3: Rob's Attack Task Suggestions for Personal Combat
[FONT=arial,helvetica][FONT=arial,helvetica]Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-a, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica]. Use Weapon Ease of Use (or Burden if EoU is not available) as a DM in the attack task. This goes against my dislike for DMs, but it seems that the weapon itself may help or hinder attack tasks.
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Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-b, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica], ATTACK TASK CONSIDERATIONS. Reduce the Target Size mod to +1D attack difficulty if target is half-human size or less, -1D if target is vehicle-sized; if Range > Size, you can't attack it. This speeds up play. Really.
[/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-c, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica], ATTACK TASK CONSIDERATIONS. Change Crouching/Prone mod to +1D attack difficulty. This speeds up play.
[/FONT][/FONT][/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-d, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica], ATTACK TASK CONSIDERATIONS.[/FONT][/FONT][/FONT][/FONT]Add "Evade" as a possible action. Character may not attack. Character is +2D more difficult to hit.
[/FONT][/FONT][/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-e, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica], ATTACK TASK CONSIDERATIONS. Change "Take Cover" to add +2D difficulty to be hit, and +1D difficulty to attacks made by character under cover. I know this is a big loss of granularity, but I think it really does speed up the game in quantizing mods into dice added and subtracted.
[/FONT][/FONT][/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Page 179, [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Rob's Suggestions 3-f, Personal Combat,[/FONT][/FONT][FONT="] ATTACK! IS A TASK[/FONT][FONT=arial,helvetica][FONT=arial,helvetica], ATTACK TASK CONSIDERATIONS.[/FONT][/FONT][/FONT][/FONT] Update "Concealment" to require a successful Stealth roll to remain concealed.
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[FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Page 180, Rob's Suggestions 3-g, Personal Combat, SPECIAL CONSIDERATIONS. Make the ammunition people happy with this: [/FONT][/FONT][/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica]Ammunition Check. Reloading is done when evading or under cover. When Moving, make a Check Ammo (2D) task against the weapon's TL to verify that the weapon can fire; +1D when in burst mode, and +1D for pistols and exotic weapons. On failure, the weapon is jammed or empty, and the character cannot fire this round. Alternately, the round capacity of the weapon under use can be decided before combat. [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]A Full Auto attack guarantees an empty clip. Note that some heavy weapons have limited rounds as well (such as single Launchers). [/FONT][/FONT]To reload, the character must [/FONT][/FONT][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica][FONT=arial,helvetica]Evade or Take Cover for a round, and cannot attack in that round.[/FONT][/FONT][/FONT][/FONT]