On a little vacation now so I don’t have my notes in front of me. But anyway, basically…
with out giving too much away.
1) Standard Imperium setting (Deneb or Spinward March starting)
2) Year is right after the fifth frontier war (1113ish). Although, I may pull it back to after the fourth frontier war (1090ish). it really doesn’t matter too much, just a non-war time and not too far from the 1100's
3) Allow any character types except pirate or barbarian...i feel pirates are thier own thing and wouldn’t mix well. And, just never liked the barbarian char type as a traveller. i like 2d6 per stat, then take a d6 points and add to any stats in any amount...but that can be negotiated.
4) One big canon change for my game: my jumps take only 12-48hrs (typical 24hrs) to complete (based on some astro-nav skill etc.) I need to speed up the rate of travel a bit. Hope that's not a deal breaker!
5) Some other minor things on SocStanding 12+ are honorary titles and scouts not getting ownership of ships (they get more like a timeshare on a ship)
6) not super-rules lawyer type GM… I like the story and flow more caring what the reload time of a Gauss rifle is exactly.
7) mongoose 2nd rules.
that's off the top of my head…
the story is more of a 30-40% sandbox where you get to go where you like trade/cause mayhem/explorer/be murder-space-hobos and the other 60-70% are missions that needs to be done by your Main Patron. A ship will be provided by your patron once we yada-yada how all the players meet and know the Patron. (actually, please don't be murder-space-hobos too much LOL),
also, GM before but not for some years. Played online with virtual tables etc, but havent GMed online before...so, there may be some tech level issues at the outset...but, as long as audio works i think we'll be 80% fine