• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Rules Only: Is there a case for a new skill of "Loadmaster"?

Is there a case for a "Loadmaster" skill? Yes.

Is there a case not to have a "Loadmaster" skill? Yes.

What the game has and does not have, what the game needs and the game ignores, all of it only depends on you. What does your game need? What does your group find fun?

The rules are where you start, not where you stop.

Can worrying about loading and balance, hazmat, manifest accuracy, and all the rest be fun? Yes.

Does worrying about loading and balance, hazmat, manifest accuracy, and the rest need to be done every time the ships is loaded or unloaded? That depends on you and your needs.

Sometimes you can safely assume that your competent PCs are doing their day to day jobs competently. Just what constitutes a day to day jobs can change depending on the needs of you and your group. Do you role play every time an engineer changes a light bulb? Every time a steward makes a sandwich? Every time a pilot conducts a pre-flight check? Of course not you don't. However...

... you can have the engineer notice something while changing a light bulb, the steward notice something while making a sandwich, or the pilot notice something while making pre-flight checks that figures into the session being played.

There's an aphorism from Classical Greece which goes "A fox knows many things, but a hedgehog knows one important thing.". Thomas Aquinas penned a Latin tag along the same lines; Homo unius libri or "A man of one book". When all you know is one thing, when you solely focus on one set of experiences, you tend to look at the world through the lens of a single idea. When you widen your focus to encompass all the experiences available to you, you begin to look at the world through the lenses of many ideas. While neither is better than the other, the latter does provide more options for you the referee.
 
You are probably correct. I just like how "Schmoozing" sounds.

Schmoozing is a subset of Carousing, to my understanding.
How I understand them
Carousing: informal socializing, or semi-formal socializing in specific contexts outside the workplace. Often includes available intoxicants or stimulants (alcohol/marijuana/tobacco/coffee/tea).

Schmoozing: socializing with a goal of establishing connections for later use, improving the boss's view of oneself, or influencing a potential client's view of your business.

Common examples of schmoozing for business purposes in the late 20th C include taking clients to (and places where I've seen it referenced outside of fiction)...
... Bars for cocktails (US, UK, Japan)
... Bars for serious hard drinking (Japan - often initiated by the bosses)
... Karaoke (Japan and occasionally the US)
... Cigar clubs (US)
... Athletic clubs (US)
... Golfing (US, Japan, I'm told also Scotland)
... Hooka Bars (Middle East, especially Turkey and Egypt)
... Tea houses for tea (UK, Middle East, Japan, China, rarely in the US)
... Sports Events (just about everywhere, but which sport varies widely)
... Amsterdam's "coffee shops" (which are really pot shops)
... meals (pretty much everywhere)
 
I recently realized that I over-did the cascade skills in my Silhouette hack and have been cutting them down... but Carouse (Schmooze-1) has such a cool ring to it... I may have to make an exception ;)
 
I recently realized that I over-did the cascade skills in my Silhouette hack and have been cutting them down... but Carouse (Schmooze-1) has such a cool ring to it... I may have to make an exception ;)

If each skill has 3-5 subskills, number N, and each level L grants N-L ranks of subskills....
So rank 1 grants 1 in all but one, rank 2 in all but 2, etc...
 
Back
Top