Border Reiver
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The postman delivered my shiny new copy this morning.
The postman delivered my shiny new copy this morning.
I am happy for you. Thanks for the first impresions as well.The postman delivered my shiny new copy this morning.
First impressions are generally positive, the book is physically sound (unlike my copy of Deluxe Runequest) and print quality is good, nice and clear.
The B&W ship art is impressive though some of the other art didn't really blow me away, in fact it left me a little empty.
Character Sheet, well using up a quarter of the whole sheet for six characteristics is wasteful IMO, I'm sure with a little work I'll come up with my own (or leave it to http://www.mad-irishman.net/ to come up with one).
I'm a little miffed at the layout, why could they not collate the various tables together? Combat tables and weapon stats are miles apart and world design tables are spread over several pages. Minor annoyances which I'll rectify myself.:nonono:
But despite this I'm still very, very excited.
Combat was fine, like I've mentioned it really needs a good crib sheet. I'll check with Matt Sprange and see if I can put mine online for free.
Great to hear that. The old timing/effect mechanic was broken from several sides; this way things probably fare much better.Skill and attribute checks were fine in play, the timing/effect dice have gone replaced with an "effect" based on degree of success (ie. how much over 8 you roll with mods). Timing is rolled on a separate die if necessary (1D6 x time unit).
Good to hear that combat works well. How fast is it to play? How many die rolls per combat round?Combat was fine, like I've mentioned it really needs a good crib sheet.
This is a great advantage for the game - it means that people (like my girlfriend) who like rule-light games would enjoy this version of traveller. And capturing the feel of CT is a great boon as well.The overall feeling was this was fairly sound if a little basic game, they have captured the feel of Classic Traveller. It is very accessable, meeting MWM's requirement that the Traveller be playable by a 12 year old with no RPG experience.
Are the additional post-LBB2 ship systems/weapons that were in the playtest draft still there in the final retail version?The ship design is pure vanilla book two and the world design is simple book 3 with some very minor tweaks
Combat was fine, like I've mentioned it really needs a good crib sheet. I'll check with Matt Sprange and see if I can put mine online for free.
[Mongoose Publishing] would introduce a mechanism by which the current publishers, and others, could continue working alongside Traveller. For this goal, we will be making the new Traveller Open Content, allowing anyone to publish (books or PDFs) their own ships, equipment, complete settings and universes – pretty much anything that can be imagined!
Technically, you don't have to ask. If you wait for the SRD's release (I'm guessing Tuesday, but maybe later), make sure you stick to ONLY the stuff in the SRD, stick an OGL at the back (with correct Section 15) and there shouldn't be a problem.*
If you don't want to deal with legal stuff, send it off to Flynn and he might be able to put it in Stellar Reaches.
*(no, this is not legal advice)
Will the megacorps be building more "private" landing fields and terminals?
Skill and attribute checks were fine in play, the timing/effect dice have gone replaced with an "effect" based on degree of success (ie. how much over 8 you roll with mods). Timing is rolled on a separate die if necessary (1D6 x time unit).