far-trader
SOC-14 10K
A normal jump has an exactly predictable time of emergence when the jump is computed.
But that would mean that the jump duration was established before the jump was initiated, at a time when the ship can still abort the jump and recalculate a new one. ""The calculated jump will take 180 hours. Abort and recalculate for jump in 20 minutes' time. How long? 164 hours? What are the odd of getting a shorter duration on another jump? Hum... We'll take this one then. Ready for jump!!"
See how that doesn't work?
Ref: "Well, where is your next jump headed?"
Player: "Back to Regina."
Ref: <rolls dice> "OK, you run the generate program and work out a jump of 180 hours duration."
Player: "That sucks, let's redo it and reroll... "
Ref: "No, that's not how it works. The roll represents the time it takes any ship jumping from this system to Regina under the current alignment. There may be some minor variation for different sizes of ships, different points of departure or arrival, and other factors but in general at this time all jumps from here to Regina take a definitive 180 hours. Running the generate plot again won't change that."
See how that works
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...or alternatively (if you'd like to make player skills count for something):
Ref: "Sorry that's the best your Navigator can manage, he just doesn't have the skill required to make a better plot. Now if you had hired that old spice runner and his big furry sidekick back at the divey port bar, the one bragging about making the Regina run in less than 160 hours... "
...or maybe the gear should factor:
Ref: "...but he probably had his ship finely tuned and maintained as well. When was the last time you had the injector ports cleaned on this old trader?"
Or both. Still in any case, multiple rolls for the same trip are referee fiat nixed. It's not how it works, imo at least as that results in things not evidenced in the rules (like all jump times precalcuated to arrive at the shortest possible time, always).
And this can be done far ahead of time as evidenced by the use of jump cassettes. Only misjumps will have an unpredictable time factor.
Jump cassettes would be calculating the jump a REALLY long time in advance. Now you'll have System Control calculating thousands of jumps and selling the short ones to the highest bidder.
I think the above addresses this as well. When I say "far" I mean hours (plenty enough time to get to 100d), when you say "REALLY long" I read an exaggeration of my statement and implication of days or weeks or longer
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For additional clarification jump cassettes in MTU don't cost as much as they do in CT (it just doesn't work at that cost, everyone would buy Generate programs). They are computed by SPA on demand and require the jumping ship's vital statistics* including as you do a specified point and time of jump entry among other specifics. Miss the window or mess up the rest and you may misjump.
* usually done via computer link, and rather than a self erasing cassette it's a one time use program download
I don't expect any conversions to happen, I'm just here to enjoy the debate and share points of view
