The more rule sets I work from, the more I realize how sensitive any setting is to rules.
Rulesets carry assumptions within them; of course we all know this. But it strikes me today very strongly. Rules are written from ideas, from concepts. When those concepts differ, the expression of setting changes, sometimes subtly, sometimes dramatically.
Perhaps the ultimate expression of this is "House Rules". How often are our house rules actually a tweak of the OTU? One of the oldest, if not The Oldest, house rule is cooked up from within GDW itself - the wounding rule during character generation, to replace character death. Now the bodies don't stack up like they used to. Less frustration to get a playable character. The two go together. Now our OTU is slightly more sterile. Not that I'm complaining; I'm just observing. Perhaps the original intent may have been to show every player how dangerous space is. That has been lost, unless you play Iron Man Mongoose or LBB1.
Thus we have another principle: every rule writer has a unique view, different in certain ways from each other. When we disagree, we may try to use the Rules As Written -- RAW -- to defend our position, but in the end the author's intent may either be unclear or in dispute as well. Moreover, appeals to authority do not work simply because by creating our fictional gaming universe, each of us is THE authority.
At the end of the day, all we can do is agree to play by another's rules, and even to contribute organically to it, using its systems to produce useful stuff for gaming. Perhaps in working with another's rules, we may help improve it.
Rulesets carry assumptions within them; of course we all know this. But it strikes me today very strongly. Rules are written from ideas, from concepts. When those concepts differ, the expression of setting changes, sometimes subtly, sometimes dramatically.
Perhaps the ultimate expression of this is "House Rules". How often are our house rules actually a tweak of the OTU? One of the oldest, if not The Oldest, house rule is cooked up from within GDW itself - the wounding rule during character generation, to replace character death. Now the bodies don't stack up like they used to. Less frustration to get a playable character. The two go together. Now our OTU is slightly more sterile. Not that I'm complaining; I'm just observing. Perhaps the original intent may have been to show every player how dangerous space is. That has been lost, unless you play Iron Man Mongoose or LBB1.
Thus we have another principle: every rule writer has a unique view, different in certain ways from each other. When we disagree, we may try to use the Rules As Written -- RAW -- to defend our position, but in the end the author's intent may either be unclear or in dispute as well. Moreover, appeals to authority do not work simply because by creating our fictional gaming universe, each of us is THE authority.
At the end of the day, all we can do is agree to play by another's rules, and even to contribute organically to it, using its systems to produce useful stuff for gaming. Perhaps in working with another's rules, we may help improve it.