siefertma2
SOC-13
Quick question about Meson Guns: I know that they ignore the AR when figuring out AC for "to hit." However, are they handled differently when determining damage?
That's what I would think. The rules in Striker (both versions) idicate that anything unlucky enough to be under meson gun bombarment is toast.Originally posted by Sigg Oddra:
I've read the rules on page 157 to mean that thr regular armourAR is ignored for AC and damage reduction. The wording implies to me that the meson screen rating is used instead for AC calculation and damage reduction.
<Aside- and since it's not "armour" critical hits don't ignore it, but this is more of a rules fudge to prevent T20 meson bays being ship killers.>
probably power plant requirements. by the time you have it mounted you have an SDB.I wonder why there are no battlefield meson screens?
The handwave comes from their description. Both the Nuclear Dampers and the Meson screens require two projectors separated by some distance to generate a interference field. In addition to the bulky size and power requirements of the field generators, the volume protected is a factor of separation.I wonder why there are no battlefield meson screens?
So why can't you do the same thing with a meson screen? The smallest ship mounted nuclear damper is the 8dt TL14 #4, 40EP. The smallest meson screen is 16dt TL14 #4, 40EP worth protects a 5000dt ship. So your AFVs would have to be a bit biggerStriker had rules for mounting 1/2 a Nuclear damper into an AFV, so if you had two, plus a sensor network a big computer and a data connection between them, you could have a battlefield nuclear damper covering several square km.
using HG2 rules and a little bit of interpretation a factor 1 nuclear damper screen can be squeezed onto four 20-ton gigs - two for the screen, one for the power plant, and one to do fuel runs and purification. adding another gig for computer and comms should cover any loose ends.Striker had rules for mounting 1/2 a Nuclear damper into an AFV, so if you had two, plus a sensor network a big computer and a data connection between them, you could have a battlefield nuclear damper covering several square km.
Originally posted by flykiller:
Well the bigest nuke in T20 has an AoE of 900m so as long as the screen covers 1 klick in front of you its fineusing HG2 rules and a little bit of interpretation a factor 1 nuclear damper screen can be squeezed onto four 20-ton gigs - two for the screen, one for the power plant, and one to do fuel runs and purification. adding another gig for computer and comms should cover any loose ends.
is a few square miles sufficient coverage? nukes have a big "close enough" radius.
Most of the "blast damage" of a nuke is space is due to the burst of x-rays it generates. In an atmosphere, the air absorbs these x-rays, becoming superheated and causing the blast effect we all know and love.Originally posted by Sigg Oddra:
A question I have never got the answer to yet is, in the real world, how much damage would a proximity nuclear explosion cause to a spaceship at 100m, 500m, 1km etc.
There is no atmosphere for a blast wave, and all ships have to be hardened against radiation and temperature extremes anyway.
Contact detonation, or hull penetration followed by detonation should kill a ship with one hit, but what about near misses? What is "close enough"?