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JG Ref Screen Damage

So, I'm looking at an image of the JG Ref Screen. It looks like dagger damage is 2D-3. Foil is 1D+4. Cutlass, 2D+4. &c.

I check Book 1: dagger, 2D; foil, 1D; cutlass, 2D.

Then I checked Snapshot. Same as Book 1.

Am I missing something? Where does JG get those damage modifiers from?
 
So, I'm looking at an image of the JG Ref Screen. It looks like dagger damage is 2D-3. Foil is 1D+4. Cutlass, 2D+4. &c.

I check Book 1: dagger, 2D; foil, 1D; cutlass, 2D.

Then I checked Snapshot. Same as Book 1.

Am I missing something? Where does JG get those damage modifiers from?
 
The JG Ref Screen was based on the 1st edition Book 1. The damage factors were changed in second edition to drop all the damage modifications.
 
The JG Ref Screen was based on the 1st edition Book 1. The damage factors were changed in second edition to drop all the damage modifications.
 
Cool. You learn something new everyday.

Is there a list of 1st/2nd edition changes? (My google-fu failed me.)

I'm guessing the differences aren't so great as to keep people from using the JG screen with 2nd edition?
 
Cool. You learn something new everyday.

Is there a list of 1st/2nd edition changes? (My google-fu failed me.)

I'm guessing the differences aren't so great as to keep people from using the JG screen with 2nd edition?
 
I'm not aware of any consolidated list of changes, I just found them through trial and error doing my personal CTR project.

You can use JG screen for HtH combat as is and ignore the mods. Slugthrowers are a different issue. There is one really signifcant change. The Carbine goes from 4D-8 to 3D. I think the rest just drop the mods, which does really change the value of some of the weapons a lot (the Body Pistol goes from 3D - 8 to 3D).
 
I'm not aware of any consolidated list of changes, I just found them through trial and error doing my personal CTR project.

You can use JG screen for HtH combat as is and ignore the mods. Slugthrowers are a different issue. There is one really signifcant change. The Carbine goes from 4D-8 to 3D. I think the rest just drop the mods, which does really change the value of some of the weapons a lot (the Body Pistol goes from 3D - 8 to 3D).
 
There are several changes between the 1977 and 1981 editions. The damage value change is probably the biggest (and was obviously necessary due to the way the damage/hp system works -- if you're applying each die to a different stat how do you factor in a "-8"?) but some others that come to mind -- scouts don't get 2 skills/term, there's no "optional survival rule," and there was a chart in Book 3 for determining trade routes based on distance and starport type (I never used this system, but it looks like it would generate LOTS of trade routes, which would be a hassle to keep track of on a map). Also, the 1977 version doesn't have the "TAS Form 2" character sheet (obviously, since that sheet contains spaces for info from Book 4 -- decorations, equipment qualified on, etc.). If anyone has (or wants to do) a consolidated list of changes I'd love to see it (hint, hint)...
 
There are several changes between the 1977 and 1981 editions. The damage value change is probably the biggest (and was obviously necessary due to the way the damage/hp system works -- if you're applying each die to a different stat how do you factor in a "-8"?) but some others that come to mind -- scouts don't get 2 skills/term, there's no "optional survival rule," and there was a chart in Book 3 for determining trade routes based on distance and starport type (I never used this system, but it looks like it would generate LOTS of trade routes, which would be a hassle to keep track of on a map). Also, the 1977 version doesn't have the "TAS Form 2" character sheet (obviously, since that sheet contains spaces for info from Book 4 -- decorations, equipment qualified on, etc.). If anyone has (or wants to do) a consolidated list of changes I'd love to see it (hint, hint)...
 
Well, the + or - would make sense IF the mod was divisible by the number of dice, so 4D - 8 is really -2 on each die. But they didn't do it consistantly that way, so it just never really worked in practice.

And, as an asside, I never understood why they took the 2 skills per term away from the scouts. Since you can't get a position or a promotion, and scout "rank" is based on experience and skill level, 2 skills per term was just representing an automatic promotion each term.
 
Well, the + or - would make sense IF the mod was divisible by the number of dice, so 4D - 8 is really -2 on each die. But they didn't do it consistantly that way, so it just never really worked in practice.

And, as an asside, I never understood why they took the 2 skills per term away from the scouts. Since you can't get a position or a promotion, and scout "rank" is based on experience and skill level, 2 skills per term was just representing an automatic promotion each term.
 
