SOC is the red-headed stepchild of chargen. It's mostly ignored in gameplay (at least, in my experience) and interpreted in countless contradictory ways. So I'm thinking of how to make it more important -- in essence, how to give a PC's SOC real gameplay effects beyond the cost of living, which make for a more interesting game.
I'm making a baseline assumption: SOC is among the six basic characteristics because it was intended to be important in the game. The original LBBs refer to a distant empire, where presumably SOC is of great importance. But the frontier has a flattening effect. A group of adventurers might include a high-ranking gentleman, thrown together with scoundrels and ruffians. And this is supposed to have interesting effects. But players live in societies that pretend social standing isn't relevant. A highly class conscious society is foreign to our experience, so we ignore it.
SOC seems to have very limited effects in the rules. I recall a CT rule (perhaps I misremember) that ties SOC to cost of living, but this is gone in TTB. (MT has such a rule.) SOC is not tied in any way to the likelihood of legal harassment, which I regard as a serious fault. SOC has no effects, positive or negative, on reaction rolls -- another serious fault, given the assumption that SOC is important. The various authors of Traveller materials over the years seem to have ignored SOC also.
Starting from the most basic question: What is SOC?
A conundrum pops up immediately: SOC seems to be two things at once, a perceived social standing, and an actual baseline social standing. Your perceived SOC varies according to how you dress, and how you behave.
We also know your baseline SOC can change. MT lets you increase it by spending on cost of living. But it is more than whether you are rich or poor. Crimes can lower it; you can be a fabulously rich social outcast.
Aramis made a useful suggestion in another thread: SOC is the "general esteem of the nobility for the individual." But of course the nobility doesn't actually know you.
I'm reminded of the evolution of manners: the idea of "good manners," as well as the ideas of "proper" spelling and grammar, reached its peak in the Victorian era as a means of drawing class distinctions. Proper speech begins with those who have attended the right schools; proper manners belong to the gentry. The middle class apes such behavioral markers, separating themselves from the lower classes.
So, while the nobility doesn't actually know my four-term Scout from Adam, he lives in a society of social norms and his SOC reflects his knowledge of (and perhaps also acceptance of) those norms of proper behaviour. And given that these norms trickle down from the social norms of the nobles, this does reflect the esteem he's held in, based on noble standards.
Another useful idea comes from flykiller in this thread:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=35928&highlight=social+standing
(Yes, I observed the social norm of searching before posting....)
"social status" (2 low, 12 high) refers to citizenship status - the stake held in society, the level of trust accorded, the level of authority deemed appropriate. it is not a measure of felt personal loyalty, but rather a measure of officially perceived standing. one may have a social standing of 2 and be thought loyal, and yet be thought unsuited (note, NOT "unqualified") to hold for example the rank of infantry corporal.
This puts me in mind of a paper I read on the role of banks and credit institutions in the decline of the Southern culture of duelling. Seems a stretch? The argument is that, lacking formal means of measuring one's credit (lending via banks, credit bureaus, etc.), one must rely on private loans, and one's credit is one's reputation; attacks on a man's reputation or honour must therefore be answered.
The Imperium is obviously a difficult banking environment, but that thinking takes us towards game effects ... for the purpose of "what is SOC," let's just say that knowledge and acceptance of social norms also extends to a degree of "buy-in" to the Imperial social contract ... which in turn suggests reliability.
A problem arises: the Imperial social contract is separate from that of a world and its government. I'm just going to wave this (rather serious) conundrum away: I take it that the high-SOC strata of any world are also those who benefit most from membership in the 3I, and therefore these two things are one and the same.
That's enough typing for now ... I'm curious what others think SOC represents.
I'm making a baseline assumption: SOC is among the six basic characteristics because it was intended to be important in the game. The original LBBs refer to a distant empire, where presumably SOC is of great importance. But the frontier has a flattening effect. A group of adventurers might include a high-ranking gentleman, thrown together with scoundrels and ruffians. And this is supposed to have interesting effects. But players live in societies that pretend social standing isn't relevant. A highly class conscious society is foreign to our experience, so we ignore it.
SOC seems to have very limited effects in the rules. I recall a CT rule (perhaps I misremember) that ties SOC to cost of living, but this is gone in TTB. (MT has such a rule.) SOC is not tied in any way to the likelihood of legal harassment, which I regard as a serious fault. SOC has no effects, positive or negative, on reaction rolls -- another serious fault, given the assumption that SOC is important. The various authors of Traveller materials over the years seem to have ignored SOC also.
Starting from the most basic question: What is SOC?
A conundrum pops up immediately: SOC seems to be two things at once, a perceived social standing, and an actual baseline social standing. Your perceived SOC varies according to how you dress, and how you behave.
We also know your baseline SOC can change. MT lets you increase it by spending on cost of living. But it is more than whether you are rich or poor. Crimes can lower it; you can be a fabulously rich social outcast.
Aramis made a useful suggestion in another thread: SOC is the "general esteem of the nobility for the individual." But of course the nobility doesn't actually know you.
I'm reminded of the evolution of manners: the idea of "good manners," as well as the ideas of "proper" spelling and grammar, reached its peak in the Victorian era as a means of drawing class distinctions. Proper speech begins with those who have attended the right schools; proper manners belong to the gentry. The middle class apes such behavioral markers, separating themselves from the lower classes.
So, while the nobility doesn't actually know my four-term Scout from Adam, he lives in a society of social norms and his SOC reflects his knowledge of (and perhaps also acceptance of) those norms of proper behaviour. And given that these norms trickle down from the social norms of the nobles, this does reflect the esteem he's held in, based on noble standards.
Another useful idea comes from flykiller in this thread:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=35928&highlight=social+standing
(Yes, I observed the social norm of searching before posting....)
"social status" (2 low, 12 high) refers to citizenship status - the stake held in society, the level of trust accorded, the level of authority deemed appropriate. it is not a measure of felt personal loyalty, but rather a measure of officially perceived standing. one may have a social standing of 2 and be thought loyal, and yet be thought unsuited (note, NOT "unqualified") to hold for example the rank of infantry corporal.
This puts me in mind of a paper I read on the role of banks and credit institutions in the decline of the Southern culture of duelling. Seems a stretch? The argument is that, lacking formal means of measuring one's credit (lending via banks, credit bureaus, etc.), one must rely on private loans, and one's credit is one's reputation; attacks on a man's reputation or honour must therefore be answered.
The Imperium is obviously a difficult banking environment, but that thinking takes us towards game effects ... for the purpose of "what is SOC," let's just say that knowledge and acceptance of social norms also extends to a degree of "buy-in" to the Imperial social contract ... which in turn suggests reliability.
A problem arises: the Imperial social contract is separate from that of a world and its government. I'm just going to wave this (rather serious) conundrum away: I take it that the high-SOC strata of any world are also those who benefit most from membership in the 3I, and therefore these two things are one and the same.
That's enough typing for now ... I'm curious what others think SOC represents.