mbrinkhues
SOC-14 1K
I guess there are some mis-conceptions:
a) People CAN survive a direct hit on a tank.
I know three people who did TWICE. They got a Panzer IV F2/G shot out under them during Kursk by a T34 and a late model Panther by a M26 Pershing. They survived and lived healthyly to high ages
b) An IFV (Infantry Fighting Vehicle) is not an APC (Armored Personal Carrier)
As an unfortunate (and dead) german Corporal found out you can shoot through the side-armor of an M113 APC with armor piercing 7.62x51 NATO. The same rounds will simply bounce of the hide of a Marder or Warrior IFV. During the late Cold War some designs where in the late Prototype stage that had better armor than a Leopard I tank, even more so against HEAT (High Explosive Anti Tank - The primary infantry carried Anti Tank round)
And with the various armors availabel in Traveller you can finally use ERA (Explosive Reactive Armor) and Anti-Missile systems (Both availabel in TNE and GT)
You don't fight out of an APC, you don't even fight SUPPORTED by one but you can fight out of an IFV and you sure DO fight supported by one
c) Canons can fire HE (High Explosives)
That is something the GPMG can not do. With modern airburst ammo (Used in AA tanks, available/tested for Marder II IFV) they can be quite effective against soft targets. And depending on the game system the same gun can punch big holes in Battledress (TNE, GT)
d) IFV can carry bigger guns than humans
A 40mm High-Velocity grenade launcher like the GMG or the M19 is not man-portabel but easily mounted on/at an IFV as is a gun/mortar system(1) like the 2B9 Vasilek or the Brand-System. Add in guided and self-seeking ammo like MERLIN and STRYX (Available in TNE and GT) and Battledress is in a world of hurt. And mounting a missile system on an IFV isn't all that uncommon (BMP-2, Bradley, Marder,....)
Add in that vehicles have a lot better fire control and stabilisation so they hit better at longer ranges.
And even in MT they can bite back:
The 3cm Autocanon does Pen 13, 4Damage at 3km at TL-13 using HEAT, punching through anything but TL14 armor. The 6cm gun (there is no 5cm(2)) can punch through anything even at lower TL and isn't all that heavy
Mortar HEAT rounds are equally dangerous.
e) The Effectiveness of Vehicles is system-dependend
The Vehicles of TNE or GT can easily hold their own against battledress and the Battledress-Carried Weapons short of ATGM (Anti Tank Guided Missiles). And Missiles have their very own problems on a battlefield (Decoys, Ducking gunners, Smoke) They are Fusion-powered with full life support and (in MT/GT) grav compensation.
At the same time GT combat armor has around 1/6 of the armor of Battledress and the armor if TNE Battledress is rather weak.
As for vehicle speed: TNE/GT tanks have a marching speed of 500km/h while Gravbelts have about 1/2 of that.
Endurance is days-weeks for vehicles compared to hours for G-Belts (the same is true for TNE)
f) AA-Tanks don't fill the air with lead
They fire short, controlled, RADAR-guided bursts. Well, at least European systems do since they have RADAR Neither do you engage jet-fighters with guns, that's what your ROLAND/RAPIER/GECKO etc systems are for
At the same time those beasts can do a lot of damage to anything that flies. Even worse when you add lasers and other energy weapons as well as massiv stealth/cammo system and advanced optical trackers. The flyboy has less cover
g) Tanks can fight in a city
Properly supported tanks can, did and do fight in the city. They take losses but they can easily take out fortified positions and buildings
h) Maintenance and Support
Battledress and G-Belts need recharging every 4-12 hours in TNE/GT and are IMHO very maintenance intensive compared to a G-Tank (and tanks are maintenance hogs already) What you make up in cargo space you give away for maintenance units.
(1)Either firing directly or indirectly
(2)50mm Autocanons where planned/realised on the Marder II IFV of the early 1990s and 40mm is not that uncommon IRL
a) People CAN survive a direct hit on a tank.
I know three people who did TWICE. They got a Panzer IV F2/G shot out under them during Kursk by a T34 and a late model Panther by a M26 Pershing. They survived and lived healthyly to high ages
b) An IFV (Infantry Fighting Vehicle) is not an APC (Armored Personal Carrier)
As an unfortunate (and dead) german Corporal found out you can shoot through the side-armor of an M113 APC with armor piercing 7.62x51 NATO. The same rounds will simply bounce of the hide of a Marder or Warrior IFV. During the late Cold War some designs where in the late Prototype stage that had better armor than a Leopard I tank, even more so against HEAT (High Explosive Anti Tank - The primary infantry carried Anti Tank round)
And with the various armors availabel in Traveller you can finally use ERA (Explosive Reactive Armor) and Anti-Missile systems (Both availabel in TNE and GT)
You don't fight out of an APC, you don't even fight SUPPORTED by one but you can fight out of an IFV and you sure DO fight supported by one
c) Canons can fire HE (High Explosives)
That is something the GPMG can not do. With modern airburst ammo (Used in AA tanks, available/tested for Marder II IFV) they can be quite effective against soft targets. And depending on the game system the same gun can punch big holes in Battledress (TNE, GT)
d) IFV can carry bigger guns than humans
A 40mm High-Velocity grenade launcher like the GMG or the M19 is not man-portabel but easily mounted on/at an IFV as is a gun/mortar system(1) like the 2B9 Vasilek or the Brand-System. Add in guided and self-seeking ammo like MERLIN and STRYX (Available in TNE and GT) and Battledress is in a world of hurt. And mounting a missile system on an IFV isn't all that uncommon (BMP-2, Bradley, Marder,....)
Add in that vehicles have a lot better fire control and stabilisation so they hit better at longer ranges.
And even in MT they can bite back:
The 3cm Autocanon does Pen 13, 4Damage at 3km at TL-13 using HEAT, punching through anything but TL14 armor. The 6cm gun (there is no 5cm(2)) can punch through anything even at lower TL and isn't all that heavy
Mortar HEAT rounds are equally dangerous.
e) The Effectiveness of Vehicles is system-dependend
The Vehicles of TNE or GT can easily hold their own against battledress and the Battledress-Carried Weapons short of ATGM (Anti Tank Guided Missiles). And Missiles have their very own problems on a battlefield (Decoys, Ducking gunners, Smoke) They are Fusion-powered with full life support and (in MT/GT) grav compensation.
At the same time GT combat armor has around 1/6 of the armor of Battledress and the armor if TNE Battledress is rather weak.
As for vehicle speed: TNE/GT tanks have a marching speed of 500km/h while Gravbelts have about 1/2 of that.
Endurance is days-weeks for vehicles compared to hours for G-Belts (the same is true for TNE)
f) AA-Tanks don't fill the air with lead
They fire short, controlled, RADAR-guided bursts. Well, at least European systems do since they have RADAR Neither do you engage jet-fighters with guns, that's what your ROLAND/RAPIER/GECKO etc systems are for
At the same time those beasts can do a lot of damage to anything that flies. Even worse when you add lasers and other energy weapons as well as massiv stealth/cammo system and advanced optical trackers. The flyboy has less cover
g) Tanks can fight in a city
Properly supported tanks can, did and do fight in the city. They take losses but they can easily take out fortified positions and buildings
h) Maintenance and Support
Battledress and G-Belts need recharging every 4-12 hours in TNE/GT and are IMHO very maintenance intensive compared to a G-Tank (and tanks are maintenance hogs already) What you make up in cargo space you give away for maintenance units.
(1)Either firing directly or indirectly
(2)50mm Autocanons where planned/realised on the Marder II IFV of the early 1990s and 40mm is not that uncommon IRL