Originally posted by BetterThanLife:
Now to take this into Traveller consider the following. While tech levels vary, and rule sets vary, several things remain constant.
1. Roughly 60%-70% of all main worlds within a sector lack a breathable atmosphere.
In rough estimates, you are correct BTL.
2. An additional 10% of main worlds are likely to have other reasons that the population does not live in traditional outdoor buildings and cities. Lack of land, (90%+ Hydrographics for example), lack of sufficient gravity, too much gravity, weather, etc.
A.) In the Water Hydrosphere worlds 9-A, correct again sir. Submersible or TL-12 triphibian (Air-sea-land-orbital) grav vehicles become your best viable option there, using the
MT-era TL charts here that I am..
B.) As long as the world holds an atmosphere that a carbon distillate air-breathing engine can function on however, gravity becomes moot. Shot and shell may travel farther & needs to be adjusted for, but a 25-60ton AFV/ IFV (mass tonnes) vehicle will still cling to the surface.
C.) On Your Trace atmospheres (1-3) worlds, you pretty much have to commit your traditional mechanized/ motorized force elsewhere, as the thin air and weather require rebreathers (TL5) for the troops alone, let alone possible hostile environment protective gear/ outfits.
METTCC concept here:
Men-Equipment-Time-Terrain-Cost-Collateral damage.
3. Many systems have outposts, bases, cities, industrial concerns, etc. that are not on the main world.
Not everyone details out their systems with LBB6, or MT's WBH, or whichever system ruleset they may use, but your point is correct, if the GM applies his noggin and available books of resource to his/her fav variant of the TU for fleshing our a star system.
4. All Class A Starports, Most Class B Starports and some Class C Starports have some kind of Orbital Facilities, AKA Highport.
Agreed: Here there are factors which go back to CT days for canon, and proceed to the present day
T20/ GT era:
Pop 5+, TL8+, and C-class port + have orbital stations. Thus
Population 4, TL7 or less worlds (even if a Starport A, B, or C resides on it) have no Highport. The exception to the rule is the asteroid belt system (
Y000WXY-Z ), which is already "orbital".
The basis for this was used by the author of JTAS #19's article "Orbital Habitats", which for canonista's was set in the TU data wase at 1110 Third Imperial Year.
5. Due to these circumstances, while there are places where traditional Mech Units may function, they are the exception not the rule.
Am I missing anything here?
The 20-30% breathable worlds where mechs can be traditionally used of course
Amphibious mechanized vehicles go back to TL6 (WW2 era, US tracked landing craft used by the Marines) fill the Hydrosphere 9 gap nicely for cheap way-to-go (Spoiler: I finally watched
Flags of our Fathers last night). Okay--that covers only islands.
Underwater cities begin at TL8, so anyone at TL7 is living on the surface somewhere (Giant Oil derrick-towns, or floating cities, ala kevin costner's bomb *Waterworld*? Higher tech & Population, means undersea dwellings, and above TL-D, weather control!
Granted the use of LBB6, and MT's WBH set forth a standard and refined standard for fleshing out other moons, and planets of a system does not diminish the number of UWP listed systems of the Traveller Imperium.
if anything it ADDS worlds to the already KNOWN systems, i.e. the "Mainworld". This therefore skews some of your numbers BTL.
I can concur however, it adds to the worlds less habitable, as science is showing us that only two orbits past a Primary star we may find worlds with breathable atmospheres in the 'middle'-Outer zone (WBH & TNE HB carry rules for this), just as they conclude that worlds of the inner zone will be devoid of water altogether (Scorching desert worlds, atmosphere undetermined based on size).
I have in "fleshing out" a system IMTU often found a cooler more temperate larger garden world to the inimical/ inumerable rockball
X100WXY-Z worlds the Imperium seems to have--and in so doing, utilized them as in-system colonies of the mainworld for farming or Mining communities for resources the listed UWP-mainworld did not possess.
And a dandy place for a colonial rebellion and a Merc ticket to put down or the Millions-billions of mother mainworld will starve!
often as not the colony's starport class is -1 of mainworld's, and unless a military base, a Naval base, Scout base, or research base is present (Atmosphere must = Mainworld's after all for Base type "M"/ Pop 3+ for Scout/ Navy installation, as well as Base present at Mainworld) suffer a -1TL differential from the main/parent world.
Say (main)world
B100898-8 De Va 412 M2 V (orbit habitable Zone 0) has a colony world in cooler Middle/outer orbit 2:
C554665-7 Co Fa Mn 412.
Colony revolts, refuses to ship foodstuffs, closes down the colony's downport.
breathable atmosphere, low gravity, downport must be retaken, food shipments must resume or mainworld's 100's of millions will starve..the mainworld's breadbasket world is holding out for--better wages, lower law/more freedoms, whatever.
As its not between the stars, but within the star system, its a local matter most presume. IMTU, as long as the revolting colonists aren't shooting any Imperial Navy or Imperial Passenger liner vessels, its on the mainworld govt's shoulders to fix.