Welll... not to be obnoxious but....
Baron,
http://www.angelfire.com/empire2/sa...esigns/S1999_Eagle_Transport_shuttle_T20.html
I did the Hawk too but they're both a few years old now. And LOS... :rofl:
and sure superswift, moonbuggies.. tanks.
Patron Zero... no shaving required. 20% it the canon rule for hull designs + or -. But I kept to the rules for once. If its my campaign the ship would have a few few extras with that 20dt. For example, Point Defense. Oh right... fighter...was working on a bomber too. At TL12 modular is important. I named them for the birds that like fishing...Cormorants but do what you wish with it. I find it humorous we're all working on it.
Darters Class Scoutfighters Designed by: Admiral Savage Statistics: 120-ton Hull (Needle/Wedge) - Streamlined (airframe)
AC: 14 (15 vs. Meson Guns) AR: 1 (TL-12) SI: 100 Initiative: 3
Starship Size: Medium Cost: 117.251 MCr (146.563 MCr without discount)
Model/4bis (PP: 49/13) Computer Avionics: Less than 600-ton Sensors: Close Range Communications: Long Range
Cargo: 1.0-tons Extra Ship's Stores: 104 person/weeks of Standard Stores, Passengers:
Annual Maintenance = 11.725 KCr (5.863 KCr if routinely maintained)
Routine Maintenance = 2.931 KCr/Month (29.313 KCr per year) Performance: Jump-1 (enough fuel for 1x Jump-1)
Acceleration: 5-G Agility: 3
Power Plant: TL-12 Fusion (14 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-12, 8hrs per 20 tons of fuel) Active Defenses: Weapons: Hardpoints: 1
1x Double Beam Laser Turret TL-12, +2 To Hit, 2d8 (20/x1), Range: 30,000km
Ship's Vehicles: 1x 8-ton vehicle hangar
Accomodations & Fittings: 4x Single Occupancy Small Cabin (4 People)
1x Airlock
Crew Details: 1x Pilot
1x Astrogator
1x Engineer
Description: Cormorants class scoutships we're an early entry into space flight providing Explorer class ships with support. 2 configurations we're predominate. 1) a scout vessel 2) a scout fighter. The ships cabins we're on a lower deck under the bridge. A narrow tunnel allows quick access to engineering, gunnery, cargo and the vehicle bay. The scoutship version varied depending on captain preference. Most we're short crewed when assigned to cruisers. Often the cargo areas would contain a 2nd vehicle or seating for passengers when it acted as a shuttle. Scoutship and fighters are capable of water landings, takeoff and submerged travel. Landing legs expand as lowered and rarely need to be fully extended to support the ship. The intention is to support the vessel in rough terrain. Scoutfighters have capacitors for operations without the main drive online. All versions are intended for water operations options.