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Kryomek Traveller?

SgtHulka

SOC-12
Anyone familiar with Kryomek? I'm not so crazy about the game but I really like the setting. What do you think about setting it somewhere in the Great Rift?
 
I once terrified a bunch of convention gamers into playing smart instead of shooty just by putting one of the (at the time just released) Veteran Warriors (Warmaster's head but still has the legs) on the table near my dice.

Something out in the Great Rift would work pretty well, though just limiting them to STL would allow you to put them just about anywhere.
 
Originally posted by GypsyComet:
Something out in the Great Rift would work pretty well, though just limiting them to STL would allow you to put them just about anywhere.
If I remember correctly they are slower than light. They use a wormhole jump mechanic instead of engines, which means "near" and "far" are about time, not distance. In other words, Kryomek (bug) space might be across the universe from the human space, but it's "near" because there's a wormhole type thingy that connects the two places.

Which is why I thought about the Great Rift. Put the human system (forgot what it's named at the moment) somewhere in the middle completely isolated...Jump-7 from the next nearest system, for example. So they've never really developed Jump technology even though they're tech level 10 or so. But they happen upon the wormhole thingies (forgot what they're called in the Kryomek setting) and start to colonize...the colonies being on the other side of the galaxy, far outside of Imperial space. Then, somehow they make contact with the Imperium. Suddenly there are too different colonization paradigms running into each other -- the space and time dependent one (the Imperium...standard traveller jump drives) and the time-only dependent one (the Kryomek system of wormholes). On the heals of the humans come the Kryomek, threatening to invade the Imperium from what the Imperium always considered a secure border -- the Great Rift.

I should probably re-read Kryomek before thinking too hard about this.

Is there a self-bio-engineering-hive-mind bug race in Traveller? It's been a staple of sci-fi since Starship Troopers, but I can't remember one in Traveller.
 
Heh, that sounds like a fun little "species-8472/aliens/bug-eyed-monster" type addition to perhaps spice up a long running campaign.

Make the PCs figure out if they can learn how to collapse a wormhole before the Kryomek come through to invade the 3I.

Plus, how would you save the colonies that had already gone through and settled in Kryomek space?
- Leave 'em to fend for themselves?
- Try to pull a Dunkerque like rescue sending any and all available ships through the wormholes?

Mind you, I know absolutely nothing about the game other than what I read on their website, but it sounds like an interesting diversion from the usual "bad guys" in the Traveller universe.
 
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