AnotherDilbert
SOC-14 1K
So you are accepting that it 0.1 G over local gravity?Yes. '81 rules give the Air/raft a 120kph top speed. (LBB3'81, p.23). This aligns with the Striker table result for 0.1G discretionary thrust.
So you are accepting that it 0.1 G over local gravity?Yes. '81 rules give the Air/raft a 120kph top speed. (LBB3'81, p.23). This aligns with the Striker table result for 0.1G discretionary thrust.
Empty, it's got nearly 2G acceleration capability!From '77:
The standard air/raft weighs 4 tons and can carry a payload of up to 4 tons including pilot and passengers.
I wouldn't be so sure about that...- Mass is not stated, only the volume (4Td)
LBB3'81, p23:
Air/Raft (8) Cr600,000, 4 tons. ...
GCarrier (8) Cr1,000,000, 8 tons. ...
Speeder (8) Cr1,000,000, 6 tons. ...
Grav Belt (12) Cr100,000, negligible weight if on; 10 kg if turned off. ...
I have no idea, LBB3 doesn't say.Empty, it's got nearly 2G acceleration capability!
How does that fit into, well, anything?
No. I am assuming that it has whatever is needed to counteract local gravity, plus 0.1G.So you are accepting that it 0.1 G over local gravity?
And would be able to reach orbit far faster than hours=world size code.If we use Striker rules, it would be quite nippy.
So, not 0.1 G over Earth standard gravity?No. I am assuming that it has 0.1G thrust over and above local gravity.
Yes, if is has higher thrust to mass it would presumably be faster and reach orbit faster.And would be able to reach orbit far faster than hours=world size code.
Correct. (See my edit to the relevant post, made for clarity.) Again, I don't think they thought it out.So, not 0.1 G over Earth standard gravity?
A bit longer than that, as it'd be drag-limited below the mesosphere (and would be highly unstable above 120kph in atmosphere, even if it could go faster).Yes, if is has higher thrust to mass it would presumably be faster and reach orbit faster.
If the Speeder is any guide, it might take a single hour.
Of course not, they just Gygaxed it:Again, I don't think they thought it out.
If we are getting into practical details, I don't think I would like to drive an open-topped vehicle at a few hundred km/h at all...A bit longer than that, as it'd be drag-limited below the mesosphere (and would be highly unstable above 120kph in atmosphere, even if it could go faster).
Yep. I've ridden motorcycles at over 160kph that were designed to go that fast, and understand completely.If we are getting into practical details, I don't think I would like to drive an open-topped vehicle at a few hundred km/h at all...
Random? Probably not completely random, more along the lines of "that looks about right". The Air/raft is a flying car (truck), how fast does a car go? And there you have it.Of course not, they just Gygaxed it:
Here are some random stats, used them! Are they valid for all vehicles under all circumstanced? Hell, no.
Agreed, not random but arbitrary.Random? Probably not completely random, more along the lines of "that looks about right". The Air/raft is a flying car (truck), how fast does a car go? And there you have it.
Couldn't be anything else, since they're the characteristics of something entirely fictional.Agreed, not random but arbitrary.
Heh, I caught this bit too recently, I tried to replicate the Book3 vehicles as described with Striker, Strikers Battery table foiled me every time...Couldn't be anything else, since they're the characteristics of something entirely fictional.
There's a separate matter of whether these arbitrary values are internally consistent with other items in the fictional universe. Ideally, they should be, but often they're not -- especially across rules editions.
Importantly, this varies over time. In 1977, spaceship computers that didn't start at the size of a small car would have seemed unlikely, unless you were going all sci-fi and using an actual human brain (with or without a body still attached).And, of course, whether they're sufficiently plausible in the context of similar real-world things so as to maintain suspension of disbelief.
Quite, but there's a vast difference between assigning arbitrary stats to equipment, and using arbitrary parameters in a coherent system.Couldn't be anything else, since they're the characteristics of something entirely fictional.
That sounds good, until you try it... Example: MT and FF&S used a single coherent design system for (nearly) all vehicles, from low tech ground cars to high tech spacecraft, and it was too complicated for most people to bother with...There's a separate matter of whether these arbitrary values are internally consistent with other items in the fictional universe. Ideally, they should be, but often they're not -- especially across rules editions.
The problem isn't so much the actual performance, as the operating principle. Are grav vehicles like helicopters or blimps? What's the performance of an unloaded air/raft compared to when it is loaded? Here the complicated design systems can guide us, even if we don't bother to use them.And, of course, whether they're sufficiently plausible in the context of similar real-world things so as to maintain suspension of disbelief.