The Broadsword has a Troop Compliment of 31, 32 if you use the one passenger stateroom for the owner-aboard. The standard platoon is 3 squads of 8, a 3-man HQ team, and a 4-man Cutter team. For that it sets aside only 25 staterooms, but the adventure claims that it still accounted for 4 tons for each trooper. Without any weapons the Broadsword costs 476.4 million credits.
If you took a Type A Free Trader, ripped out its low berths, and convered its cargo capacity to staterooms, you'd have 92 divided by 4 equals 23 staterooms added to the 10 it already haves equals 33. Six of those are reserved for the crew (ignore the steward i.e. no passengers and provide one cabin each for the two turret gunners). That leaves it with 27 staterooms. Since you don't have a Cutter, you can get rid of the Cutter crew, reducing your platoon strength to 27 men...3 eight-man squads and a 3-man HQ team. The Free Trader costs 37.8 million credits, and the conversion work would cost an additional 22.5 million credits, 60.3 million credits total. Literally you could buy 8 converted Free Traders for the cost of one Broadsword.
Doesn't it make more sense to transport your Merc Squad via Free Trader than Broadsword? Even if you assume that you need the Broadsword's Cutters for close ground support, the Free Trader is streamlined and should be able to fulfill that role itself. The Broadsword has more and bigger guns, and is faster, but if you expect a Naval battle shouldn't you be refusing the offerred ticket in the first place? Repairs on damaged starships cost a lot. The Broadsword doesn't really act as a power-projector against planetary governments, insuring they honor the merc contract, because planetary meson guns will kill a Broadsword as easy as a Free Trader.
Granted, the Broadsword can take you places the Free Trader can't (Jump-3). And it has cargo, which maybe you need for your ATV's and G-Carriers. But in that case, maybe split your platoon in two and have two Free Traders with extra fuel for an extra jump and enough Cargo for the platoon's compliment of ATV's. Four Free Traders and now you've matched the Broadsword's weapons compliment -- 8 turrets. Though at this point you're seeing slightly diminished returns (24 crew for the four Free Traders versus 13 crew for the Broadsword).
It just seems like the Broadsword is an awful lot of ship for an awfully few troops.
I'm curious as to how badly the players would get worked by the Zho-boys if they tried to play Adventure 7 with the exact same troops, but with a Free Trader instead of a Broadsword.
If you took a Type A Free Trader, ripped out its low berths, and convered its cargo capacity to staterooms, you'd have 92 divided by 4 equals 23 staterooms added to the 10 it already haves equals 33. Six of those are reserved for the crew (ignore the steward i.e. no passengers and provide one cabin each for the two turret gunners). That leaves it with 27 staterooms. Since you don't have a Cutter, you can get rid of the Cutter crew, reducing your platoon strength to 27 men...3 eight-man squads and a 3-man HQ team. The Free Trader costs 37.8 million credits, and the conversion work would cost an additional 22.5 million credits, 60.3 million credits total. Literally you could buy 8 converted Free Traders for the cost of one Broadsword.
Doesn't it make more sense to transport your Merc Squad via Free Trader than Broadsword? Even if you assume that you need the Broadsword's Cutters for close ground support, the Free Trader is streamlined and should be able to fulfill that role itself. The Broadsword has more and bigger guns, and is faster, but if you expect a Naval battle shouldn't you be refusing the offerred ticket in the first place? Repairs on damaged starships cost a lot. The Broadsword doesn't really act as a power-projector against planetary governments, insuring they honor the merc contract, because planetary meson guns will kill a Broadsword as easy as a Free Trader.
Granted, the Broadsword can take you places the Free Trader can't (Jump-3). And it has cargo, which maybe you need for your ATV's and G-Carriers. But in that case, maybe split your platoon in two and have two Free Traders with extra fuel for an extra jump and enough Cargo for the platoon's compliment of ATV's. Four Free Traders and now you've matched the Broadsword's weapons compliment -- 8 turrets. Though at this point you're seeing slightly diminished returns (24 crew for the four Free Traders versus 13 crew for the Broadsword).
It just seems like the Broadsword is an awful lot of ship for an awfully few troops.
I'm curious as to how badly the players would get worked by the Zho-boys if they tried to play Adventure 7 with the exact same troops, but with a Free Trader instead of a Broadsword.