Hey ! delighted to find this thread. The Leif has been a love of mine since....oh heck -pre traveller ? I have/had the UFO kit, ordered it from some kind of fanboy/comic tabloid. Coolness to see its got its fans, still.
Winchel's site inspired me to stat it out for HG some time ago -years, really, long before MGT. So, with all due humility, here is the Stat card I developed, based on a 5000 dton interpretation (derived from the 1/500 scale dimensions). Its a bit low on storage for consumables, but I assume that some of that is included in the stateroom allotment -U-Boat style -gives a tighter fit, but more supplies. It's neither fast (M2) or agile (0) but it does have a good range (J4).
Ship: Leif Erikson
Class: exploration Cruiser
Type: Explorer
Architect: Remulak-Lamaar
Tech Level: 15
Code:
[b] USP
EX-E1424H3-233405-46909-0 MCr 3,588.996 5 KTons
Bat Bear 3 1 421 1 Crew: 126
Bat 3 1 421 1 TL: 15
[/b]
Cargo: 66.500 Passengers: 5 Emergency Low: 15 Fuel: 2,200.000 EP: 200.000 Agility: 0 Marines: 21
Craft: 1 x 0T SX -In Flight Bay 150, 1 x 0T SC-In Flight Bay 100, 2 x 0T Cutter-In Flight Bay 100, 1 x 20T Gig-In Flight Bay 20, 4 x 30T Cutter Modules, 2 x 10T ATV ( 1 in Module), 2 x 4T None, 2 x 10T Ftr
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x 1G Maneuver Drive 1 x Jump 1 Drive 1 x Factor 1 Power Plant 1 x Model/2fib Computer 1 x Bridge
Architects Fee: MCr 35.890 Cost in Quantity: MCr 2,871.197
Detailed Description
HULL
5,000.000 tons standard, 70,000.000 cubic meters, Needle/Wedge Configuration
CREW
13 Officers, 92 Ratings, 21 Marines
ENGINEERING
Jump-4, 2G Manuever, Power plant-4, 200.000 EP, Agility 0
1 Jump-1 Backup, 11G Manuever Backup, 1Power plant-1 Backup
AVIONICS
Bridge, Model/8fib Computer
1 Backup Bridge, 1 Model/2fib Backup Computer
HARDPOINTS
1 100-ton bay, 2 50-ton bays, 20 Hardpoints
ARMAMENT
1 100-ton Particle Accelerator Bay (Factor-9), 1 50-ton Missile Bay (Factor-9), 6 Triple Beam Laser Turrets organised into 4 Batteries (Factor-4), 8 Dual Fusion Gun Turrets organised into 2 Batteries (Factor-6)
DEFENCES
1 50-ton Repulsor Bay (Factor-5), 6 Single Sandcaster Turrets organised into 3 Batteries (Factor-3), Nuclear Damper (Factor-4), Meson Screen (Factor-3), Armoured Hull (Factor-2)
CRAFT
In Flight Bay: 1 150.000 ton SX -In Flight Bay (Crew of 4 bunk aboard, Cost of MCr 0.000), 1 100.000 ton SC-In Flight Bay 100 (Crew of 2, bunk aboard, Cost of MCr 0.000), 2 50.000 ton Cutter 100s (Crew of 1, Cost of MCr 0.000), 1 20.000 ton Gig- 20 (Crew of 0, Cost of MCr 0.000), 4 30.000 ton Cutter Moduless (Crew of 0, Cost of MCr 0.000), 2 10.000 ton ATV ( 1 in Module) (Crew of 0, Cost of MCr 0.000), 2 4.000 ton A/R (Crew of 0, Cost of MCr 0.000), 2 10.000 ton Ftrs (Crew of 1, Cost of MCr 0.000)
FUEL
2,200.000 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
71.0 Staterooms, 15 Low Berths, 15 Emergency Low Berths, 5 High Passengers, 66.500 Tons Cargo
USER DEFINED COMPONENTS
1 Scout Sensors (15.000 tons, Crew 2, 5.000 Energy Points, Cost MCr 0.000), 1 Flight Bay (488.000 tons, Crew 6, Cost MCr 0.000), 6 Science labs (4.000 tons, Crew 3 +5, Cost MCr 0.000), 3 Fabrication Shops (4.000 tons, Crew 1+1, Cost MCr 0.000), 3 Med Bays (4.000 tons, Crew 2+1, Cost MCr 0.000)
COST
MCr 3,624.886 Singly (incl. Architects fees of MCr 35.890), MCr 2,871.197 in Quantity
CONSTRUCTION TIME
148 Weeks Singly, 118 Weeks in Quantity
COMMENTS
The Laser emitter from the AMT model is interpreted as a 100Dt Particle Bay; the other main weapon is a missle bay which doubles a as a brobe launcher. The turret arrangements are oriented towards point-defence rather than combat.
The marine detachment provides the Gig, ATV and A/raft pilots, as well as fusion gun turret control.
The scouts, cutters, fighters and gig are all stored in the 488 ton flight bay - thus no tonnage is allocated for them -the 488 dT is taken off the top; crew includes science and flightdeck crew, plus some extras for support . A "marine" detachment - say two heavy squads + a Lt. ) for redshirty goodness.
The SX type scout is a 150 ton rifter (double jump-2) variant; the SC is a standard model. Crews of these two mostly berths aboard.
The fighters are a semi-standard TL14 10dton model - they double as sensor/exploration platforms or interceptors depending on loadout.
The two cutters have one passenger module, and one exploration module.
Four extra modules are carried , (fuel, ATV, Passenger, base).
There is room to upgrade the ships boat to a launch or pinnace ; a third cutter can be added, but space becomes extremely tight on the flight deck.
It has a monster oversized computer ( for Science !) and a full backup suite of computer, bridge, and factor 1 drives and Power.
Costs do not include small craft , vehicles or subships. I got lazy, it would seem.