mike wightman
SOC-14 10K
MgT 2e offers a lot more up to date core science fiction (if that makes any sense) - even T5 is offering very transhumanist themes (buy Marc's novel too) while at the same times still offereing a game that can be used to make up a bespoke setting based on whatever you want. MgT will also soon be releasing a definitive guide to the MgT version of the 3I golden age setting.Yeah, that's not really what I meant to ask. It's not that I'm doubting whether the Traveller brand has any value. I more meant what is Traveller's place in the current RPG market. What does it have to offer that another space game doesn't?
Yup, and I take stuff from any and all of them, but CT still offers a very simple core game that you can add to.Originally, the idea of a highly adaptable system was novel. Today there's dozens to choose from.
In many ways it is an albatross. Don't get me wrong, I wouldn't have wasted so much of my life losing arguments with Hans and Aramis if I wasn't a huge fan of the setting - I just think there is a lot more to the game than the setting.The OTU is amazing. I enjoy it. I love the fact that you can come to sites like this and discuss the economic or strategic implications of the universe, and extrapolate "real world" conditions from game rules and assumptions. I think that's awesome.
To a lot of people Traveller is the setting, to others it is the rules, and to others it is a combination. take what you want, play the game the way you want, modify the setting as you want - but have fun doing it.But does the setting draw? Does it still appeal? Or is it too old, too dated? I'm a second generation gamer. I picked up Traveller from my dad. But it's been noted many times that the setting is difficult for new players to appreciate.
Nope, there will be new people posting.Does Traveller remain relevant? Will it attract new people? Or in twenty or thirty years, will I be the only one here, surrounded by the posts of Absent Friends?
They will still be arguing rules vs setting, economic models based on two lines from an obscure supplement, how jump drive works, why Aslan are not cat men etc.
