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Leif Ericson Model in Traveller

sabredog

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My Leif Ericson model is in transit, but I got the resin scout and engines today in the mail. The repop model doesn’t include the engines and “intercoolers”, nor does it include the second scout that came with the original. And the scout it does have is missing the landing gear – very retro telescoping legs. Very “Forbidden Planet”-ish.

The resin replacements from Federation Models are outstanding, although the engines are not the original clear red for lighting them up like to original did. No problem, I intend on painting them with metalizers and using red oxide misted on for a reddish effect.
The overall approach I’m going to take is to make this thing as detailed and “real” as possible so I’ll be adding stringers, bracing (with lightening holes), and such in the landing bay. I have a couple of left over photo etch 1/350 gantries from my Arizona that I can use to cobble up something for the bay. Prieser makes 1/500 scale figures that are perfect for the kit to use as crew. So I might drill some windows out to put crew inside and backlight the interior in places.

Overall I’ll paint it aluminum with shaded panels and then a light mist of light gray or white over to let the metal show through, but not too much. Kind of like the underside of a Hawker Hunter with it’s odd silver grey. I also intend to add some mods to include weapon stations like turrets or bays with blast doors maybe. Still thinking about that.

Anyway, I put together a LBB2 Leif Ericson for my game and as an exercise to see what could be fit into one using the dimensions from a website that had worked out the internal volume of the neck, shoulders, bay, and bridge sections as well as the overall volume.

According to those calculations the ship would be approx. 5000 tons (slightly less, by around 100 tons +/-). So I built it with HG as a TL-13 protected cruiser to fit into my campaign for use on the colonial frontiers. It has a needle configuration, and as per the extrapolations by Larry Niven and Jerry Pournelle when they used the model to design the MacArthur, it has scoops and purifiers for skimming and facilities for frontier operations and maintenance. I don’t have a Black Globe or any shields in it, nor does this version have the scouts form the kit, since I’m keeping it within the limitations of MTU which has a treaty disallowing warships beyond TL-13 capability and 5000 tons within the region of space that 90% of my game takes place in. Mainly it was just a fun exercise in designing a ship from amodel I wanted badly when I was a little kid, but instead my parents bought me a USS Enterprise and Klingon D-7 cruiser for Christmas. Which were both then destroyed in the ’72 quake in LA. Sigh, but now I’ll have one of my “rosebuds” and can really do it justice.
 
5000 ton Protected Cruiser (Ericson Class) TL-13

Needle with scoops and purifiers
Computer Model 5fib (12/25)


Jump Drive -2
M-Drive -4 (Agility 2/ Emer 4)
Power Plant -6 (Energy Points = 300
Fuel – 1300 tons (1000 jump-2/ 300 power and maneuver)

Armor=5

Weapons= 2, 100-ton PAW Bays
2, 100-ton Missile Bays
6 Triple Beam Laser Turrets
4 Double Fusion Gun Turrets

Missile Magazine = 10 tons (5 per bay)

Hangar Bay = Pinnace (armed w/ laser and 2 missile racks)
Ship’s Boat (armed w/ laser)
Launch
Grav Carrier (w/ RP Fusion gun)
ATV (Tracked)

Assembly Deck = 120 tons (for vehicle assembly, docking of extra craft, training and assembly of crew)
Cargo = 500 tons (can be configured for extra fuel cells, lab modules, colony habitat modules, etc.)

Crew=
40 double occupancy staterooms
8 single occupancy staterooms (*)
2 double-sized staterooms (**)

Command Section
Captain **
XO/2nd Pilot *
Pilot *
Navigator *
Comms *
Computer *
Chief Medical **
Midshipmen (4)

Engineering
Chief Engineer *
14 engineering specialists and ratings

Gunnery Section
Chief Gunnery Officer *
PAW Section – 4 gunners
Missile Section – 4 gunners
Turrets – 10

Services
10 assorted medics, cooks, etc.

Marines
Captain *
Master Sgt*
First Squad – 1 Lt, 1 Sgt, 10 Marines
Second Squad – 1 Lt, 1 Sgt, 10 Marines

Marines are equipped with combat armor, shotguns, and gauss rifles for shipboard duty. 2nd Squad has battle Dress and FGMP-14’s for dirtside duties, while 1st Squad will use the Grav Carrier.


Caveats: IMTU lasers are considered locally directed anti-missile and small craft defensive weapons and pulse lasers are not as good as beams for shifting fire to do this effectively. So turreted weapons tend to use beams. Bays and spinal weapons are the ship killers. I also require a minimum of 5 tons per 100 ton missile bay (2 for 50 ton) for a magazine. As a protected cruiser the ship has fairly heavy armor for my game, but no screens since I wanted more cargo space for extended range cruising instead of taking it up with power plants and dampers. My Imperial Navy has much more imposing and capable ships for this class (and larger), but this one fits in the small ship range that most of my game play takes place in. It's clunky, but gets the job done.
 
Forgot these:

Interesting design for the Ericson scoutship - looks like a duck. I might paint one of them to look something like that as whimsical nose art.

