But for the first two years of the game there was no setting at all.
I think that's part of the reason why there weren't any settings other than the
OTU offered or developed.
D&D had a long history of play and a "setting" before it was codified and published.
Traveller apparently did not. So, initially
GDW didn't put too much effort into a setting because no one at
GDW was playing
Traveller often enough to
need a setting.
Marc Miller has stated clearly there was no setting, and at first no plans for a setting. He assumed, as Gary Gygax did about D&D, that people would not want a setting constructed by someone else, and would make their own.
But Gygax, Arneson, and the other
TSR Great Old Ones quickly set aside that idea.
GDW, on the other hand, did not and I think that was due in part to two things:
1 - As I mentioned in the other thread, there was nothing at
GDW like Gygax's
Greyhawk, Arneson's
Blackmoor, or even Greenwood's
Forgotten Realms. Sure, the
GDW staff played
Traveller but there weren't any long running, long standing, personal
Traveller campaigns created and continuously run by Miller, Harshman, Wiseman, et. al. There weren't any in-house campaigns or settings because those men were busy. Which leads me to...
B -
GDW was
BUSY. What's the oft quoted description of their output? A new product every twenty days for twenty years? I'm not saying
TSR wasn't busy too, but they were busy with essentially one product line. How many different lines was
GDW successfully juggling at one time? There was
Traveller, all the wargames, all the miniature rules,
Grenadier magazine,
JTAS,
Challenge, and everything else with a far smaller staff and budget than
TSR enjoyed.
Gygax could spend time detailing his personal setting and then getting it into print. Ditto Arneson, ditto Greenwood. And speaking of Greenwood, was there anyone at
GDW acting as the same kind of
D&D/Forgotten Realms Johnny Appleseed like Greenwood?
GDW attended conventions, but how often did they run sessions? And, considering how many other RPGs they released, how often did they run
Traveller sessions?
I was simply curious if anyone knew why GDW hadn't developed or offered several other settings -- since, again, the Classic Traveller was (and still is) built to encourage Referees to create their own settings. Offering settings with starkly different flavors would have offered folks more product to buy... just as TSR did with D&D.
I don't think
GDW saw itself in the "setting business". They published rules and supplements, presented their official or default setting, and took it as a given that other people were doing other things that differed from the
OTU by varying degrees.
Without
GDW staffers interested in promoting their own personally developed non-
OTU Traveller settings, there was no real push to develop any settings beyond the
OTU. Besides, there was always a lot of work to do on a lot of other projects and not many people with which to do it.
They did "open"
Traveller to an extent with CT's "Land Grants", but the concept of releasing OGL materials so third parties could produce settings and other content for the
Traveller rules set was a concept that no one in RPGs had developed yet. (It's worth noting that most of the Land Grants produced materials different enough from the
OTU that they're nearly all de-canonized.)