Do you actually know what the players (and referees) care about? And shouldn't you be supporting more than one kind of play to allow different people to care about different modes of play? It's my guess that hiring mercenaries by the individual would appeal to simulationist leanings in that it's closer to the way it works real life.I see where you are going with this, but here is the thing - we don't really care about individuals (or, at least, the players won't), as we are hiring on by the squad, platoon or company. The whole point of the recruitment roll is to find the type of people you are specifically looking for ('I want 12 burly chaps who know how to use a rifle well!'), rather than grabbing the first bunch of Muppets, and then figuring out who can do the job.
I'm not a simulationist myself and a way to skip all the fuss and recruit by the squad, platoon, and company is definitely a very good feature. But I'd say that there should ALSO be a way to hire by the individual.
The only mercenary recruitment I've been involved in was when we wanted to hire a thousand mercenaries and our ref didn't want us to but didn't want to arbitrarily forbid it. So he told us he wanted UWP of every mercenary we hired. Fortunately our ref was a By-the-Book type, so I went to Porozlo and started recruiting. One of the other players wrote a program for his Sinclair that generated Traveller characters, and I blush to admit that I actually rolled up 108 mercenary characters1.
We got some very nice characters, including an ex-general with Tactic-6 and several people with Instruction-4. We had a lot of fun working out training classes for students with various skills-3 so that they could get Instruction-32 and train others to Skill-2.
1 I still have them in a drawer somewhere. If anyone wants photocopies of 108 Mercenary and is willing to cover the expenses, let me know.
2 Much later I found out that you can't teach Instruction, but we believed you could. We never deliberately misled our ref.
2 Much later I found out that you can't teach Instruction, but we believed you could. We never deliberately misled our ref.
Anyway, while I'd probably draw the line above the level of a platoon, as a player I would probably prefer hiring by the individual for small units like squads and platoons.
So I think there's good reason to include the option.
Hans