The engines and scout are next to one of my 1/48th scale pilot figures so you can see the scale. The total ship model length is something a little over 13" so there is plenty of room for scratchbuilding details.
scoutenginesscale.jpg

scoutfront.jpg


As far as Traveller tonnage is concerned given that the bay in the ship is roughly 600 tons, and 2 of these scouts fit in it, I'm guessing they are around 100 tons each, or not much bigger (the bay is 2 decks high with curved doors to boot).
scouttop1.jpg
 
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Just in case anyone cares....I just got my kit today. It's perfect except for some minor changes.

The interior landing bay walls are now to be covered with some (really nice, though) decals to add detail and texture. Previously it used molded panels to glue to the walls. I'll add my own scratch built detail and a balcony w/ control room.

The scout actually did (in spite of what the reviewer said) come with its landing gear. But the engines and "inter-coolers" are not included. Fortunately I have the resin ones.

It does have some spiffy looking "alien" decals for the outside with a big spikey skull and crossbones picture and sharkmouth nose art. I'll stay away from those, but if I get another I might use them. I like anime and all, but this is too much. It does have all the original Space Command decals so you can make the Lief Ericson sister ship "Yuri Gagarin". I'm mulling....I downloaded some nice markings someone made for the First Empire (after the Co-Dominium and during the Motie stories) that I might print as decals for a MacArthur. Or make something of my own.

The moldings are perfect - no flash or sink marks. The test fit is great - I don't know how well this glow in the dark plastic will react to glue but I have a wide assortment to try. As I recall from my youth building Godzilla and the Creature From The Black Lagoon it's not great, but the formula has probably improved.

It also lacks the chrome "spinal laser cannon" - yes, that's what it really had in the 1970 original!- but that looked goofy anyway. I'll just carve in some casemate ports for the PAW batteries in the nose shield.

Here's a shot of the back of the box so you can see what it looks like all anime'd up.
liefbox.jpg
 
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No, the original kit came with a a couple of short stories involving the US Space Command and the adventures of some of the crew. The story was a device to explain the parts of the ship model and was pretty cool. Maybe it was because the kit came out at the same time as the AMT Enterprise and Klingon cruiser, or it might have been because the Ericson was to be the flagship model for a series of models under the Space Command and Space Cadet (it varies wit boxings) series. But either way they had a short story and it gave some personality to the kit. No other kits related to the series were produced.

But....Jerry Pournelle and Larry Niven built one (actually Pournelle built it and he still has it) and used it to see if they could realistically model the MacArthur (Mote in God's Eye) by sticking to the limitations of the model's design and proportions. They figured it could use the scoops with the engines inside to skim gas giants for fuel, figured out the rotational speed for gravity and what the purpose of the conning tower was (normal Gee there, but only partial in the rest of the ship to help with the work), and all that sort of thing.

So it might be that is what's pricking at your memory? In fact, Rick Sternbach's cover for the original printing of Mote in God's Eye has the MacArthur on it and it looks just like the model, but without the extra stabilizers (Niven and Pournelle decided it wouldn't need them to land on airless planetoids and it would be too heavy to land in atmosphere).

Here's a scan of that cover zoomed in to show the damage patches and everything on the MacArthur after her last fight with the rebels in the beginning of the book:
MacArthurDetail.jpg


I got it off an excellent site I referenced above on the kit and the ship's "history".

In fact here's one from that site done by a certain Mr. Boulton that looks like another of his outstanding Traveller ships...which is what inspired me to make a CT High Guard design based on the model to use now in my own campaign.
So with a nod to Andrew Boulton:
le-2.jpg
 
Not sure why it rings bells, but the extra background you gave was interesting. I'll have to re-read "The Mote...". Enjoy your painting, I'd like to see a pic when you're done :)
 
I'll start on it next month - right now I'm finishing a couple commissions: one is a 1/48 Me-109E4 Bob diorama, and the other a fully crewed Memphis Belle in 1/72 in flight.

Meantime I'm just drawing plans and gathering bits to add to the ship. But I'll post it when I'm done.
 
Ok... I really need to get off my butt and order two of these. I haven't build a model in decades, so it should be fun for me and my sons.

Btw, do you have the t-shirts and coffee mug? I got the scout ship t-shirt and the Leif coffee mug for Xmas last year.

Also... I don't know if you know this or not, but there are at least two other Leif threads on this forum. You may find those fun reads. I know I did!
 
Ok... I really need to get off my butt and order two of these. I haven't build a model in decades, so it should be fun for me and my sons.

Btw, do you have the t-shirts and coffee mug? I got the scout ship t-shirt and the Leif coffee mug for Xmas last year.

Also... I don't know if you know this or not, but there are at least two other Leif threads on this forum. You may find those fun reads. I know I did!

LOL, yeah...I think I started those threads, too. At least one of them. I got carried away a bit I think.

No, no T-shirts, but I downloaded a lot of graphics and so I can probably make my own with all the variants on Space Command regalia.
 
Here's the shots of the main parts to show the scale and get you motivated. The resin 3rd party scout I bought is in the bay.

topparts1.jpg


Here is the decal sheet with "clean" markings for the Yuri Gagarin, and the alien markings and damage for the other one. You can see the bay door interior and bay interior decals. The dots go on the portholes, but I'll drill some of those out for lighting to show through since I'll add some 1/500th crew figures in there. So some will be lit, while others will be painted dark from behind.

And the stern of the ship has decals to cover blank areas that should have bits added to represent access panels and engine "scale". I'll just scratchbuild all that for the appropriate realistic effect. I'm going to treat it like one of my normal historical battleship or airplane models.
decals1.jpg


Then in my campaign if any players run across one on the frontier I can hold it up next to a wedge of paper cut to represent their scoutship for dramatic effect. I really think this thing has some classic Traveller ship design going for it.

Soon as I get these planes off my bench the sooner I can dive into this. I'll post a pic of it when it reaches that critical modeling point called: "Ready fly it around the garage while making engine and machinegun noises."
 
Soon as I get these planes off my bench the sooner I can dive into this. I'll post a pic of it when it reaches that critical modeling point called: "Ready fly it around the garage while making engine and machinegun noises."
AWESOME! Thanks for the pics! I can't wait to see what you do with it!

I haven't build a glue-together model in years. I suspect mine is going to have all sorts of gluey fingerprint marks on it when all is said and done.
 
Excellent! I saw Orbiter a couple years ago but never tried it myself - not enough lasers and missiles. But it would be really cool to have some of these kinds of ships for it and see them fly around for real.

If I was as good at virtual modeling as with physical I'd add in all the drawings and specs I have for my own Traveller designs...to see a 500kt Camerone-class Battlecarrier Group in orbit over a world would be a dream come true. Even better if I could fly around it in a gig.
 
I used this design (I have the original model from the 60's) to create a 1,500 ton Long Duration Exploration Cruiser for T4. I'd post it here but I'm blocked from adding attachements.
 
I used this design (I have the original model from the 60's) to create a 1,500 ton Long Duration Exploration Cruiser for T4. I'd post it here but I'm blocked from adding attachements.

Upload it to the files area or to the image gallery, then use [img]url_goes_here[/img] tag format to show the image from the gallery, or [url=url_goes_here]filename_goes_here[/url] for a file.
 
Long Duration Exploration Cruiser deckplans

Thanks! Here they are with key and stats for T4


Nautilus Blueprint Key
1) Computers, Sensors , Avionics
2) Lab
3) Sickbay
4) Mechanical Shop
5) Electronics Shop
6) Airlock
7) Ships Locker
8) Heavy Laser Turret
9) Cargo Bay
10) Hangar
11) Fuel Purification
12) Engineering
a: Jump
b: Maneuver
c: Power
13) Medium Stateroom
14) Large Stateroom
15) Captains Cabin
16) Gym
17) Bar
18) Lounge
19) Galley/ Food Storage
20) Light Laser Battery
21) Sandcaster Battery
22) Auxiliary Bridge
23) Main Bridge
24) Briefing Room
25) Liquid Hydrogen Fuel
Note: Not all the fuel and electronics are visible in this diagram.
Space above and below the two illustrated decks account for the remainder.

Exploration Cruiser Nautilus
Hull Displacement: 1,500 tonne
Volume: 21,000 m3
Cost: 6262.6 Megacredits
Loaded Weight: 188497 Tonnes
Maximum Acceleration by Structure: 4G
Length: 106.2 M , Width: 25.8 M , Height: 12.7 M
Armour: 20
Power Plant: 2002 MW
Jump 3 (2100 M3 Fuel per parsec)
Maneuver: 2 G Reactionless Thrusters , 2 G Contra-Grav , 1 G HEPLaR
Fuel: 262.5 M3 LHyd (HEPLaR) 2 hour burn
6,300 M3 LHyd (Jump) 1 Jump 3
300.3 M3 LHyd (Power plant) 1 year operation at full output
Fuel Purification : 6862.8 M3 in 29 hours , 24 min. , 43.2 seconds
Has 4 computers: 2 Standard , And 2 Fiber-Optic
Has 6 Large Staterooms , and 12 Standard
Has Gym large enough for 8 , Lounge , Bar , “Playroom” , Briefing Room
Has full Galley, and food storage for 18
Has 5 labs : Biology , Chemistry , Physics , Geology , Archeology & Anthropology
Has a Sickbay
Has a hangar bay for a 100 tonne scout
Has 119 tonnes (displacement) of cargo space, and enough winches and pulleys to handle it.
Has 2 Light Laser Batteries of 3 Turrets each
Has 2 Sandcaster Batteries of 3 Launchers each
Has 2 Heavy Laser Turrets
 
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Kaeto: I edited to produce a smaller inline, which when clicked, links to the full size.

I only do that with images more than 800px wide, but I recommend doing it for any image 800+px wide. you right-click on the image in the gallery window, and rather than copying the link, copy image location. Makes life MUCH easier on people with smaller screens. Heck, it makes it easier on those of us with 1200px wide screens....
 
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