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Mixed Turrets/Batteries in HG

Damn it Hans, I was going to bed :)

tur·ret
Pronunciation: \ˈtər-ət, ˈtə-rət, ˈtu̇r-ət\
Function: noun
Etymology: Middle English touret, from Anglo-French turette, tourette, diminutive of tur, tour tower — more at tower
Date: 14th century
1: a little tower ; specifically : an ornamental structure at an angle of a larger structure
2 a: a pivoted and revolvable holder in a machine tool b: a device (as on a microscope or a television camera) holding several lenses
3 a: a tall building usually moved on wheels and formerly used for carrying soldiers and equipment for breaching or scaling a wall b (1): a gunner's fixed or movable enclosure in an airplane (2): a revolving armored structure on a warship that protects one or more guns mounted within it (3): a similar upper structure usually for one gun on a tank​

Merriam-Webster Online Dictionary

I direct your attention to definition 3 (2), according to which a turret is a place to mount one or more weapons.

It occured to me half an hour ago to get you to look this up.

"a revolving armored structure on a warship that protects one or more guns mounted within it"

So 'guns mounted within'. Mounted on what I wonder. A Weapon Mount is a Frame or Support on which an artillery piece sits. A Turret is an armoured structure intended to protect the charges mounted within.

Does the Turret fit the Frame or Support description? No.
Can a turret contain a Frame or Support that weapons are directly bolted to? Yes.

Hmmm, Turrets can contain a Frame or Support for mounting guns. That bit must be the Weapon Mount. We have already noted that Miriams refers to Mount as holding a single weapon. And Turrets here refers to multiple weapons.

So I would conclude that according to Mirriams.
A Turret is a revolving armoured structure on a warship that protects one or more guns mounted within it. Each of these guns are Mounted on an individual Frame or Support. The individual Frames or Supports I would consider to be the Weapon Mount.

I think you are testing me Hans. I like the approach, hope I did ok :) I'm off to bed.
 
One last thing Dean, don't feel obliged to answer my responses to others. They are more than capable of addressing my responses & I'm interested in thier views as well. It'll also make keeping up with and addressing your debate a lot easier.

I'm sure a lot of the confusion is because we are posting at the same time but out of sync with each other and duplicating arguement needlessly.

Good chat tho.
Cheers
 
Was discussing a Battery within the Battery section of the rules. This battery is a #1 laser sharing a turret with other #1 batteries. The battery may be as few as one turret, which this one is.
The rules contain two different definitions of battery. One definition is "one or more turrets grouped together". The other is "An individual weapon mounted in a mixed turret". Unless the second defintion is an exception to the first, the first definition is not merely redundant but just plain wrong. If, as a general rule, individual weapons can be arranged into batteries, the claim that a battery is one or more turrets is wrong. You also make the ridiculous notion that the six weapons in two triple turrets can be arranged into three two-weapon batteries legal.

Not quite, Batteries are made up of individual weapons. The only reference to turrets in the 'Batteries' section does not indicate that turrets are sub-units. Its a convenient way to organise them, but that's it. The route to a Battery USP involves counting weapons not turrets.
It involves counting the number of weapons in the turrets that comprise the battery. Since turrets comes with one, two, or three weapons, this is perfectly reasonable. A battery of three single turrets would, for example, have the same USP as a battery of one triple turret. What isn't reasonable is to allow, for example, two triple turrets to be organized into three batteries.


Hans
 
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Ok, I've read through this thread with my FFE cap on, because someone asked Marc to look at this thread and make a ruling.

And Marc asked me nicely. :D

So, between the first post in March and today, what exactly is the question being asked?
 
Ok, I've read through this thread with my FFE cap on, because someone asked Marc to look at this thread and make a ruling.

And Marc asked me nicely. :D

So, between the first post in March and today, what exactly is the question being asked?



Don,

This is my ruling draft and why... with a supporting example from Expedition to Zhodane:


Batteries: Ships with more than one weapon mount of a type may group them into batteries. Ships with more than ten mounts of the same type must group them into batteries. A battery may be as few as one turret, or as many as ten, but all batteries of the same type of weapon must have the same weapon code (USP factor). Each bay weapon is automatically a battery. The spinal mount of a ship (if it has one) is a single battery. On ships 1000 tons and under, mixed turrets (weapons of different types in the same turret) are allowed; in such cases, each weapon is a battery.

