Condottiere
SOC-14 5K
Doesn't make sense three millenia in the future since you know the technology tree and equipment has a maintenance schedule and cost, unless equipment has an aging penalty that actually deteriorates performance.
You mean like characters starting at age 34 ...?unless equipment has an aging penalty that actually deteriorates performance.
I have understood courier service to be roughly weekly...I thought post delivery by courier was as and when, or maybe once a month to keep the system connected to the rest of the Impeium.
That's more than the book requirements. You just have to keep 5 Tons of cargo bay free for mail, be armed, and have a properly qualified gunner on the crew.My understanding is that a ship (usually a subsidized merchant or liner) must have a dedicated mail vault, and must be armed as a prerequisite to getting a mail contract.
I'm going to object to this interpretation (of needing to wait a mandatory 4 days for mail to be delivered, just like any other cargo).I'll note that, based upon Bk 7, I use the same 4 day requirement... you have to give the locals 4 days to load your mail allotment. Likewise, Bk 7 says locals have 4 days to deliver to the ship.
__Ton._____MCr.____EP.____
| ___.__ | _60.00 | _.__ | Close Structure, partially streamlined
| ___.__ | __1.00 | _.__ | fuel scoops
| __8.00 | __0.04 | _.__ | purification plant
| _20.00 | __5.00 | _.__ | bridge
| __3.00 | _18.00 | 1.00 | computer model 3
| _45.00 | _80.00 | _.__ | drive jump H #1
| _15.00 | _32.00 | _.__ | drive maneouver H #1
| _25.00 | _64.00 | _.__ | power plant H #1
| _10.00 | ___.__ | _.__ | fuel, PP endurance 4 weeks (4 weeks powered down)
| 100.00 | ___.__ | _.__ | fuel, jump range 1 parsec
| __3.00 | __0.30 | _.__ | hard points x3 with no turrets
| _40.00 | __5.00 | _.__ | staterooms x10
| _10.00 | __1.00 | _.__ | low berths x20
| _60.00 | ___.__ | _.__ | 60 tons cargo capacity
| _40.00 | ___.__ | _.__ | additional fuel 40 tons
| __8.00 | __1.00 | _.__ | laboratory x2 (communicator banks simultaneous in+out)
| _12.00 | __1.50 | _.__ | workshop x3 (electronics shop, fuel probe, machine shop)
| 600.00 | ___.__ | _.__ | hanger space for 50 ton Cutters x12 (6x 100 ton starships)
‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
| 999.00 | 268.84 | 1.00 EP used, PP generates 10.00 EPs
See that is a assumption I can live with. It has been the a question I have been pondering.I have understood courier service to be roughly weekly...
On the other hand, it also means you have to tell them where you're going.
Hint, they leave the door open..
The XBoat Tender is broken by simple geometry, rather than by the rules (though HG rules break the design also, with their requirement for 10% overage for carried vessels over 99Td in any ship). There was a long-running thread (and probably several over the years) trying to figure out how to pack four 1350m^3 ice cream cones into its mostly-rectangular bay -- and basically, you can't do it despite having (in theory) 200Td extra space to play with.
Roughly weekly for off network courier service amounts to 2 starships jumping a continuous loop ... if you're willing to accept that every 8-10 days counts as roughly weekly so as to account for transits to 100 diameters in both star systems (up and down) plus delivery and pickup time delays, refueling (add more time if wilderness refueling away from the starport), stopping to "get lunch" at the starport pub while ground crews recharge the life support systems for you.I have understood courier service to be roughly weekly...
You may be interested in reading my thoughts about subsidies and when a route isn't a route (complete with example, map and explanation of why there's more than one way to navigate a subsidy).If you are liner on a route that isn’t a issue. My assumption that most subsidized liners are on a route, hence the subsidy for a less than optimal route.
That's the only logical conclusion, but it makes a right mess of trying to reconcile 600 tons of hangar capacity with the volume that can be encompassed by the jump drive field ... not to mention needing to play 3D Tetris with the ice cream cones and pyramids. I suppose if you put the ice cream cones jump drives "down" into the four corners hangar bay (so the ice cream spheres "overhang" out the top) you can fit a Scout/Courier with drives "down" into the bay between two of them with the tapering point sticking up out of the open hangar bay doors.Hint, they leave the door open.
Now try that with freighters with multiple cargo bays that they can leave open to adjust their effective tonnage for jump.Hint, they leave the door open.
So long as you account for it in theNow try that with freighters with multiple cargo bays that they can leave open to adjust their effective tonnage for jump.
Try it again with fuel tanks having openable doors.
[can of worms thingy]
It's actually doable to put 4 in and close the door... but two are upside down, and none aligned to the decks of the tender.That's the only logical conclusion, but it makes a right mess of trying to reconcile 600 tons of hangar capacity with the volume that can be encompassed by the jump drive field ... not to mention needing to play 3D Tetris with the ice cream cones and pyramids. I suppose if you put the ice cream cones jump drives "down" into the four corners hangar bay (so the ice cream spheres "overhang" out the top) you can fit a Scout/Courier with drives "down" into the bay between two of them with the tapering point sticking up out of the open hangar bay doors.
One of the benefits of the jump drive is its controllability; jumping is predictable. When known levels of energy are expended, and when certain other parameters are known with precision, jumping is accurate to less than one part per 10 billion. Over a jump distance of one parsec, the arrival point of a ship can be predicted to within perhaps 3,000 kilometres (on larger jumps, the potential error is proportionally larger). Error in arrival location is also affected by the quality of drive tuning and the accuracy of the computer controlling the jump; these factors can increase jump error by a factor of 10.
As demonstrated above, they would have to be!You haven't read MWM's Jumpspace article?
Jump drives are very accurate.
One of the benefits of the jump drive is its controllability; jumping is predictable. When known levels of energy are expended, and when certain other parameters are known with precision, jumping is accurate to less than one part per 10 billion. Over a jump distance of one parsec, the arrival point of a ship can be predicted to within perhaps 3,000 kilometres (on larger jumps, the potential error is proportionally larger). Error in arrival location is also affected by the quality of drive tuning and the accuracy of the computer controlling the jump; these factors can increase jump error by a factor of 10.