Originally posted by Spiderfish:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
</font><blockquote>quote:</font><hr />Originally posted by alanb:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
Grav vehicles may be cheaper than small craft, but you generally have to deliver the vehicles to the surface as well.
Use commercial shuttles at the starport... </font>[/QUOTE]"I need to charter 4 of those, and 2 of those. We need to go here, about 2 klicks from the main rebel stronghold."
I can see that going over well.
Or "I need to charter these 4 shuttles, we are on our way to break the Longshoremen Union's strike. Thanks." </font>[/QUOTE]I thought you were a military man? Surely you're not suggesting we should land vunerable civilian shuttles 2 klicks from a hostile enemy?
Or is this some ingenious plan of Hogmanay Melchett proportions?
Baaah! </font>[/QUOTE]Actually I would like to see the idiot that would allow that charter.
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4. Infantry is most vulnerable when it is bunched up.
5. Infantry is bunched up the most within an APC/IFV.
Yes and no.
I've never been Armoured Infantry and am not too knowledgable on the theory or practise of fighting from an IFV. But recently I watched a documentary on UKTV History called "Fighting the War", or something like that, following HM Forces in the opening stages of the Iraq War in 2003.
In one "scene" from the documentary some soldiers come under fire and they decide to take cover inside their warriors. According to your wisdom they should have dispersed to minimize their casualties. </font>[/QUOTE]That depends on what is being fired at it. But yes, in general if you are under fire, you don't want to be in the vehicle. One hit from an RPG or equivalent, and everyone inside is toast.
IIRC correctly under Striker rules I don't think you can kill the example TL15 Grav-APC with a RAM grenade. Bonded Superdense armour etc.
And you can put some weapons on said Grav-APCs which far outgun an FGMP-15. There is an TL15 Imperial Marine G-APC in the Striker book on vehicles, it had considerable firepower as I said was very well armoured.
Much depends on which rule set you are using. One of the problems with Traveller is that, depending on the version, weapons and armor don't keep pace. (One is generally significantly, ahead of the other in Traveller.) For example in MT only a RAM grenade or an P/FGMP can penetrate and damage a person wearing combat armor. In CT a TL5 rifle can take a man in Battledress down with one bullet. In T20 Battledress can be equal to that same Grav APC in armor protection and two TL15 tanks have a very difficult time damaging each other. So it is all relative. But if we ignore the various rule foibles and replace it with what should be there in all versions, there should be an infantry weapon that can take out, not just an APC but a full tank. While an APC might have a nice weapon, it is unlikely to be much more than equivalent to a couple of support weapons.
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7. If infantry can keep up with Tanks, without having an APC, then they don't really need the APC. If they can keep up with tanks while carrying
a couple of heavy machineguns and a ATGM, they really don't need an IFV.
The Striker IM G-APC had far more firepower than that though. Again I must use IIRC, but think tactical nuclear weapons. That APC may as well have been a tank. </font>[/QUOTE]First Nukes are overrated. (They tend to cause a little bit of collateral damage.) There is nothing stopping an infantry unit from having similar weapons. Second they are illegal for normal use. (Sure the Marines might use them, but other troops are unlikely to.) But if you want nukes, Nuclear MRLs, Mortars and Tac Missiles are all man portable. As are nuclear demolition charges. While RAM Grenades might not penetrate that particular APC, in that particular ruleset, there are other man portable weapons that aren't nuclear that can. (TAC Missiles come to mind.) Specific weapons depend on specific version of Traveller you are using.
Now you have an additional issue. Grav vehicles don't work in a high wind (all versions of Traveller), outside a gravity well (all but CT, which is inconclusive), or in an artifical gravity environment (conclusion of mine which makes sense, though AFAIK there is no rule for it.). Further while vehicles might provide some uses in a city, they have serious problems indoors. And all that firepower you wish to unleash is counter productive indoors. Since more than 70% of all potential battlefields in Traveller are indoors, that poses an additional problem. Buildings coming down while you are inside is a problem.
Add the fact that you have to train with the vehicles to properly use them and carry them to the combat zone, for missions where they might be useful in at most 25% of the missions, and what is the advantage? Yes, bring tanks, or light fighters, for those missions. But you don't need the APC's.