Based on this rule...

We have the following cases all of which are examples of a single mount:

Case 1: Triple laser turret on a ship 1000 tons or less

Case 2: Triple missile turret on a ship 1000 tons or less

Case 3: Double fusion turret on a ship 1000 tons or less

Case 4: The classic mixed turret: 1 missile, 1 laser, 1 sand in one turret on a ship 1000 tons or less

Case 5: Two lasers and a missile in one turret on a ship 1000 tons or less

In the interests of limiting die rolls and (in the tradition of the great High Guard spirit) limiting fighters for the sake of the more "fun" mega-cruisers... I see the intent of the rules as being that Cases 1, 2, and 3 are required to group their weapons into a single battery. This is arbitrary and may or may not make sense from an rpg stand point-- that's okay because this interpretation is optimizing for Trillion Credit Sqaudron Tournaments.

Case 4 will have three separate batteries-- one of each type.

Case 5 will have two separate batteries-- one for a missile and one for the lasers combined together

Next is the question of gunners.

The rule on page 33 of HG2 states "turret weapons should have a crew of at least one per battery. This is for ships of 1000 tons or more, though. The small craft section states on p 35 of HG2 that "one or more gunners may be optional crew members." This is not clear. So we will, as HG p 33 states, go with "the rules stated in Book 2." for ships 1000 tons or less. The rules on Book 2 p 16 state that "one gunner (gunnery skill-1 or better required) may be hired per turret on a ship" and that "armed small craft require a gunner in addition to the pilot." (Later this is contradicted, though, when Book 2 states that "if the craft is armed, but carries no gunner, the pilot may fire the weapon at -1 skill level." This may be a rule for role playing situations and not the standard military situation presented in a Trillion Credit Sqaudron Tournament.)

SO for crewing purposes... small craft MUST have a gunner... who happens to be able to handle all of the above cases 1-5 by himself. A "non small-craft" ship or boat up to 1000 tons will have one gunner per turret.

THIS IS A DRAFT AND NOT A RULING
All designs currently in play will remain unchanged regardless of this issue.


I have not looked at the arguments insanely closely-- this is just me reading the rules and putting them together. Are there any cases or situations I've overlooked?

Here is an example ship published by GDW in Adventure 6:

The Rock has "One triple turret mounts one beam laser and two missile racks."

The USP lists only ONE missile battery-- not two! The single turret requires only one gunner even though the ship has two batteries.

This design is in line with my ruling draft, is it not?

Are we talking such that each weapon TYPE is a battery, or that each weapon itself is a battery?

Yes.

Edit: *** Each weapon type in a mixed turret is combined into a battery. The only time you get multiple batteries in a turret is due to weapons of different types in there. The rule is weird mostly because of its need to accomadate rpg derived elements with the less granular USP abstraction.

That's the rules as I've interpreted them... and as they are illustrated in the Rock design. The Rock is one of the few High Guard designs in CT that have an extended description... AND a "weird" mixed turret.

Edit: Do you see any "official" designs that have multiple batteries of the same Weapon TYPE within a single turret?

Oh, I agree that your rule is probably more sensible than what High Guard says. It will also be faster to play, which is a decisive edge in my opinion.
Many of the rules and abstractions lean this way. Also, the intention of many rules is to punish small ships and small craft so that big cruisers can do their thing-- the opposite of the CAR WARS "be kind to cyclists" mentality.
 
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So, between the first post in March and today, what exactly is the question being asked?
One issue worthy of an 'official ruling' concerns the mixed turret statement "in such cases, each weapon is a battery."

Which is true of a triple turret with two lasers and one sand caster (for example):

1. it MUST have one battery of two lasers and one battery of one sand caster. (2 batteries)

2. it MUST have one battery of one laser, one battery of one laser and one battery of one sand caster (3 batteries)

3. it MAY have EITHER one battery of two lasers and one battery of one sand caster (2 batteries) OR one battery of one laser, one battery of one laser and one battery of one sand caster (3 batteries) AT THE DESIGNERS OPTION.


