As a GM and player, I prefer the mis-jumps at less 100 and even 10 diameters rather than "Your ship is destroyed." For NPC's and such, mis-jumps are effectively death sentences "off-screen". Not many ships have fuel capacity to "double jump" even when they know where they are at after mis-jump.
As a GM I see players doing this as a message to me the GM "You made this to hard", "We were stoopid greedy. Sorry." Whether mis-jump or destroyed, I have to start a campaign elsewhere or roll new characters and start a new campaign.
As a player, if I'm involved in deciding, I'm not going to die a "no chance of surviving" death by Navy or local pirates, so I would risk the mis-jump and pray on GM mercy. TPK is devastating to GMs and players alike,