Small craft (and perhaps non-starships) operating independently in a system that lacks a Class B starport need maintenance and annual overhauls too.
Their options are:
1. The planetary government can do it themselves up to their tech level, but won't support non-governmental craft (LBB5 '81 domestic production rule).
2. Small craft and non-starship owners can have their craft shipped as cargo to a world that does have a Class B or Class A starport.
3. The Class B shipyard can come to them.
Mongoose Traveller High Guard, 2nd Ed. (MgT2) has rules for shipyards in space stations (p. 62).
- 2Td per Td (Traveller Ton, Displacement) it can build (or service)
- MCr 0.5 per Td (MCr 0.75 for starship construction)
- 1 MgT Power Point per Td (about 0.03EP per Td in LBB5 terms)
- 1 crewman per 10Td.
Using this as an outline, a mobile Class B starport capable of building/maintaining any small craft (<100Td) must occupy 200Td, costs MCr100, needs 6EP, and requires 20 workers.
This all fits into a canon Type R Subsidized Merchant if the lifeboat and low berths are replaced with staterooms, and everybody's double-bunked. (It's pretty crowded, though, until the work crew spreads out into the workbay.) The cargo bay can hold one canon Modular Cutter for maintenance; anything larger will have to be worked on outside. Bring a (space) tent (stat it out like collapsible fuel tankage?)...
So it could physically work. I need to work out whether there's an economic case for it. The alternative is to ship the small craft as cargo to the nearest Class B starport, at Cr1000/Td per jump and losing 2 weeks of its use per jump (plus the 2 week overhaul).
Their options are:
1. The planetary government can do it themselves up to their tech level, but won't support non-governmental craft (LBB5 '81 domestic production rule).
2. Small craft and non-starship owners can have their craft shipped as cargo to a world that does have a Class B or Class A starport.
3. The Class B shipyard can come to them.
Mongoose Traveller High Guard, 2nd Ed. (MgT2) has rules for shipyards in space stations (p. 62).
- 2Td per Td (Traveller Ton, Displacement) it can build (or service)
- MCr 0.5 per Td (MCr 0.75 for starship construction)
- 1 MgT Power Point per Td (about 0.03EP per Td in LBB5 terms)
- 1 crewman per 10Td.
Using this as an outline, a mobile Class B starport capable of building/maintaining any small craft (<100Td) must occupy 200Td, costs MCr100, needs 6EP, and requires 20 workers.
This all fits into a canon Type R Subsidized Merchant if the lifeboat and low berths are replaced with staterooms, and everybody's double-bunked. (It's pretty crowded, though, until the work crew spreads out into the workbay.) The cargo bay can hold one canon Modular Cutter for maintenance; anything larger will have to be worked on outside. Bring a (space) tent (stat it out like collapsible fuel tankage?)...
So it could physically work. I need to work out whether there's an economic case for it. The alternative is to ship the small craft as cargo to the nearest Class B starport, at Cr1000/Td per jump and losing 2 weeks of its use per jump (plus the 2 week overhaul).