If OPTION 3 is correct, then an additional clarification is requested for whether this would apply to unmixed turrets as well, for example:

A. Dual Fusion Turret can be two batteries of one weapon each (at USP 4) OR one battery of two weapons (also at USP 4).

B. Triple Missile Turret could be either three batteries (at USP 1) or one battery (at USP 2) at the designers option.



Most of the rest of the postings are semantics and arguments for the sake of argument.
 
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ohohohohoh Mr Cotter Mr Cotter...

er, I mean Mr Miller (via Don)...

A quick related question, one that has long bugged me, can mixed turrets in fact include different sized weapons? Meaning can one mix a fusion or plasma gun (needs a 2ton turret) with a missile, laser or sand caster (needs a 1ton turret) in the same turret (using a 2 ton turret double?).

That alone might help address some of the issues. And I note that MT didn't allow it, changing the fusion and plasma guns from being able to use a double turret to only being allowed as a single turret.
 
Ok, I've read through this thread with my FFE cap on, because someone asked Marc to look at this thread and make a ruling.

And Marc asked me nicely. :D

So, between the first post in March and today, what exactly is the question being asked?

I was the requester, and thanks for coming. Here is the OP that brought the subject up. It is the second question, below the division line, that is the subject of contention.

Hello!

According to the High Guard(2nd ed) construction rules, mixed turrets are allowed on ships with up to 10 turrets.
a) What weapon types can I mix in a turret? All?

b) Can I e.g. mix a Fusion Gun with a Sandcaster in the same turret?


-------------------
The rules for battery organisation allow one battery for each weapon type in a mixed turret.

a) If I have a 20 ton Fighter with 2 Fusion guns, can I then organize them into 2 Energy Weapon batteries, or is this not allowed?

Thank you

Fred

It's most staunch defender for the "Yes" answer is matt123. He seems to believe that because the rules do not explicitly define the terms "mount" and "weapon mount" (which he may or may not think are two different things), that individual weapons in unmixed turrets may be organized into individual batteries. I believe his basis is that the "mount" is defined as where each individual weapon resides, rather than including whole, unfractionated turrets.

I am personally not sure how it can be read that way in any interpretation, but he persists in discarding what I think are solid and reasonable arguments.

Thanks in advance for your attention to the matter! Please extend my thanks to Marc as well.
 
I would like to add-on a question, if I may, since we may get an "official ruling" here.

If I have a small ship, say 300 tons, with 3 mixed turrets - laser/missile/sand - what batteries can I have, and how many targets can be engaged?


Possible battery sets:
  1. 3 x missile-1, 3 x laser-1, 3 x sand-1
  2. 1 x missile-2, 1 x laser-3, 1 x sand-2 - not adjusted for TL modifiers
Thanks
 
Ok, I've read through this thread with my FFE cap on, because someone asked Marc to look at this thread and make a ruling.

And Marc asked me nicely. :D

So, between the first post in March and today, what exactly is the question being asked?

There are several.

Question A

Does the following accurately state HG rules regarding batteries:

All weapons must be formed into batteries.

A "Battery" is one of the following:

1. A spinal weapon;

2. A single weapon bay;

3. 1-10 turrets; or

4. 1 individual weapon in a mixed turret.

My opinion -- this accurately restates the battery rules on page 29 of HG.

Question B

Are mounts, as used on page 29 of HG ("Batteries" section), the same thing as "turrets"? Or does this term refer to an individual weapon? If it refers to an individual weapon, does this mean that individual weapons can be formed into batteries even if they are not in mixed turrets?

My opinion -- mounts = turrets

Question C

Assume a ship with a mixed triple turret of 2 lasers and 1 missile launcher.

What is the correct battery grouping:

1. 2 laser batteries (1 laser each), 1 missile battery

2. 1 laser battery (2 lasers), 1 missile battery

My opinion -- The plain language on page 29 seems clear to me that the correct answer is 1:

On ships 1000 tons and under, mixed turrets ...are allowed; in such cases, each weapon is a battery.