Originally posted by Ranger:
And, as an asside, I never understood why they took the 2 skills per term away from the scouts.
Er...didn't they "give" that instead of "take"? Two skills per term for scouts is what my 2nd ed states.

Last time I looked at Citizens of the Imperium, I remember being unclear as to whether the other rankless careers got 2 skills per term as well. On the one hand, you'd think they should because it wouldn't be fair to them to have so fewer skills/term than average. On the other hand, an automatic 2 skills/term makes their average greater than the ranked careers. Plus you've got the Other career as a precedent for a rankless career w/o 2 skills/term.

It almost makes me want to fill in a number on the promotion line for the rankless careers & call it "bonus skill" or something.

And then there's trying to figure out the barbarian ranks...
 
Originally posted by Ranger:
And, as an asside, I never understood why they took the 2 skills per term away from the scouts.
Er...didn't they "give" that instead of "take"? Two skills per term for scouts is what my 2nd ed states.

Last time I looked at Citizens of the Imperium, I remember being unclear as to whether the other rankless careers got 2 skills per term as well. On the one hand, you'd think they should because it wouldn't be fair to them to have so fewer skills/term than average. On the other hand, an automatic 2 skills/term makes their average greater than the ranked careers. Plus you've got the Other career as a precedent for a rankless career w/o 2 skills/term.

It almost makes me want to fill in a number on the promotion line for the rankless careers & call it "bonus skill" or something.

And then there's trying to figure out the barbarian ranks...
 
Originally posted by RobertFisher:
</font><blockquote>quote:</font><hr />Originally posted by Ranger:
And, as an asside, I never understood why they took the 2 skills per term away from the scouts.
Er...didn't they "give" that instead of "take"? Two skills per term for scouts is what my 2nd ed states.

Last time I looked at Citizens of the Imperium, I remember being unclear as to whether the other rankless careers got 2 skills per term as well. On the one hand, you'd think they should because it wouldn't be fair to them to have so fewer skills/term than average. On the other hand, an automatic 2 skills/term makes their average greater than the ranked careers. Plus you've got the Other career as a precedent for a rankless career w/o 2 skills/term.

It almost makes me want to fill in a number on the promotion line for the rankless careers & call it "bonus skill" or something.

And then there's trying to figure out the barbarian ranks...
</font>[/QUOTE]Doh... You're correct. I've been bouncing between the two versions that I confused myself. I was probably thinking about COTI and non-promotions careers and just lumped Scouts in there with them.

When I consolidated all the CG tables I put Automatic in rather than leave it blank to remind me that they get an extra skill every term.

Edit to add: And I shouldn't post under the influence of cold and flu drugs either.
 
Originally posted by RobertFisher:
</font><blockquote>quote:</font><hr />Originally posted by Ranger:
And, as an asside, I never understood why they took the 2 skills per term away from the scouts.
Er...didn't they "give" that instead of "take"? Two skills per term for scouts is what my 2nd ed states.

Last time I looked at Citizens of the Imperium, I remember being unclear as to whether the other rankless careers got 2 skills per term as well. On the one hand, you'd think they should because it wouldn't be fair to them to have so fewer skills/term than average. On the other hand, an automatic 2 skills/term makes their average greater than the ranked careers. Plus you've got the Other career as a precedent for a rankless career w/o 2 skills/term.

It almost makes me want to fill in a number on the promotion line for the rankless careers & call it "bonus skill" or something.

And then there's trying to figure out the barbarian ranks...
</font>[/QUOTE]Doh... You're correct. I've been bouncing between the two versions that I confused myself. I was probably thinking about COTI and non-promotions careers and just lumped Scouts in there with them.

When I consolidated all the CG tables I put Automatic in rather than leave it blank to remind me that they get an extra skill every term.

Edit to add: And I shouldn't post under the influence of cold and flu drugs either.
 
Wow! I had no idea that I was playing first edition. I assumed Snapshot damage was just a simplified version of Book 1, and the various modifiers were more "official". Also, my Scouts will be EXTREMELY pleased that they get 2 skills per term. Suddenly they're really competitive with the other brances (assuming they survive a few terms).

Wait a second, is 1001 characters based on first or second edition book 1?
 
Wow! I had no idea that I was playing first edition. I assumed Snapshot damage was just a simplified version of Book 1, and the various modifiers were more "official". Also, my Scouts will be EXTREMELY pleased that they get 2 skills per term. Suddenly they're really competitive with the other brances (assuming they survive a few terms).

Wait a second, is 1001 characters based on first or second edition book 1?
 
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