My problem is that it seems to me to be ambiguous whether to use difficulty or boon/bane in each situation. In your example you could have said moving a normal sized crate is average difficulty but because the crate is heavy then you add a bane die. And then if the ship starts shaking you can't add another bane die so you have to use difficulty to represent that.
It's not that I dislike it. It seems quite a neat mechanic but I'm having trouble seeing how to decide when to use it and when to use difficulty.
Thanks. I'll give him a try.
Difficulty is something that is "set in stone" beforehand and ranges from Simple (2+) to Formidable (14+) for a specific task. To use an example from the book, the difficulty of defending a client in court who is obviously guilty would be "Very Difficult" and you would need to roll a 12+ to succeed (with your skill modifiers). This particular task will always have the same difficulty rating.
Boons and Banes are things that could impact a specific check being done in a specific situation. In the example above if the client was a very popular and well liked celebrity, that could be considered a "boon". However, if they were a known criminal with a long record, that could be a "bane".
Other examples could be firing a weapon in a blizzard (bane), climbing rocks in the rain (bane), or trying to escape pursuers in an area that you grew up in (boon).
So instead of the GM changing the difficulty of a task based on the conditions, and struggling to determine how much harder/easier the task should be, you just decide if the conditions should impact the outcome and roll and extra die.