EDIT: Question D

Assuming a ship with a dual turret containing two fusion guns.

Which battery grouping are allowed:

1. A single battery of two fusion guns.

2. Two batteries of a single fusion gun each.

3. Both as the designer sees fit.

My opinion -- 1 because a dual turret with two fusion guns is not a mixed turret.
 
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Weaponry chapter, page 29.

No, that is not a chapter. That's a Major section subheader. I feel you once again are kind of making up definitions that suit you as you go. The chapter begins on page 20. The tables on pages 24 and 25 that all have the word "Weapons" in their title are the sections that most succinctly deal with weapons. The "Weaponry" major subheader follows on page 29. It is divided into subsections dealing with Batteries, Major Weaponry, Bay Weapons, Turrets, and Screens (although these are not, strictly speaking, weaponry). These sections describe the rules for how to implement how the weapons described in the tables work in starship design.

So you are saying that title of a section has no bearing on the contents that follow...

No; pretty much YOU said that when you said that because the "emphasis" of the batteries section should be batteries, that somehow the EXPLICIT statement that batteries are defined as being comprised of one to ten turrets, did not belong there and therefore, in your view, must obviously mean weapons. I said that this view was a misinterpretation of what the rules actually say. Certainly the header has bearing. And that bearing in this case is that: BATTERIES = 1 to 10 turrets. You're the one that has a problem with what the rules actually say, not me. Again, not WEAPONS, as you propose; TURRETS, just like it says.

Was discussing a Battery within the Battery section of the rules. This battery is a #1 laser sharing a turret with other #1 batteries. The battery may be as few as one turret, which this one is.

But the rules don't say that. They don't say weapon, weapons, lasers, fusion guns, or anything else. The rules say TURRET. As few as one turret means as few as one single turret (and all the unmixed weapons within), as few as one double turret (and all the unmixed weapons within), as few as one triple turret (and all the unmixed weapons within). This is why you need the "mixed turret" rule, and the rule on how batteries in mixed turrets must be arranged. Since different weapons cannot be arranged into a battery, an exception had to be specified, and a rule made on what to do in that case.

Not quite, Batteries are made up of individual weapons. The only reference to turrets in the 'Batteries' section does not indicate that turrets are sub-units. Its a convenient way to organise them, but thats it. The route to a Battery USP involves counting weapons not turrets.

No. Rules. Page 29. Sentence 3. No mention of individual weapons is made AT ALL. You are completely reading that into the rules. The rules state one to ten turrets.

The ONLY REFERENCE TO TURRETS IN THE BATTERIES SECTION THAT REFERS TO TURRETS SPECIFICALLY NAMES TURRETS AS THE SUB-UNIT!! What the heck else does "A battery may be as few as one turret, or as many as ten,..." mean if it doesn't mean that??


Ahhh, the group think approach rather than the rules based approach.

No, the "we all read it, and that's the way it is", rather than the "I'm a stubborn old bugger [to paraphrase your own description of yourself], and no matter what anyone else says I will persist in my view" approach.

Now, mind you, you are certainly free to play your campaign under any interpretation of the rules you want, but my reading, and the reading of the rules by many longtime players and experienced grognards of the board disagree with your reading. Just because we all collectively disagree with you does not mean that we are "group thinking". It means we all independently arrived at the same conclusion. If you posit that we are all fairly intelligent, which I am willing to do, certainly if nine people read something one way and the tenth reads it another, the most simple explanation is that #10 is misinterpreting what he's reading. Is it possible we (I) am wrong? Sure, but it's unlikely, given the nature of the question, the absence of your interpretation in any known and published example of any ship, and the collective experience of the group here.

Saying it's group think is dismissive of years of collected experience.

You are having to make this up! I refered to the Turret section, where did you get your 'mount refers to the function of the turret' definition!

"Weapons may be mounted in turrets emplaced on the hull." To be mounted in a turret a weapon requires a weapon mount (singular, fits one weapon). A turret houses both weapon and mount (& targeting, stabilisers, electronics, etc) within an armoured housing. Its function is to protect the contents, not act as a mount.

