Originally posted by Fritz88:
I'm curious, 2-4601, why is your Belter Bin armed? And, is it intended to go out and meet the seekers, or is it intended to be the prime method of mining for the platform?
The beam laser is used for mining. The missile rack is used for the deployment of drones and demolition charges. Now, if claim-jumpers try to take over the operation, these weapons are useful.
I just noticed: 40 turrets!! Asteroid ore must be pretty valuable, IYTU, 2-4601!
40 turrets mounting single beam lasers, for mining purposes. Useful for heavy mining work on BIG rocks. Ofcourse, a useful defense as well. But they won't be very effective against a swarm of ships (remember the target number limit; no
CIC installed) or against
anything armored.
Originally posted by Far Trader:
Well it has to be valuable enough to justify the payments on the rigs and turn a profit after wages.
However, since it's not jump capable it's likely built in system for the purpose and I'd expect system defenses to be up to protecting it. Now if it were deployed in a remote system without native space defense then I could see it just to protect the asset and workers even.
Remember that you don't buy such a rig to mine ONE rock. You buy it for several decades (atleast) of mining operations in a system. And yes, you can put it in a frontier system with minimal or no naval presence - this is another good thing from the corporate POV, as there is no need for pesky Solar Triumvirate ships around or for expensive corporate gunboats. And remember that with the amount of mining lasers and the huge processing bay this thing has, it has a MAJOR output of processed ore.
Originally posted by Maladominus:
By chance... does this thing have ample docking bays for small craft or at least 1 or 2 Seeker/Scout belter ships?
Yes, as pointed out by Fritz88, it could dock up to 10 Seekers; the docking space could also be used for a variety of ships, from a single 1,000-dton frieghter, through five 200-dton Type-As, to 10 ships of 100-dton or less each, be that Seeker, Type-S Scouts, or small craft.
My current layout concept is based on Robject's concept:
Originally posted by robject:
Design 2: Slablike
Put the drives aft, the fuel tanks set up five-in-a-row after them (about 17m radius per sphere = 170m wide). Then have two sections proceeding forward: one side for the docking area (1200t), all spindly-like,
and the other in two squat pieces: the inner side has the hab and bridge (800t), and the outer side has the mass driver and processing bay (425t).
I like this design. The fuel tank spheres create a footprint of 170m long by 34m wide. If the hab area only rested on a 20m x 20m space, it would still only be 20m tall... including the bridge (which could be the bottom 3m)... and the processing bay would rest next to it, only half that height. And the cargo bay is just a bump. So we're talking about a small cluster of functional modules, next to a docking area, all sitting on a massive set of fuel tanks.
Generally speaking, my concept is four huge spherical fuel tanks with a volume of 250 dton each (what would be their radious?), between them is situated the tiny engine and the small powerplant. On them a huge 1.5-m-thick square sheet of metal is set (actually hollow to include grav-generators and infrastructure), upon which each module is a "building"; ships could also "land" on that platform and connect to one of the docking tubes.
The real question is where to put the laser turrets (around the processing bay?).
I'll also repost the Jump Tug used for carrying the Mining Platform between systems:
TL12 Type-MT Jump Tug
The TYC MT-77a Jump Tug is the current workhorse of interstellar colonization, carrying large cargos and non-starships/stations over interstellar distances. Alone, the Jump Tug is a medium-sized ship with extremely powerful engines. When tugging cargo (up to 5.25 times it's tonnage), the Jump Tug has reduced performance. When carrying large cargos, the Jump Tug usually uses drop-tanks to carry additional fuel.
Book 2 design. Using a 800-ton non-standard streamlined hull, the Jump Tug has Jump Drive-W, Manouver Drive-w and Power Plant-W, and is capable of 5-G acceleration and 1-Jump-3. The fuel tankage of 400 tons supports the power plant and supplies some of the jump fuel (all of it if the tugged cargo is small). Adjacent to the bridge is a Model/4 computer. There are 10 staterooms. 8 Hardpoints have been designated and 8 tons have been set aside for fire control, though no turrets or weapons are installed. One standard [as seen in Book 2] Ship's Boat are carried onboard. There are 51 tons of Cargo Space. The minimum crew nesecary to operate a Jump Tug is 10: One Pilot, one Navigator (who also operates the Ship's Boat), one Medic and seven Engineers. Up to eight more Gunners will be required if turrets are installed. The Jump Tug costs MCr558.6 (including architect's fees) and takes 28 months to build.
As mentioned before, actual performance depends on cargo size. When tugging up to 200 tons of external cargo, the ship is capable of Jump-3 and 5-G. When tugging between 200 and 1,200 tons of external cargo, the Jump Tug is capable of Jump-2 and 2-G. When tugging between 1,200 and 4,200 (the maximum load) of external cargo, performance is rated at Jump-1 and 1-G.
Note: I use HG drive TL limits rather than book 3; otherwise it will mean that on MTU's TL12 there will be Jump-6 capable "small" starships, which is undesirable (as it brings the Frontier too close to Earth).