Originally posted by Savage:
Ranger class Scout Commander: M5, J4 with CIC.
Savage
Interesting. I also called my 200-ton Deep Scout the "Ranger" class. First ship is named "Mablung."
200-ton Ranger class Deep Scout (Type SU)
Using a custom 200-ton hull, the "Ranger" class Deep Scout is an older TL-13 design intended for missions beyond Imperial borders. It features Jump-4 drives, with 2-Gs of acceleration in normal space, and possesses the fuel scoops and purification plant needed for extended operations. Her crew have individual staterooms and the cargo bay can carry sufficient supplies for 5 months of operations without external support, if needed. The Model/5 computer gives excellent sensor coverage and ship support. Armed with two triple turrets, each equipped with a missile launcher, sandcaster, and pulse laser, the "Ranger" class can look after itself against most pirate vessels. Six tons of superdense armor protects the bridge, computer, turrets and engineering spaces at factor-4. One air/raft is carried as a ship's vehicle for ground operations, and the hull is fully streamlined for atmospheric flight.
The ship layout is a flying wing with the fuel in the wings. The bridge, computer, and engineering spaces are built into a two-deck armored citadel in the center of the hull, with the bridge, computer, and jump drive on the upper deck while the powerplant, maneuver drives and fuel plant are on the lower engineering deck. The crew quarters are to port of the citadel, half a deck down from the bridge deck while the cargo and air/raft bays are to starboard, and also half a deck down from the bridge deck. Ramps connect the bridge deck with the crew quarters and cargo bay. Both turrets are dorsally mounted, one to port and one to starboard on the citadel.
Crews of the Ranger class report them as excellent ships, easy to handle and maintain. Their interior layout is said to be a little awkward. The designers only allowed six penetrations of the armored citadel: the accesses leading to the two armored turrets; two conduits for wiring/piping/cabling; and two personnel entries, both on the upper deck, one leading to the crew quarters and the other to the cargo bay. As a result, if anyone wishes to go to the lower engineering deck from the crew quarters or cargo bay, they must first go up to the bridge deck and then down to the lower engineering deck. All the exterior airlocks are outside the citadel and the main personnel airlock is in the cargo bay, forcing the crew to cross the entire habitable space of the ship just to go outside when landed.
The Ranger class is being replaced by a newer TL-15 design, and so these older ships (many Rangers are over 100 years old) are being made available to detached duty scouts with exemplary records. A few ships have even been sold, finding a niche market as high-jump-capable yachts or private couriers. They are not profitable in regular commercial service.
HIGH GUARD STATS
Ship: Mablung
Class: Ranger
Type: Deep Scout
Architect: Osmanski Designs, LIC
Tech Level: 13
USP
SU-2642451-030000-20002-0 MCr 169.030 200 Tons
Crew: 6
TL: 13
Cargo: 10.000 Fuel: 88.000 EP: 8.000 Agility: 1 Pulse Lasers
Craft: 1 x 4T Air/raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 1.684 Cost in Quantity: MCr 135.344
Detailed Description
HULL
200.000 tons standard, 2,800.000 cubic meters, Flattened Sphere Configuration
CREW
Pilot, 2 Engineers, Medic, 2 Gunners
ENGINEERING
Jump-4, 2G Manuever, Power plant-4, 8.000 EP, Agility 1
AVIONICS
Bridge, Model/5 Computer
HARDPOINTS
2 Hardpoints
ARMAMENT
2 Triple Mixed Turrets each with: 1 Pulse Laser (Factor-2), 1 Missile Rack (Factor-2), 1 Sandcaster (Factor-3)
DEFENCES
Citadel Armor (Factor-4) over bridge, computer, turrets and engineering spaces
CRAFT
1 4.000 ton Air/raft (Crew of 0, Cost of MCr 0.600)
FUEL
88.000 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
6.0 Staterooms, 10.000 Tons Cargo
USER DEFINED COMPONENTS
Citadel armor (f-4) protecting bridge, computer, turrets, and engineering spaces (6.000 tons, Cost MCr 4.200)
COST
MCr 170.114 Singly (incl. Architects fees of MCr 1.684), MCr 134.744 in Quantity, plus MCr 0.600 of Carried Craft
CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity