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Mongoose High Guard

Yup. Just got it. And its a collector's item, too. It's got the merc table of contents. Shipyard workers are happy. Going to be making a lot of new ships... :devil:

Also, excellent job on characters, again. Crewman and Fighter Pilot are real nice...

My sister's going to get tennis elbow smashing all those bottles of champagne over the bows of these puppies!

There are also going to be a lot of battles. :)
 
any clue why Moongoose lists high gaurd as not being out still while some of you have ( and i will have in a few days myself)

FWIW, my understanding is that they are pulling it until they can get a fixed version out. If this is a recall, per, se, I don't know.

Even if they don't, they'll replace any bad copies, just contact them - or drop Matt a pm here.

regardless, i suspect that they are taking it in the pocketbook, if not the shorts.
 
FWIW, my understanding is that they are pulling it until they can get a fixed version out. If this is a recall, per, se, I don't know.

Even if they don't, they'll replace any bad copies, just contact them - or drop Matt a pm here.

regardless, i suspect that they are taking it in the pocketbook, if not the shorts.

The first printing was recalled...the second was not. Both are messed up, and there will be a third printing...which will hopefully be fixed and I believe that's why they haven't listed it as actually out yet.

I'm a bit confused as to which is which, but one printing has the full Merc table of contents and the other has only part of it. Mine has the full one.

Allen
 
Woooooo! Mine just arrived in the mail!!!
Boooo!!! I had no idea about the flubs!
Still, what a nice looking book. I can't wait to dive in and how it works.
:)
 
FWIW, my understanding is that they are pulling it until they can get a fixed version out. If this is a recall, per, se, I don't know.

Even if they don't, they'll replace any bad copies, just contact them - or drop Matt a pm here.

regardless, i suspect that they are taking it in the pocketbook, if not the shorts.
just got mine glanced trhough it Table of content looks like it could be from mercenary God I bet someone is realy pulling the hair (what is left of it) out about now
 
I've got the blank TOC, which is probably better than having a Mercenary one, as I can fill in the blanks myself with a pencil. :)
 
Compatability?

Is Mongoose High Guard compatible with Power Projection? Is it compatible with Classic Traveller High Guard?
 
I wouldn't call it Compatible with CTHG... but PP does require CTHG to convert from.
 
MGT's High Guard is missing a few costs on things, one of which was torpedoes. An answer has been given on that one; basic torpedoes cost Cr. 60,000 each (Cr. 120,000 for a two-shot load as stated in the book), and nuclear torpedoes cost Cr. 90,000 (Cr. 180,000 for a two-shot load). Presumably bomb-pumped laser missles would be the same cost, but still waiting for official conofirmation on this.

EDIT: and as it happens these costs are wrong :) Basic torpedoes cost Cr 5,000 each, nuclear torps cost Cr. 15,000 each, bomb-pumped torps cost Cr. 18,000, and Ortillery torps cost Cr. 12,000

Allen
 
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Just a note...
The other day(Wed IIRC) I got the US address to send misprinted books back to Mongoose for replacement. I posted it on the Mongoose forums as I was searchign them when the answer came in via email. As I was busy knocking down my pre-thanksgiving missions, I did not hop about with the info so it was posted to the three pertinent threads on the Mongoose site.
Of course, Murphy being Murphy, I can not get to that site from work and can only advise you that a simple search should turn up the address you need to send to if you desire.

Marc
 
I really like how the chargen system came out, and also like how the ship construction system in the TMB came out (I have issues with MGTHG but that's for ... elsewhere).

I would very much like to read more about this, in an other thread. :)

This'll be brief - I have to go soon and, worse, you've put me on the spot to have to answer ;) but here's a start.

1. Capital ships start at three thousand tons instead of five thousand, or even ten thousand. In my opinion-that-is-the-opposite-of-humble, any capital ship (in a universe where ships can go up to 1,000,000 tons) should be at least 10,000 tons, although I'll accept 5,00 tons.

2. Ships of 100,000 tons require a computer/9, and, as stated in my uncorrected copy of MGTHG that I haven't exchanged yet, require jump-6.

3. Computer-core systems for ships not smaller than 50,000 tons. I don't mind computer-core systems; I just think that (a.) small ships don't need computer-cores and (b.) there should be versions of the computer-9 that isn't a computer-core.

I think there's more to my complaint, centering around the components (i.e. not enough of them, their being mostly naval and also being mechanically wrong to me), but I'd have to go through it to know what my complaint is in this manner.
 
This'll be brief - I have to go soon and, worse, you've put me on the spot to have to answer ;) but here's a start.
Thank you very much. :)

I am not sure about your second point, the rules seem rather unclear to me,
but otherwise I do agree, especially when it comes to the components.

GURPS Traveller Starships has a much wider spectrum of modules, and I am
currently adapting several of them to the Mongoose Traveller system, and
also some modules from GURPS Spaceships.

I really hope that future supplements will increase the number and types of
available components.
 
I think what I mean is, is that a ship of 100,000 tons shouldn't need a computer that powerful, especially if it's a merchanter. Now, I can see it (the merchanter) needing a computer equivalent to a model/2 or 3, and maybe a computer-core at that, but that purely for coordinating the robotics it's almost certain to have. The computer rules for the cores (or at least that aspect of it) make less sense now than the ones in HG, and at least those were consistent with LBB2.
 
2. Ships of 100,000 tons require a computer/9, and, as stated in my uncorrected copy of MGTHG that I haven't exchanged yet, require jump-6.
It seems to me that a ship of 100,000 tons would require a core/6 and a
jump 4 according the the table (see the fourth line of it).

However, I am almost certain that the entire table is very misleading, in my
opinion it really does not make much sense at all.
A minimum jump requirement seems rather nonsensical to me, and the core
requirements are indeed quite strange, too.
 
It seems to me that a ship of 100,000 tons would require a core/6 and a
jump 4 according the the table (see the fourth line of it).

However, I am almost certain that the entire table is very misleading, in my
opinion it really does not make much sense at all.
A minimum jump requirement seems rather nonsensical to me, and the core
requirements are indeed quite strange, too.

I'd rather have a set of computer additions, where you have a computer/9 which isn't a core and is equivalent to the computers presented in TMB; a method of creating computer cores for ships of over a certain tonnage would be a neat option but I think it shouldn't be a requirement.
 
Ships of 100,000 tons require a computer/9, and, as stated in my uncorrected copy of MGTHG that I haven't exchanged yet, require jump-6.

This still seems to be messed up...and yet they have a 200,000 ton Sylea class battleship in the book with 2x Core/9 computers...and Jump-3. Thus I have to believe the table is supposed to say MAXIMUM jump, not minimum.

I have posted a question about this to the Mongoose boards and we'll see what they say.

Allen
 
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I also noticed something that I had not seen before...the cost of jump control software is included in the cost of the computer core for capital ships...very interesting :)

Allen
 
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