Why? I find them to be awesome, everything one could want from an AI driven combat robot. Loyal, smart, inventive, yeah, love the little bots.Fuchikoma are cute AF. Tachikoma are scary.
Why? I find them to be awesome, everything one could want from an AI driven combat robot. Loyal, smart, inventive, yeah, love the little bots.Fuchikoma are cute AF. Tachikoma are scary.
One of the vehicle design books, I want to say one of the MgTs, has a walker design sequence.Has anyone designed a ACPA or advanced combat powered armor as a vehicle in Traveller? That’s what we called Battle Dress in Cyberpunk 2020.
Yes, but had anyone ever done that? I’d be interested to see examples and approaches.One of the vehicle design books, I want to say one of the MgTs, has a walker design sequence.
MgT1ed Vehicles 5/6.One of the vehicle design books, I want to say one of the MgTs, has a walker design sequence.
I have done exactly that, IMTU they form the Marines' Special Ops groups. The raw stats are in a hard to read excel sheet currently, so I will explain in prose, but the overall approach is (In Mg1): TL15 Cost: 1,059,535 Cr per unit, mass 1509kg (no second floors for these units without using the grav belt)Yes, but had anyone ever done that? I’d be interested to see examples and approaches.
If this is about the powered armor, at TL12 it doesn't work that small. I did do a TL12 version with mostly the same build, but could not bring it in under 3 cubic meters, and it had 1 hull and 2 structure, where the TL15 had 2 hull and 3 structure. That's substantial when you're doing 1 hit at a time. Also, you cannot equip an FGMP at TL12. The anti-materiel rifle is king of the hill until TL14, pretty much.Why does everyone want to build Imperial Battle Dress at TL-15? It appears at TL-12, and while it may be greatly improved at TL-15 it would be all but impossible for repairs on most planets. Even Imperial naval ships would need at probably two tons of support equipment. A donning cradle, spares, tools, and diagnostics. Another thing, why is a fusion power plant limited to 24 hours? Even a modestly efficient fusion power plant should last weeks not hours. None of this makes sense.
Every Imperial Army base and waystation, every Imperial naval base and depot, every megacorp shipyard and manufacturing plant that makes military equipment for the Imperium is TL15, and has been for several centuries.Why does everyone want to build Imperial Battle Dress at TL-15? It appears at TL-12, and while it may be greatly improved at TL-15 it would be all but impossible for repairs on most planets. Even Imperial naval ships would need at probably two tons of support equipment. A donning cradle, spares, tools, and diagnostics. Another thing, why is a fusion power plant limited to 24 hours? Even a modestly efficient fusion power plant should last weeks not hours. None of this makes sense.
Imperial Marine grav tanks and APCs are TL-14 (according to MT and TNE). So is the top-end BD of CT and MT. So, while they may be TL-15 overall, a good chunk of their gear is TL-14.Canon has Imperial Army units as TL15 not 14.
My recollection is that the TL14-15 transition was during and just after the Solomani Rim War, so a century and change ago. Given the glacial rate of change and tech adoption in the 3I, a century to replace all that stuff and get new contracts out, etc. seems about right. I don't have any other explanation, given how much better TL-15 fusion plants are than TL-14 ones, and that alone would make for smaller or more capable combat vehicles, not even considering TL-15 weapon options (though upgrading the gun will eat up a fair bit of the weight/volume savings from the TL-15 power plant - TL15 fusion guns are very power hungry).And yet their unit counters in FFW are TL15 not TL14.
Why the TL15 Imperium would keep using TL14 equipment is beyond me, especially since they have been TL15 for a couple of hundred years militarily.