Vladika
SOC-14 1K
Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
Heresy! Sacrilege!:nonono:
Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
Wrong and missing the point. Low berths are from CT. High lethality is from CT (as Wil pointed out, it was drastically reduced in subsequent versions). So Mongoose's use of them is specifically a case of hanging on to Classic Traveller. (Not that there is anything wrong with that, as long as the CT stuff makes sense. "If it's not broken, don't change it; if it is broken, DO change it" as I like to put it).Heresy! Sacrilege!:nonono:Shonner said:Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
That does not change my opinion that it doesn't fit with the Third Imperium and is a bad RPG feature anywhere.Oh, and the writer introducing the low lottery? Marc Miller - it's in CT-77 Book 2 page 2.
Keep in mind: Mongoose's blog entries imply strongly, as do the MGT damage system and weapon damages, that Mongoose was working from CT 1E, and not considering the OTU at all. Gareth implied that he didn't consider the OTU at all, only the CT rules and T5 drafts... and that his CT books are the 1977 printing, plus the 1979 Bk 4.
Looking for MGT rules to support the post 81 OTU is like looking for Lamentations of the Flame Princess or Labyrinth Lord to include support for Dark Sun, Hollow World, and Ravenloft. Sure, you can run them with them, but you will need to deviate from the Rules As Written to do so, as they were not part of the designer's phronema.
Oh, and the writer introducing the low lottery? Marc Miller - it's in CT-77 Book 2 page 2.
That does not change my opinion that it doesn't fit with the Third Imperium and is a bad RPG feature anywhere.
Hans
What sort of "fun"? Why the quotation marks? Liked it as a concept or as a feature in your games?I've always liked the low lottery. It's been "fun" in games past.
What sort of "fun"? Why the quotation marks? Liked it as a concept or as a feature in your games?
1 in 36 chance of dying when the character is warmed outside of a doctor staffed medical facility is RPG drama, 30% no matter what is crazy suicide and unsupportable when you can cram people into staterooms with fast drugs for the same life support load, an almost 100% chance of living, and the same basic price.
Frozen Watch? "Gunner's Mate 2c, we are putting you on the frozen watch. Good news, you have a 60% chance of living to be warmed up." GM2 swings by the arms room, grabs a few grenades and a laser rifle and two packs, kills every single officer at the command before running for Startown to hide.
Enlisted pilots and engineers would just hijack a support freighter or Gazelle and run for the edge of the Marches.
I play it as a non-mastered technology employed by the desperate.
Frozen Watch? "Gunner's Mate 2c, we are putting you on the frozen watch. Good news, you have a 60% chance of living to be warmed up." GM2 swings by the arms room, grabs a few grenades and a laser rifle and two packs, kills every single officer at the command before running for Startown to hide.
In my TU there are (at least) three different ways to put someone into low berth.
A: No medical supervision (you get into the berth yourself and press a button).Reviving with no significant risk of death1 depends on the way you were put into the low berth.
B: Routine supervision (Competent med-tech spends 10 minutes supervising up to four people at a time).
C: Expert supervision (Medical team in a fully-equipped hospital spends hours putting you into low berth).
A: Medical team in a fully-equipped hospital spends hours reviving you.Method C is used for putting people into the frozen watch. Method B is used by starships. Method A is for those emergencies.
B: Competent med-tech spends 10 minutes supervising the revival up to four people at a time.
C: Unsupervised revival works fine.
1 There IS a small risk of death, but it's far below the granularity of the game rules and firmly into the realm of referee fiat (a.k.a. plot device territory).
Hans
I guess after several TLs of developement it's hard to talk about a non-mastered technology. It appears at TL 9, so my take is that by TL 15 it should be quite masteres, and I agree with the side that tells such a risk would have been forbiden except in dire emergencies (to keep someone from certain death)
My answer1: They don't. The original OTU death rates were retconned in every Traveller version after CT (Or possibly only most versions). The current (MgT) death rates only appear high until one realizes that the task is Routine, making it possible for a decent medic (Medic-2, Int 8+) doing a cautious job to do it without any risk at all (Provided they examine prospective passengers and refuse those with too low endurance).Therefore, some other answer has to apply to the question, "Why do standard low berths in the OTU have such high death rates."
My answer1: They don't.
No need for house rules. I'm quite satisfied with MgT's 100% survival rate for properly conducted revivals.I can certainly see a House Rule that would change survival rate.
I noticed to my surprise that MgT doesn't deal with the issue of equipment quality. A house rule might give the standard TL9 Low Berth a -1, the standard TL11 berth +0, the standard TL13 berth +1, and the standard TL15 berth +2. Or some other progression.Maybe a DM based on TL? Or, it would be easy to allow greater DMs for Medic skill (and therefore making the berth less automated and more dependent on the professional supervising the wake).