It also says in the next paragraph that turrets are [highlight]"installed on hardpoints with single, dual, and triple configurations and allow the mounting of lasers, (etc)..."[/highlight]

What the heck else does that sentence mean? It says IN BLACK AND WHITE that the turret IS the MOUNT! It says that turrets are installed AT hardpoints and MOUNT weapons! Plain as day!

Hmmm, thought I had covered all your points. If its important post it again, you have been prolific in your posting!

Yea, I am OCD. Can't let it go. :)

:) But... what is a weapon mount.

Um, a turret, a bay, a spinal location.

I note with interest you are using the phrase 'mount' in preference to 'weapon mount' which is the key phrase in question.

I note with interest that you have pretty much made up a distinction between "mount" and "weapon mount" that does not exist in the rules.

Whoe, back up. Where did this concept come from! Please explain, I've suggested nothing of the sort.

You claim you never confuse weapons with turrets?

You certainly have. Sentence 3. "A battery may be as few as one turret, or as many as ten,..."

Your whole argument rests on replacing the word "turret" with the word "weapon", to make your single weapon battery. The rule says TURRET. A turret by definition (see above) mounts one to three weapons. Weapons <> turrets. If you agree this is true, your interpretation cannot stand.

If I have a ship with one double turret, and I want to specify batteries, and batteries are comprised of turrets, then it's ONE battery with TWO total weapons. If those weapons are fusion guns, and I look at the pretty chart called "Turret Weapons", I see that 2 weapons in a fusion battery are going to be one factor 4 battery. Not complicated at all.


I can tell you from experience that rules writers don't remember thier rules 5 minutes after they get thier teeth stuck into a new project, let alone after 30 years. I'll be surprised if he comes back with anything other than 'it says what it says'.

It still comes back to the question of what is a 'weapon mount'. Is it a turret or is it a mount within a turret for a single weapon.

Anyway, we are playing postal catch-up & I appear to be 2 or three posts behind yours! I'll do my next catch-up tomorrow. :)

Marc, I think, pretty much lives Traveller. I doubt that anything more than a quick review of the section would allow him to divine the original intent. He is however a Busy Man, working on T5 and other projects, so..

He has dispatched his loyal minion (sorry Don :) ) to make the ruling, and as the designated agent and FFE representative, I will be happy to abide with whatever he decides.

Been nice to spar with you.
 
There are several.


Ty,

If I may add the following as it's the initial question that started the entire thread?

QUESTION D

Assuming a ship with a dual turret containing two fusion guns.

Which battery grouping are allowed:

1. A single battery of two fusion guns.

2. Two batteries of a single fusion gun each.

3. Both as the designer sees fit.

My opinion is 1 because a dual turret with two fusion guns is not a mixed turret.


Regards,
Bill
 
Ty,

If I may add the following as it's the initial question that started the entire thread?

QUESTION D

Assuming a ship with a dual turret containing two fusion guns.

Which battery grouping are allowed:

1. A single battery of two fusion guns.

2. Two batteries of a single fusion gun each.

3. Both as the designer sees fit.

My opinion is 1 because a dual turret with two fusion guns is not a mixed turret.

Regards,
Bill

It could be either, but should not be both (as batteries are designated at construction, not "at the spur of the moment", as the rules say.) :)
 
Ty,

If I may add the following as it's the initial question that started the entire thread?

QUESTION D

Assuming a ship with a dual turret containing two fusion guns.

Which battery grouping are allowed:

1. A single battery of two fusion guns.

2. Two batteries of a single fusion gun each.

3. Both as the designer sees fit.

My opinion is 1 because a dual turret with two fusion guns is not a mixed turret.


Regards,
Bill

Agreed on all points.

--Ty
 
There was also talk of attempting to group individual weapons of mixed turrets into batteries, specifically the 1000t mixed turret stuff that came up ex:
1000t ship, 10 hdpts. 5 triple 2xBL, 1xSand. 5 triple 2xBL, 1xMissile.
results in
20FF1 BL
5FF3 Sand
5FF1 Missile
requiring 30 gunners.

that's the only way they come out by my read of it, I guess the attempt was to say group the BL into a single (or other) FF6. Each weapon in a mixed turret is it's own battery of one weapon was how I always interpreted it.
 
