I still kind of like the ability to really customize a character, including buying ads and disads.
Not for me. I always found I'd created characters that I'd never have thought of otherwise. That's the beauty of a random system.
I still kind of like the ability to really customize a character, including buying ads and disads.
Not for me. I always found I'd created characters that I'd never have thought of otherwise. That's the beauty of a random system.
So what? What's wrong with being a lazy roleplayer? The important bit is to have fun. If you can have fun playing a character with Navigation-1 and Computer-1[*] then that's fine -- for you. But if some of us prefer to have our fun with characters who are a little less of a challenge to play, who are you to imply that doing so is Hurting Wrong Fun?No such thing [as an unplayable character]! Just lazy roleplayers!![]()
I was looking for that limit over the last couple of days and not finding it. Can you point me to it in the books?The problem with Corporal Bonehead is that his combat skills are so low due to low skill limit (from low Int+Edu).
I was looking for that limit over the last couple of days and not finding it. Can you point me to it in the books?
Looking at "challenging" player characters from another perspective, you sometimes have to wonder why the OTHER player characters associate with someone like that. Why does the hard-up free trader captain living his hardscrabble hand-to-mouth existence carry around someone with no skills that are useful to the running of the ship?
And in a similar vein, as a referee I sometimes have a hard time coming up with reasons why a patron would hire a bunch of unknown footloose wanderers for a delicate and confidential job. Coming up with an explanation for hiring a bunch of incompetent unknown footloose wanderers is even harder.
...
It is not in:
CT 2E Bk.1-3
CT Bks.4-6
When the only reason why we accepted a companion was that he was wearing the PC medaillion? That has happened, yes.Has this ever happened in your game? Where said air-waste was not a PC?
Except that it's not always adequate.Anyway you answered your own question more than adequately. Just come up with a RP reason...
Not always possible. More often not possible with PCs of inadequate skills than with competent PCs.My feeling is it is the refs responsibility to tailor the adventure or campaign to the characters such that they are the right people for the job, whatever that may be. Rather than try to come up with some reason the Patron would hire incompetents, change the requirements to fit the PCs talents.
Exactly my point. So why force a player to play an incompetent character with talk about how satifying it casn be to role-play a challenging character?There's no way a Patron would hire the characters if they didn't have the required talents needed to get the job done. He'd go somewhere else for someone else.
Thank you for those references. I do not have TTB and ST and never really used Book 7 much. This explains why I never found or used that rule. All the Traveller I played back in the 1980s was done without any use of it, and we experienced no issues. I did not play after that (regrettably). I can still remember sometime back in 2003/2004 when someone pointed out that the rule existed and I was absolutely furious at learning that during CT, while I had been playing, that such a late-breaking retroactive rule had been introduced that I had never discovered. I ignored it after I learned about it, but it hardly mattered, as by that point I was not rolling up characters or playing. I think I would allow a higher limit. Int+Edu might work for Book 1 and Supplement 4, but that limit would not work for Books 4 and 5 except to render the superior character generation systems in them to be rendered pointless. Maybe (Int + Edu) x 2 in skill points, at least, if I ever did CT again.It's in: [...]
The whole point of Books 4 and 5 was to eliminate the awful characters from Book 1 and Supplement 4.The whole point of the INT+EDU rule WAS/IS to nerf the Bk4/5/6/7 characters!!!
From my standpoint, that's about right.Bk4 has a maximum per term of 24.... four schools of 6 each... and that can be sustained (but is incredibly unlikely to be), and a very real possibility of 4 per term indefinitely.
I am not getting the whole skill problem.
Skill level 0* means you can do the job. [snip]
EDIT:* Not sure I remember seeing Skill 0 in CT but have seen it in lots of other rules.
Skill-0 is from the default skill list, nothing more. You do not actually have any Skill-0 at anything, you have default-0 for a certain restricted list of skills. That is it.Skill level 0* means you can do the job. (Drive the vehicle, hit the target, fix the broken grav gen) You just do not get any bonuses for it.
EDIT:* Not sure I remember seeing Skill 0 in CT but have seen it in lots of other rules.