Originally posted by atpollard:
[ALL OF THE FOLLOWING IS JUST MY OPINION...]
If the Ticket prices do not work, then just change them or assume that those prices are "plus expenses". Do not let Credits determine the mission.
Also ONLY MY OPINION or, more accurately, merely for the sake of continuing an interesting coversation...
Referencing Page 20 of Book 4, Mercenary, which I quoted above, I think it's assumed that the patron
does pay "plus expenses" unless otherwise stated in the ticket. In this case, the word "expenses" refers specifically to maintenance costs. I think it would be up to the referee whether or not "maintenance" also covers battle damage. Personally, I would say it does. In any case, we don't even learn what "maintenance costs" are until Striker is published, where it's described on pages 34 and 35 of Book 2.
Note that "expenses" most definitely
does not refer to either salaries or initial equipment procurement. These are defined within the tickets themselves. For example, Adventure 7 offers a 2 million dollar ticket with the added bonus of double salaries. Nor does "expenses" cover transport for the mercenaries...again this is defined within the ticket itself, an example being Book 4's Commando Ticket.
Another interesting aspect to the "Renumeration" section on LBB 4 that I quoted is that the 60,000 credit figure is based on the number of platoons...not the number of mercenaries. So one way for a Merc company to pad its bid is to have "understrength" platoons. Book 4 assumes a platoon strength of 50 men. But you can get away with a minimum Platoon strength consisting of three eight-man squads and a senior NCO, 25 men total. Each eight-man squad needs to consist, at minimum, of 6 Privates (300 cr and 1 share each), one Corporal (450 cr and 3 shares each), and one Sergeant (550 cr and 4 shares each). The minimum payroll for a squad, then, is 2800 credits per month. The minimum payroll for a platoon is three times that (8400 credits) plus the salary of the Leading Sergeant (700 credits and 5 shares) for 9,100 credits total and . Accepting a ticket offering 60,000 credits gives the above unit 50,900 credits in profit per month, half of which is divided into 44 shares and distributed as follows:
Privates: 578 credits (878/month total)
Corporals: 1,735 credits (2,185/month total)
Sergeants: 2,313 credits (2,863/month total)
Lead. Sergeant: 2,892 credits (3,592/month total)
Compared to a more "typical" 39-man platoon, which would consist of three 12-man squads, each squad consisting of 9 privates, 1 Corporal, 1 Lance Sergeant, and 1 Sergeant, and then an HQ Section consisting of a First Lieutenant, Gunner Sergeant, and Lance Corporal. Total salary for this platoon is 10,800 (Privates) plus 1,350 (Corporals) plus 1,500 (Lance Sergeants) plus 1,650 (Sergeants) plus 600 (Gunnery Sergeant) plus 400 (Lance Corporal) plus 1200 (First Lientenant) for a total monthly payroll of 17,500 credits, leaivng 12,500 credits in profits. Half of that is divided into 51 shares and distributed as follows:
Privates: 171 Cr (471/month total)
Lance Corporal: 343 Cr (743/month total)
Corporals: 515 Cr (965/month total)
Lance Sergeants: 515 Cr (1,015/month total)
Sergeants: 686 Cr (1,236/month total)
Gunnery Sergeant: 686 Cr (1,286/month total)
1st Lieutenant: 1,029 Cr (2,229/month total)
In all cases, recruits are actually encouraged to accept a lower rank and fill out a smaller platoon because they will make more money in the first scenario than the second. Even a former Marine First Lieutenant will make around 1,300 credits per month extra by taking a position as a Leading Sergeant on a merc ticket instead.
Now, looking at the "small platoon" described above, after salaries and shares the Merc Company has 25,450 Credits to spend on equipment. And it has 25 men to equip. That's roughly 1,000 credits per man, and certainly not enough to purchase anything even remotely high-tech. I'd probably purchase the following:
Standard Troopers (4 per Squad, 12 Total):
Cloth Armor 250 (worn default)
Ablat Armor 75 (worn circumstantially)
Assault Rifle 200
--2 Clips 40
Snub Pistol 150
--2 Clips 20
Total Cost=735Crx12=8820
Asst Gunner (1 per Squad, 3 Total):
Cloth Armor 250 (worn default)
Ablat Armor 75 (worn circumstantially)
RAM GL 400
--3 HEAP 150
--3 HE 150
Snub Pistol 150
--2 Clips 20
Total Cost=1,195x3=3,585
Heavy Gunner (1 per Squad, 3 Total):
Cloth Armor 250 (worn default)
Ablat Armor 75 (worn circumstantially)
Light Assault Gun 600
--2 Clips DS 40
--2 Clips HE 40
--2 Clips Fl 40
Snub Pistol 150
--2 Clips 20
Total Cost=1,215x3=3,645
Team Leaders (2 per Squad plus Leading Sergeant, 7 Total):
Cloth Armor 250 (worn default)
Ablat Armor 75 (worn circumstantially)
Submachinegun 500
--2 Clips 40
Snub Pistol 150
--2 Clips 20
Total Cost=1,035x7=7,245
Total Cost of Equipment=23,295Cr
Total Profit from 1 Month Ticket=2,155Cr
Tech Level of Platoon=~8
It's not until the second month of the ticket that this Merc Platoon becomes profitable.