far-trader
SOC-14 10K
Amen to that Fritz. Preaching to the choir here.Originally posted by Fritz88:
Funny how everyone thinks hi-SOC will get vehicle skills... Most hi-SOC folks in our day and age don't drive at all, and many don't even know how. That's what money is for: to hire drivers.
I also have a problem with the assumption that everybody and their dog will have VaccSuit skill just because they live on some vacumm world. It's far more likely, if it's high tech, that they will never need one. Their whole life will be spent inside a giant artificial biosphere and they'll never see the surface in all it's danger.
In fact I don't believe in automatic skills at all except in the case of a "natural" and even then you don't know you are until you try so that's more like a plus 1 to the skill level when first taken.
Heck, I don't even like the everybody has 0-level in every weapon. Nor that Jack of Trades is an automatic 0-level in every non-weapon skill.
But on the flip side the rule that no matter the level of Jack of Trades you only have 0-level strikes me as unfair too. Any extra rolls of it (and I had a Scout who rolled it four times once) are a waste.
My solutions for the above...
First a skill in a weapon class (i.e. Gun Combat or Blade Combat) grants you 0-level skill in all other weapons of that class. For example...
A: If I go through my career and never gain a 1-level in any weapon class I'm almost useless with any weapon (-4 to hit).
B: However let's say I roll Gun Combat and choose SMG-1. I get +1 with my bullet hose and am 0-level with all guns. I know how to use them without penalty. But I still have a hard time with pointy things (no Blade Combat skill) and trying to stab someone with a knife is nearly pointless (-4 to hit).
EDIT - frak, i punned again and didn't see it till I posted, at least it's not too bad, right?
Second Jack of Trades grants a +1 per level to offset the usual -4 penalty for being unskilled. So Jack of Trades-4 is like 0-level in all non-weapon skills. Jack of Trades-5 is like 1-level in all non-weapon skills. And so on.
Finally my "natural" rule of thumb is to roll 2D6 when a skill is first gained. A 12 indicates the person is natually gifted and gains an extra level in that skill immediately. Only one "natural" talent per person.
I'll second that, bouncing ideas around is always goodOriginally posted by Fritz88:
2-4601, I think you have the right idea, but I'm not sure you have a good plan, yet. Keep poking at it.
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Of course everyone will have an opinion and in the end the only one that matters for your game is your own.