Amortization of the time-fixed costs.
Using MGT
Taking a 200Td Budget Box... for the 10Td bridge.
__ 0 | __ 8.0 | Hull |
_ 10 | __ 1.0 | Bridge |
__ 4 | __ 8.0 | PP-A=1 |
__ 2 | __ 4.0 | MD-A=1 |
_ 10 | _ 10.0 | JD-A=1 |
_ 20 | __ 0.0 | Fuel-Jump |
__ 2 | __ 0.0 | Fuel-Power |
__ 8 | __ 0.5 | 2xSR |
| | |
-144 | _ 30.5 | Subtotal |
-144 | _ 27.45 | SDD |
| | |
And the system ship version:
__ 0 | __ 8.0 | Hull |
_ 10 | __ 1.0 | Bridge |
__ 4 | __ 8.0 | PP-A=1 |
__ 2 | __ 4.0 | MD-A=1 |
__ 2 | __ 0.0 | Fuel-Power |
__ 8 | __ 0.5 | 2xSR |
| | |
-174 | _ 23.5 | Subtotal |
-174 | _ 21.15 | SDD |
| | |
Each higher G costs MCr+10 and -5Td for the drives and -2Td for PP fuel per 2 weeks, before SDD, and +MCr9 after SDD.
(Note: the extra KCr30 for the computer model 1 is 125Cr a month per ship. Less than Cr1 per cargo ton. I forgot it in the above, but it's amortization is literally trivial - lost in the rounding!)
Crew for either is pilot and engineer. That's KCr10 per month.
note that the distance a 1G can hit in a week is about 7.3e12m or about 49 AU (Using the Traveller 10m/s^2 G.). You can just flat multiply that distance by the G-Rating... but increasing G's has some interesting costs.
I'm using a small ship because it magnifies the differences.
Rounding up to the next whole credit.
Item, per cargo ton: | Cost, J1 M1 | Cost M1 | M2 | M3 |
Hull, Monthly | _ 795 | _ 507 | _ 748 | _ 1020 |
Salaries | __ 70 | __ 58 | __ 60 | ___ 63 |
Life Support | __ 28 | __ 23 | __ 24 | ___ 25 |
Fuel, PP | __ 14 | __ 12 | __ 24 | ___ 38 |
Fuel, per jump | __ 70 | —— | —— | —— |
Monthly | 2J 1019
3J 1089 | _ 600 | _ 856 | _ 1146 |
Range, AU | 206264 | 49 | 98 | 147 |
Cargo Td | 144 | 174 | 167 | 160 |
Now, a 13 day trip is half the month (14 days), allowing half a day to land, refuel, unload/reload, and take off again, at either 300 or 428 credits per Td of cargo. The jump is Cr363 per Td... and not rolling for in-system events, not subject to piracy, etc. The lack of random bad-stuff happening, plus the faster time, only J1 is still profitable, and it's not for anything time-sensitive.
Note that a 2 jumps per month is Cr510 per cargo ton per trip.
A 3 jump per month schedule also allows the day down each jump, plus an extra day a month, and will result in crew usually having 1 day liberty, and sometimes 2 days liberty.
The 8 day travel cost at 1G (12.25 AU or so) is only about 193 per Td. So, vs a 3 jump schedule, you are 40% of the cost of jumping, and probably worth the risks of hitting stuff at 0.005C...
Also, if one's being realistic, one needs armor to survive the 2-weeks, because at peak, you're doing 5.9e6 m/s, 5.9e3 km/s, or about 0.02C. (1G-week is 0.02C peak.)
And, in these budget boxes, I wouldn't want to be going that fast. The risks of a loose 1mm rock are horrendous. A 10cm rock on a closing vector will be catastrophic... a 1m hole through at least the hull...
Oh, and for comparison: Jupiter is 5.2 AU, Pluto's 29.7-49.3 AU...