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LBB 2 Drives in Small Craft? (and LBB2 PP Fuel Rules)

Speaking of which, a small craft power issue dodge I have messed around with before is using capacitors as ersatz short term batteries to charge up ahead of time either on the host system or during flight and then enable full power use at need.

It's a reasonable house rule, but has far-reaching consequences for ship design.

With some restrictions†, I believe it's actually legal under LBB5, but outright banned by the errata.


† You must have enough power plant to power the M-drive, J-drive, or all other consumers, but not at the same time. I believe you can, say, power weapons and screens with the power plant, and the M-drive with capacitors, raising the agility.
 
Problem is several of those canon CT small craft DO have a limited capacity to mount energy weapons, so there is clearly some power generation capability beyond 'just' M-drive and basics.
Not in this "small craft drive" system (which is a potential house rule that attempts to construct something like the LBB2 small craft drives from the starship drive table).

It's basically taking the '77 rules idea that the maneuver drive is something tacked onto the power plant to generate thrust. This is because in '77, the power plant doesn't do anything to or for the jump drive (and in both versions of LBB2, doesn't have much if any linkage to energy weapons either, aside from very indirectly through the hardpoint limit).

The only way to scale down the maneuver drive and stay consistent with the Drive Table is to bundle the maneuver drive with the power plant. Once you've done that, the power plant is no longer acting as a LBB2 power plant, but instead as part of a generic "drive package".

As a case in point, for a 1Td drive package (40 tons thrust) with the components split out, the power plant should be 1.6Td and the maneuver drive, -0.6Td. If what was left -- 1Td -- was nothing but power plant, it would be producing 0 EP based on the drive table formula for power plants. And it can't be "nothing but power plant" anyhow because it's also providing 40 tons of thrust from some part of that 1Td.

Hence my requirement for a separate power plant if you want EP-using accessories.
 
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Doesn't matter if you use it, it works anyway...
It doesn't "work" if you can't calculate it, as in the case of the gravitational slingshot our interplanetary probes regularly use.
I don't understand what you mean. Are you saying the car looses grip as the wheels spins faster, or are you just saying it takes energy hence power to spin up the wheels? As far as I know neither would explain almost halving the acceleration, as in your example graph.
The rotation rate of the wheels is proportional to velocity. The force of acceleration delivered is inversely proportional to wheel rotation rate. If the velocity is doubled, the force of acceleration applied to the vehicle is halved for the same input power. That's why acceleration drops off.

That doesn't control how much power is needed to achieve a greater acceleration. The wheel rolls at the same rate at any given speed. Getting to that speed faster takes more power. What is the ratio of power needed at a given acceleration?

P = a·v = a·(a·t). Higher a means smaller t to achieve a given dv, which is linear. But that's only the v=a·t term, while power is a·v. So for an arbitrarily small dv or dt, the instantaneous power required at any moment is proportional to a². The math works.

When both P and v are known, then a is limited by P. If a and v are known, P is derived and possibly unlimited (for example, free fall in a gravity field).

Physics does not stop working just because you don't believe in it. It obviously takes more power to accelerate at higher speed, or with constant power you accelerate less at higher speed. Just as your graph shows.
That's why I trust the math showing how the physics works. If I have to supply all the energy, then only conservation of energy applies. For a rocket, it is conservation of momentum that dominates. Reaction mass goes one way, momentum makes rocket go the opposite way proportional to mass.

The energy needed is calculated by conservation of energy in the acceleration of the exhaust mass. We use an exothermic chemical to do that rather than a mechanical acceleration. Because the exhaust velocity is greater than the dv imparted to the ship, much of the energy is wasted compared to some hypothetical means of using energy to directly accelerate the ship.

Consider the heat engine. Using electricity to directly heat up a resistor is the least efficient means. Using electricity to drive a pump to move a working fluid taking heat from one region to another is more efficient. Run a compressor to take advantage of state change is more efficient still, able to take heat from a cooler region via decompression to a warmer region via condensation.

A grav slingshot uses essentially no input energy and takes energy from the gravitational body that changes the probe's course. Grav drive would do something similar, pushing against the fabric of space and taking energy from any nearby bodies.
 
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Hence my requirement for a separate power plant if you want EP-using accessories.
And of course you're free to use a standard LBB2 power plant and maneuver drive, or even an interpolated one (but for maneuver drives, only of Size A or larger). You can use a permanently-downrated Size A maneuver drive (minimum maneuver drive size is 1Td, cost is extrapolated from the drive table).
 
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