Dear God...

Actually, I think there's some errata that applies to this question. Unfortunately, I'm not at home with that file.

Please don't run amok in the meantime... :nonono:
 
This reminds me of that scene in Airplane where the woman is going hysterical and the stewardess tries to calm her down... then the doctor insists on taking care of it... then there's this line of people to each take their turn... one of whom has a monkey wrench....
 
Who could resist...

Dear God...



Please don't run amok in the meantime... :nonono:

RunningAmok.gif


Look, there's Don sitting in the middle of it all :D

(heh, just be glad I didn't post the tiled version, it gives even me a headache...)
 
OK, let's see where we're at now...

First: A mount is any major weapon (spinal), bay weapon, or turret. No questions -- it's very explicit.

Second: You can only have one form of mount of a single weapon type on any ship -- ie, if you have a missile turret, you can't have a missile bay as well...

Third: Ships 1000 tons and under are allowed to use mixed turrets, which have weapons of different types in the same turret.

Now, there is a clarification on page 29. The first one is obvious: if you're using High Guard, all ships must group their weapons into batteries. The combat system requires it for damage allocation. If you don't want to group into batteries, you must be a ship of 1000 tons and under, and you need to use Book 2 for combat (or Starter Traveller, etc).

So, let's get to the real questions:

Which is true of a triple turret with two lasers and one sand caster (for example):
1. it MUST have one battery of two lasers and one battery of one sand caster. (2 batteries)
2. it MUST have one battery of one laser, one battery of one laser and one battery of one sand caster (3 batteries)
3. it MAY have EITHER one battery of two lasers and one battery of one sand caster (2 batteries) OR one battery of one laser, one battery of one laser and one battery of one sand caster (3 batteries) AT THE DESIGNERS OPTION.

It's #2. YES, I pasted the wrong answer in here before.

If OPTION 3 is correct, then an additional clarification is requested for whether this would apply to unmixed turrets as well, for example:
A. Dual Fusion Turret can be two batteries of one weapon each (at USP 4) OR one battery of two weapons (also at USP 4).
B. Triple Missile Turret could be either three batteries (at USP 1) or one battery (at USP 2) at the designers option.

Neither are legal. Unmixed turrets may NOT use the mixed turret rules under any circumstances.

Far-Trader: Yes, it is LEGAL to have a fusion gun and a laser in a turret. And please note that the MT errata puts fusion and plasma guns back in double turrets.

Dean: the question you ask (20 ton fighter, 2 fusion guns, one or two batteries) is very simple: if it's not a mixed turret, every weapon in that turret MUST be in the same single battery. Unmixed turrets do NOT get to use the mixed turret rule.

And I am Marc's loyal minion (I prefer "fanboy" to "minion", but that's a personal thing). It's been a fun ride so far... Well, there is today, I guess... :rofl:

BillDowns: 300 ton ship, 3 mixed turrets. You're playing the other side of the mixed turret rule. You cannot do #2. Every weapon in a mixed turret is a battery, and you've got NINE of them. NINE batteries. If you want the other option, go with single triple turrets of missiles, lasers and sand.

tbeard1999: Your answers to your four questions are corrrect. Remember the reverse of the mixed turret rule means that for your question C, option #2 is NOT legal. Identical weapons in the same mixed turret cannot be grouped into a battery together, or linked with identical weapons in other mixed turrets into a battery together. Mixed turret weapons don't get to play on both sides of the rule. Every weapon in a mixed turret is always its own battery. Yes, Jeffr0, the Rock has an illegal configuration... Sorry.

Maccat: If you want to have a 1000 ton ship with 10 triple mixed turrets, yes, you get 30 batteries. However, you only need 10 gunners according to Book 2, since a ship of 1000 tons or under gets to use those crew rules. Yes, I think that's silly, but it is the benefit of the mixed turret rule.
 
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