T
Trent
Guest
If you like traveller there's a chance you just might like SFRPGs with more science in them. OK, then, if you do like medium to hard SF in your SFRPGs yu might like a new game coming soon called "Eclipse phase" from catalyst labs.
www.eclipsephase.com and http://catalystgamelabs.com/eclipse-phase/
It's billed as a transhuman hard SF game, so maybe it'll be like "transhuman space" but less boring and something you can actually write adventures for. (Most of the time, transhuman space is used to write "ghost in the shell" type adventures.)
It's supposed to be 400 pages(!!!!), hardback, color and 50 USD.
I have it firmly in my targeting scanners and am charging up my money capacitors to nail a copy as soon as it comes in range.:rofl:
As to a traveller link, a lot of people seemed to want a "transhuman" version of traveller. I think as long as the jump rules are left as it, it would work OK. If this game does have some good hard science elements in it it might become a resource for traveller players who like hard SF in their games.
Since this is a polling forum, I guess I'll toss a poll in to keep the mods from whining.
Poll: How hard do you like the science in your SFRPGs to be?
I voted for medium not because I'm a fhan of rubber science, but because so much modern science is obviously incomplete or flawed in some way that, obviously, we have a long way to go. (Example, why is the speed of light 186,222 MPS in vacuum? No one seems to know, so we obviously don't know everything yet. If someone can come up with a "new physics" that is compatible with what we know and plausibly explains what we don't, and is workable, and is used consistently, then it's Ok with me, especially if it allows some neat stuff like star travel. )
www.eclipsephase.com and http://catalystgamelabs.com/eclipse-phase/
It's billed as a transhuman hard SF game, so maybe it'll be like "transhuman space" but less boring and something you can actually write adventures for. (Most of the time, transhuman space is used to write "ghost in the shell" type adventures.)
It's supposed to be 400 pages(!!!!), hardback, color and 50 USD.
I have it firmly in my targeting scanners and am charging up my money capacitors to nail a copy as soon as it comes in range.:rofl:
As to a traveller link, a lot of people seemed to want a "transhuman" version of traveller. I think as long as the jump rules are left as it, it would work OK. If this game does have some good hard science elements in it it might become a resource for traveller players who like hard SF in their games.
Since this is a polling forum, I guess I'll toss a poll in to keep the mods from whining.
Poll: How hard do you like the science in your SFRPGs to be?
I voted for medium not because I'm a fhan of rubber science, but because so much modern science is obviously incomplete or flawed in some way that, obviously, we have a long way to go. (Example, why is the speed of light 186,222 MPS in vacuum? No one seems to know, so we obviously don't know everything yet. If someone can come up with a "new physics" that is compatible with what we know and plausibly explains what we don't, and is workable, and is used consistently, then it's Ok with me, especially if it allows some neat stuff like star travel. )
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