Taken from the "Battleship and battlerider" thread
Well perhaps not pointless but perhaps missing the point.
I think most of us will accept that in HG the cruiser/cruiser-rider (that's my term for a rider armed on the level of a cruiser rather than battleship) is a better fleet investment than the battleship/battlerider. Most of us will likewise agree that canon indicates that most battlefleets in the OTU are based around battleships rather than cruisers. I think the problem is to "fix" HG to make it better reflect canon (bonus would be fixing the "big numbers" problem too).
One of the major problems appears to be the damage tables themselves. There are five mission killing damage results (ship vaporised, bridge, computer or power plant destroyed and fuel tanks shattered). Four of these are criticals but one (fuel tank shattered) is routine. Moreover, 1 in 9 internal explosions will result in FTS making a hit by a J meson a guaranteed kill.
My first suggestion would be to shift the FTS to the criticals table, switching it with the Crew-1 result. Now 1 in 6 meson interior explosions will result in a critical, and with this modification, 1 in 3 criticals will result in a mission kill. This means that you will need 18 interior meson hits to guaranteed a kill. Only a T meson is capable of this.
Any thoughts? or other suggestions?
Well Orr,
It would seem you've just argued the point of saying that this entire thread is pointless, and that further commentary is a waste of time. Thank you for convincing me of that.
<shakes his head and gives up>
Well perhaps not pointless but perhaps missing the point.
I think most of us will accept that in HG the cruiser/cruiser-rider (that's my term for a rider armed on the level of a cruiser rather than battleship) is a better fleet investment than the battleship/battlerider. Most of us will likewise agree that canon indicates that most battlefleets in the OTU are based around battleships rather than cruisers. I think the problem is to "fix" HG to make it better reflect canon (bonus would be fixing the "big numbers" problem too).
One of the major problems appears to be the damage tables themselves. There are five mission killing damage results (ship vaporised, bridge, computer or power plant destroyed and fuel tanks shattered). Four of these are criticals but one (fuel tank shattered) is routine. Moreover, 1 in 9 internal explosions will result in FTS making a hit by a J meson a guaranteed kill.
My first suggestion would be to shift the FTS to the criticals table, switching it with the Crew-1 result. Now 1 in 6 meson interior explosions will result in a critical, and with this modification, 1 in 3 criticals will result in a mission kill. This means that you will need 18 interior meson hits to guaranteed a kill. Only a T meson is capable of this.
Any thoughts? or other suggestions?