mike wightman
SOC-14 10K
Thanks to a post over at RPGnet I dug out my old rules for a variant psionic system for Traveller based on the works of Julian May.
Since I posted all this there I thought it only right to share it here for anyone interested.
Julian May Psionics for Traveller
Each meta function is given a potential (a characteristic rating) on a roll of 2d6 and then during training you have to roll 2d equal to or higher than a target number to achieve full operancy in that faculty.
For every four years past the age of twenty reduce the metafaculty potential by 1
5+ Farsense
6+ PK
6+ Coercion
7+ Redaction
9+ Creation
DMs:
-1 each time you roll after the first (you can roll for the talents in any order, but if you want Creation don't wait until your fifth roll as you will be at -4)
+1 if potential 9 or higher
+2 if potential 11 or higher
If you achieve operancy in one faculty but not others, the latent talents can be used at half their potential value.
If you are latent, never trained and gain access to a silver or golden torc then your current potential becomes your active characteristic (but remember age penalties). The downside is you may develop Black-torc. syndrome until your mind becomes fully operant in all latent faculties, or you lapse into a coma and die.
Latent Creativity is a bit of an exception. While operant in other metafaculties and latent in Creativity the full Creation potential is used for power points, even though the Meta’s rating in Creativity is halved.
A latent metafaculty can be brought to full operancy through exceptional circumstance, Paramount Redaction, or putting on a torc.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Attribute Rank Max. skill level
1-3 operant 1
4-6 adept 2
7-9 master class 3
10-12 grandmaster class 4
13-15 paramount grandmaster class 5</pre>[/QUOTE]The list below shows all the skills that may be learned in each metafaculty:
FARSENSE
1. farspeach (intimate and declamatory), life sense, shield
2. aura perception, farsight (clairvoyance/clairaudience)
3. micro perception, read surface thoughts
COERCION
1. command, awe, shield
2. suggestion, willpower drain
3. dominate, entrancement, assault
4. summon (requires Farsense 1)
5. majesty, possession (requires Redaction 3)
CREATION
energy:
1. light; 2. illusion, laser; 3. invisibility, EM radiation; 4. aura alteration (temporary)
3. sigma field (defensive screen)
4. rho field (inertia less flight)
5. upsilon field (d-jumping)
matter:
3. alteration
4. transmutation
5. generation
PSYCHOKINESIS
1. move object
2. temperature control
3. micromanipulation, body shield (kinetic attacks), plasma bolt (requires Creation 2), flight
REDACTION
1. telempathy, project emotion, read surface thoughts, shield
2. body control, suspend animation, probe, assault, aura alteration (temporary)
3. psyche surgery, healing, willpower drain
4. deep psyche surgery
5. aura alteration (permanent)
Since I posted all this there I thought it only right to share it here for anyone interested.
Julian May Psionics for Traveller
Each meta function is given a potential (a characteristic rating) on a roll of 2d6 and then during training you have to roll 2d equal to or higher than a target number to achieve full operancy in that faculty.
For every four years past the age of twenty reduce the metafaculty potential by 1
5+ Farsense
6+ PK
6+ Coercion
7+ Redaction
9+ Creation
DMs:
-1 each time you roll after the first (you can roll for the talents in any order, but if you want Creation don't wait until your fifth roll as you will be at -4)
+1 if potential 9 or higher
+2 if potential 11 or higher
If you achieve operancy in one faculty but not others, the latent talents can be used at half their potential value.
If you are latent, never trained and gain access to a silver or golden torc then your current potential becomes your active characteristic (but remember age penalties). The downside is you may develop Black-torc. syndrome until your mind becomes fully operant in all latent faculties, or you lapse into a coma and die.
Latent Creativity is a bit of an exception. While operant in other metafaculties and latent in Creativity the full Creation potential is used for power points, even though the Meta’s rating in Creativity is halved.
A latent metafaculty can be brought to full operancy through exceptional circumstance, Paramount Redaction, or putting on a torc.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Attribute Rank Max. skill level
1-3 operant 1
4-6 adept 2
7-9 master class 3
10-12 grandmaster class 4
13-15 paramount grandmaster class 5</pre>[/QUOTE]The list below shows all the skills that may be learned in each metafaculty:
FARSENSE
1. farspeach (intimate and declamatory), life sense, shield
2. aura perception, farsight (clairvoyance/clairaudience)
3. micro perception, read surface thoughts
COERCION
1. command, awe, shield
2. suggestion, willpower drain
3. dominate, entrancement, assault
4. summon (requires Farsense 1)
5. majesty, possession (requires Redaction 3)
CREATION
energy:
1. light; 2. illusion, laser; 3. invisibility, EM radiation; 4. aura alteration (temporary)
3. sigma field (defensive screen)
4. rho field (inertia less flight)
5. upsilon field (d-jumping)
matter:
3. alteration
4. transmutation
5. generation
PSYCHOKINESIS
1. move object
2. temperature control
3. micromanipulation, body shield (kinetic attacks), plasma bolt (requires Creation 2), flight
REDACTION
1. telempathy, project emotion, read surface thoughts, shield
2. body control, suspend animation, probe, assault, aura alteration (temporary)
3. psyche surgery, healing, willpower drain
4. deep psyche surgery
5. aura alteration (permanent)