Please pardon my ignorance. What do "div" and "culm succ" stand for? I'm guessing "succ" is success.
Cumulative Success, the odds of getting that number or higher.
Please pardon my ignorance. What do "div" and "culm succ" stand for? I'm guessing "succ" is success.
There are 216 possible combinations on 3D6 ...
So "div" is the number of chances to roll exactly that number divided by 216.
"Cum" is the chance of rolling that number or higher (success) divided by 216.
Precision. Anydice lacks it in the output. Especially on d6's... something about decimal output, binary calculations, multiples of 3...
Plus, showing the work shows others how to do the calculation longhand, and proves the concept far better than a blackbox graph link.
I recently ran a D&D 5e campaign that had several hard core GURPS players, the kind that really exercises the options in the rule books. While they liked how it worked, they felt it would not work for their GURPS games because they liked the fine grain modifiers for the things they did and the circumstance they found themselves in.
So I am confused: what if any of the existing products for Mongoose Traveller are for use with this new version? For example is Merc V2 fully compatible or not? Are all the books getting rewritten?
So I am confused: what if any of the existing products for Mongoose Traveller are for use with this new version? For example is Merc V2 fully compatible or not? Are all the books getting rewritten?
Matthew hasn't sent the draft for the companion yet. I've seen drafts for HG and CSC.They have committed to publishing the following books for the 2nd Edition:
- Core Rulebook
- High Guard
- Central Supply Catalog
- Traveller Companion
As of right now ALL ship design and construction will be in HG. There is nothing about ship design in the core book. The Traveller Companion sounds like it will be akin to the DMG for D&D. It will have alternative rules, additional details, etc. What exactly will be in there we have to wait to find out. They have stated that the playtesters will see the Word document versions of the other books (so I assume it will be all the text, but minimal formatting and no art) as the play test goes on.
It is, intentionally, not compatible with prior. Matthew's intent is to rewrite the line, starting with HG2E and CSC.
Matthew hasn't sent the draft for the companion yet. I've seen drafts for HG and CSC.
Did he say this or is this your belief?It is, intentionally, not compatible with prior. Matthew's intent is to rewrite the line, starting with HG2E and CSC.
It is, intentionally, not compatible with prior. Matthew's intent is to rewrite the line, starting with HG2E and CSC.
Did he say this or is this your belief?
Just curious either way.
Ah ok, thanks.He's explicitly said that the first three books will be Core, HG, and CSC, one per month. He's explicitly said others will follow. He's explicitly said he's making changes in every chapter.
That it's intentionally incompatible, but readily convertible is my personal opinion based upon multiple interactions, and is merely strongly inferred by Matthew. It's comparable to the CT 2E to MT jump.
The skill list is shorter.
Letter drives are gone; PP and MDrives don't match in formula to them.
PPFuel radically changed.
I'm a bit excited about the new Mongoose Traveller. So far it's looking pretty fun. Fun enough that I'm running a playtest at my FLGS. If you Travel (see what I did there?) or live near Sacramento, California. Send me a PM and I'd love to have you at my table!
I've looked at bans and boons a bit.
I see boon/bane as an ambiguous "maybe" while affecting the difficulty is a clear cut alteration of the situation.
th boon/bane comes down to It might help vs it will help....
If a ref caches himself thinking, or saying, I don't know it might help a little...give a boon. The same if he says.that might cause you some problems.
Then there remains a bit of uncertainty as to whether or not the situation/idea will impact the outcome.
Now if the REf goes..well that will definitely make things easier/harder then adjust the difficulty to reflect the fact that the idea/situation will most assuredly have an effect on the outcome by making it harder or easier.
for example tossing a handful of dust in the other guys face...there is no real way to know if it will work before hand... award a bane to the targets next attack...it's a matter of probability if it works or doesn't work.
If you spray him in the face with military grade tear gas...odds are more than certain that even if he isn't incapacitated, he will have a more difficult time hitting for a few seconds. So the ref adjusts his difficulty levels to reflect this.
this bit of mental processing resolves the issue for me. But I don't expect it to work for everyone.
Matthew hasn't sent the draft for the companion yet. I've seen drafts for HG and CSC.
Do computers take up space?
Kind Regards
David