creativehum
SOC-14 1K
You need fool proof identification for it to work.
In an interstellar polity where communications and verification is speed of travel.
Do you mean nobility in general?
You need fool proof identification for it to work.
In an interstellar polity where communications and verification is speed of travel.
You need fool proof identification for it to work.
Social standing, of course.
Because if you base social interaction, networking and access on that, you need some way for the other party to be very sure of who you are.
Social standing isn't charisma, charisma is a tangible effect.
Social standing is a visitor's card.
What game effects ought SOC to have?
I've mentioned some. High SOC ought to mean fewer police hassles, greater ease in navigating bureaucracies, easier dealings with the bank, and so on. You'll have an easier time renting an ATV if you "look reliable."
Low SOC brings the opposite. But it can't be all bad. There are plenty of other activities where high SOC hurts characters -- anything where it helps to be streetwise, any transaction that goes on under the table, etc.
(Here I note that the game takes tasks where an attribute might have applied, and creates a specific skill, Streetwise, to deal with them.)
The most difficult aspect to apply, though, is the assumption that high SOC indicates some buy-in to that Noble culture, and to its notions of honour. The high SOC character can do something illegal, but only in the service of some Noble interest, and not purely for himself ... but of course, the player behind that character may have other views entirely.
The only real way to make that work is to apply shame and disgrace with heavy-handed glee. So your SOC-4 character may have trouble checking into the hotel -- ID checks, snobby clerks, credit checks, etc. -- while the high-SOC character breezes through. But when our high-SOC man is recognized as that disgraced gentleman involved in the Whatsit Affair, he'll face consequences worse than ID checks and snobbery: the blackball.
Social standing, of course.
Because if you base social interaction, networking and access on that, you need some way for the other party to be very sure of who you are.
And with respect to "There are plenty of other activities where high SOC hurts characters -- anything where it helps to be streetwise, any transaction that goes on under the table, etc." are you referencing something in the rules? I don't recall any other cases where a high characteristic penalizes a character (but am curious, since I'm finding I have a lot to unlearn or learn again about CT).
It's once you're retired, and outside of your home system, this becomes an issue.
Social standing, of course.
Because if you base social interaction, networking and access on that, you need some way for the other party to be very sure of who you are.
How many people exist in the Imperium? How many different languages, accents, fashions co-exist?
In any given situation the Referee can (and should) apply DMs as appropriate.
The rules of CT (in my reading at least) are not a complete set of rules but an instruction book as to how apply DMs and Throws as seems appropriate. The book is full of illustrations of DMs in different circumstances. By analogy, these illustrations reveal analogies to be applied in countless ways not explicitly defined in the rules.
How many people qualify for that, and how sure are you that's their actual status?
(Yes, I observed the social norm of searching before posting....)
It is the high tech equivalent of a noble registry.
for nobles this seems doable. for 2-12 (non-noble imtu) this seems cumbersome.
I'm not saying this will satisfy you. But I'm very interested in your response.
For my setting assumptions about Social Standing, I'm assuming (as noted before) that we're dealing with full-bore, reactionary family driven nobility. House are established because the ties between blood keep things stable when communication is slow. (Dune, et al.)
Dune is inherently feudal; Navigation is shown to be instantaneous, though I don't recall shipping schedules mentioned.
Lineages are jealously guarded, and at least by the Bene Gesserit, meticulously researched and monitored.
It's implied the nobility knows each other, and are jockeying for power.
(I understand a lot of people don't buy into this as a setting element for whatever reason. For me, I watch how people behave, how decisions are made, how cultures bend to needs and whims, and I'm like, "Yeah, for fictional interstellar setting of many types I could see this making sense." So it works for me.)
I assume the nobility takes all this serious. When a child is born all sorts of blood samples, genetic records, eye-ID, fingerprints and so on are taken and confirmed. A registry is built that is updated and sent out throughout all the worlds ruled by the Imperium. (After all, news of a new heir is a big deal anyway. But ID will be part of the package.) It is the high tech equivalent of a noble registry. If someone needs to be confirmed far from home, samples are taken and checked against the registry.
Significantly, since DNA samples are drawn from family trees, odds are they will remain close, allowing even tighter confirmation against anyone not from the royal families.
The following things are true:
- The records could be stolen during transport or storage.
- The records can be altered during transport or in storage.
- The records can be examined during transport or storage.
The fact that the registry is regularly update will, over time, catch any changes in records as they are compared.
Keeping a database of the aristocracy is easier than the teeming masses; intelligence agencies certainly want to know all about local power brokers, to asses any threats they represent to the established order.
They are under no obligation to release this data to financial institutions or hotels, who might be wandering if it's worth their while to accommodate some stranger with a posh accent, asking for credit or a suite without accreditation.
In any event, updating the records still go at the speed of travel.
But more importantly, awesome. If there are shenanigans involving people trying to pose as noble, it is adventure material.
Someone might try to track down someone close enough to the DNA records and more. Again, I say awesome to this.
But for me, the point is, the Noble Registry, updated over time, means the materials needed for confirmation are already present to be compared against any individual.
Finally, yes. The lag in communication can be taken advantage of in many ways not yet discussed in this post. (A noble may die, his body taken, forgeries of genetic material made in an effort to create a false ID for some sort of scam)...
And again, all I can say is excellent. One of the key reasons for the lag in communication between systems in original Traveller is to create gaps in the law, news, ID, and more.
The system has flaws built into it. All systems have flaws built into them. I don't expect the future of the implied Traveller setting to be more efficient than today. And today is as much of a mess in many ways as the past... just in new ways. That's my view, at least.
Let's assume that most Traveller cityslickers aren't naive enough to accept on face value any requests that affect their financial wellbeing, just because someone has an impressive wardrobe or posh accent; they might do so if they're surprised by such requests, before they rationally examine it.
By now, most people should be aware of the modern variants of the Spanish prisoner scam, or any number of royal scions from Africa.