Hello Folks,
Page 3 of the Main rule book has this intriguing snippet...
"Referee: Anyway, you’ve just jumped to the Cogri system. You’re
about two million kilometres out –
Chris (Morn): ‘Accurate’ as usual, Kathya! Only twice as far away as we should be.
Claire (Kathya): The longer it takes us to get to the starport, the
longer it is before you get us into trouble.
Referee: Ahem. As I was saying, you’re about two million k out, and
you’re picking up a distress call."
Yet, when I look at the book for rules regarding jumping and being somewhat inaccurate, I don't find the specific rules. I must not be looking at the right place. Anyone know where the rules are regarding the plotting of a jump and the results being that the navigator was off and the distance was twice what was expected?
I have both the main rule book and the High Guard book.
The ONLY reference I can seem to find relating to the issue of accurate jumps is this on page 141:
"When the ship exits Jump space after an accurate Jump, it tends to arrive close to the target world, but outside or on the verge of the hundred-diameter limit. Inaccurate Jumps just dump the ship somewhere in the inner system, requiring a long space flight."
This seems to be strictly a judgment call on the GM as to how far off/away from target the astrogator was. I'm also guessing that inaccurate jumps occur only on a miss by 1? Because earlier on, it states that the astrogator must have a successful task roll or they must try again.
Color me confused.
Page 3 of the Main rule book has this intriguing snippet...
"Referee: Anyway, you’ve just jumped to the Cogri system. You’re
about two million kilometres out –
Chris (Morn): ‘Accurate’ as usual, Kathya! Only twice as far away as we should be.
Claire (Kathya): The longer it takes us to get to the starport, the
longer it is before you get us into trouble.
Referee: Ahem. As I was saying, you’re about two million k out, and
you’re picking up a distress call."
Yet, when I look at the book for rules regarding jumping and being somewhat inaccurate, I don't find the specific rules. I must not be looking at the right place. Anyone know where the rules are regarding the plotting of a jump and the results being that the navigator was off and the distance was twice what was expected?
I have both the main rule book and the High Guard book.
The ONLY reference I can seem to find relating to the issue of accurate jumps is this on page 141:
"When the ship exits Jump space after an accurate Jump, it tends to arrive close to the target world, but outside or on the verge of the hundred-diameter limit. Inaccurate Jumps just dump the ship somewhere in the inner system, requiring a long space flight."
This seems to be strictly a judgment call on the GM as to how far off/away from target the astrogator was. I'm also guessing that inaccurate jumps occur only on a miss by 1? Because earlier on, it states that the astrogator must have a successful task roll or they must try again.
Color me confused.