Several tidbits:
One: Someone said he'd need three sets of lighters...
actually, if you use two tenders, you only need 4 sets of lighters (two per jump frame).
Two: I'll reiterate: COACC (for MT) establishes that canonically, worlds only have rights to 100 diameters, after which juridiction is Imperial (including Subsector and Sector navies). System navies can only enforce out to 100 diameters a given worlds laws, but they can enforce imperial laws in system...
three: (reiteration again) There is absolutely no need for the true lighter aboard ship to have the ship enter the 100 diameter limit. True lighters can get there on their own.
4: under any TNE or later design sequence, lighters need not be designed as Non-Starships, but can be designed as large interface vehicles... with vehicle crew and station requirements. Under CT, you can do likewise with Striker... if you really wanted to.
(Under MT, you can do it, to. But you can't then get it past bout 10 diameters....)
5: LASh and PASh attains maximum load throughput via minimal maneuvering times between jumps. Hence, either the lighters or pods need to carry the fuel, or the drop tanks for the fuel, or a fuel tender needs accompany the lighters or pods.
6: Since, under normal operations, we can't be certain whether jump will take 6, 7, or 8 days until we exit jump{1}, we have to assume no faster than one jump per 8 days. At this rate, that is 3.5 jumps per month.
7: While fuel transfer times are not established in canon (to my knowledge), we should assume that there is in fact a time requirement for fuelling , and that, in general, it will be measured in hours for multi-hundred ton transfers.
some personal asides:
1) I dislike the idea of drop tanks being self-mobile craft... I'd rather see real tankage requirements, or at least modular designs. (IE, swap the empty for a full when loading lighters.)
2) I suggested putting fuel in the lighters and quarters on the jump frames for reasons of speed. On J4+ ships, this is the speed of courier networking, rather than the economy of max volumes throughput.
3) I see lighters being able to charter space on a jump frame. A jump frame network will probably run fastest{2} solely with proprietary lighters on a tight schedule; round trip requirements for charter space are likely (Even if the lighter is NOT returning, unless another one way is waiting for a berth back in the displaced proprietary lighter's spot, a minimum lighter network will be forced to deadhead one leg.
4) The big mains are probably served by multi-dozen kiloton displacement major cargo haulers; lighters could probably go aboard one of these AS CARGO, if a discount for space available is made. (IE, ROLEPLAYING REQUIREMENT! ) for a typical M1 400-800 Td 1G lighter, a discount of 15% or more can make the cost of jump affordable, at 25%, possibly profitable, with the addition of the lighter possibly remaining extraterritorial to the mainliner.