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Most uncool starship?

I'm playing a practical joke on my PCs: they've been gifted a starship, and they've cross half of the Spinward Marches to get to its berthing location. And when they arrive I want to show them art of the most uncool/aesthetically displeasing starship in Charted Space. Must be able to be operated by 4 PCs with maybe some hired NPCs or robots assisting. Don't worry about condition, I'm just canvasing for an ugly design.

IIRC there is some sort of Ice Pirates-esque bulk carrier or something that just looks god awful. Anyone?
 
Only 4 PCs? That rules out the Hnesshant, then.

FASA's Maru class freighter is not a pretty ship, and at 500 tons might not need too many NPCs.

The "Heavy Freighter" from the Mongoose core book is just short of looking like a flying ham sandwich, and could be painted right, but is also a bit large for 4 PCs.

Note that the design doesn't need to be unsexy. A good history can do the trick, too. My Gallery contribution has something along those lines in the description...
 
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The issue with appearance may be that it doesn't match personal taste or expectations. I can't guess at what that is for your players.

Someone might prefer a simple sleek square, sphere, or wedge shape while others think it bland and like a bit of style with wings or fins, obvious bridges and engines protruding or other features.

Something that looks impractical at first like a ring shaped lab ship which could never land or refuel at a gas giant - but then again maybe your group is scientists and researchers...

A ship that one person sees as hollow, broken or incomplete because it's bay module is absent could be seen as an opportunity for customizing the ship to ones needs by another.
 
Sounds like you're looking for a ship that a young moisture farmer would look at and say:

"What a piece of junk!"

:)

How about an old and decrepit Empress Marava?

61WM4zmU6DL._SX258_BO1,204,203,200_.jpg
 
Well...

Embarrassing as it is (being one of the Nobility), but I always thought the 200-ton Vanderbilt Yacht of OTU fame was not the most appealing ship. Useful, sort of, good looking, not.
 
Embarrassing as it is (being one of the Nobility), but I always thought the 200-ton Vanderbilt Yacht of OTU fame was not the most appealing ship. Useful, sort of, good looking, not.

I actually think it is a little better looking if you have a triple M-Drive configuration (in a triangle) than the canonical double-drive set-up. For some reason back in the day when W.H. Keith's picture was the only illustration, I always got the impression that it had 3 M-Drives nozzles/plates. Later artwork made it clear there there were only two.
 
It's not the drives.

I actually think it is a little better looking if you have a triple M-Drive configuration (in a triangle) than the canonical double-drive set-up. For some reason back in the day when W.H. Keith's picture was the only illustration, I always got the impression that it had 3 M-Drives nozzles/plates. Later artwork made it clear there there were only two.
While that might be cool, it wasn't the drive section that irks me, it is those damned bug eyes and chunky lines. A yacht should be sleek and sexy, not Volo boxy but good.
 
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Note that the design doesn't need to be unsexy. A good history can do the trick, too. My Gallery contribution has something along those lines in the description...

I fully agree here. The ship may have bad reputation (several accidents have raised the rumour it's cursed), may have carried fertilizer, whose stinky odor persists on it regarless of the measures taken), etc...
 
The outward appearance might not be the real disappointment, perhaps a standard design that has a near unworkable layout due to refits or repairs made by the previous owner-operator.

Another caveat might be that the cargo holds of the ship were refit for bulk material transfer, so standard cargo containers or pallets would not-could not be hauled as freight.

Imagine the limitations if the newly acquired ship could only be a grain 'barge' or ore carrier, that little monkey-wrench alone would make most player characters grind their teeth as operating a profitable ship under ideal conditions is dicey at best.

One other little burr under the blanket might be the ship being 'functional' in the sense of able to transverse normal space and j-space and provide life-support but the crew and passenger accommodations may have been stripped out to the bare walls.

A good candidate for such a vessel might be a 200Ton or 300Ton Far Trader, the central cargo hold easily a candidate for the grain hopper compartments or ore bins.
 
The outward appearance might not be the real disappointment, perhaps a standard design that has a near unworkable layout due to refits or repairs made by the previous owner-operator.
[...]
A good candidate for such a vessel might be a 200Ton or 300Ton Far Trader, the central cargo hold easily a candidate for the grain hopper compartments or ore bins.

Foodrunner did this. The players are hired to run food from Regina to Roup, taking the Far Trader as payment. Sounds like a great deal, until they find out that the politics of the situation create hazards on Roup, and the free trader hasn't seen an overhaul in years, the jump drive is in bad shape, and all but 20 tons of the cargo hold are taken up in fuel tanks. And so on.

In Traveller5, you'd have a cramped little bridge where the players are bumping into each other and/or bumping into sharp angles. There would be no central computer. You'd have the engineer programming the jump drive at its control panel, flicking toggle switches with a hydrospanner. And living space consists of two tons with three bunks each, probably fit into a pair of (otherwise empty) missile magazines.


From the Archives

TML said:
Subject: TL C Orrimot-class Logistics ship
Message-ID: <Pine.OSF.3.91.951208124516.5234D-100000@hubble.sheridanc.on.ca>
Every starfleet needs a vast number of these unglamourous ships - although
you never seem to see them in "Imperial Stars", "Strike Fleet", or any of the
other popular VR entertainment programs in the Imperium. Never mind
that: without thousands and thousands of glorified cargo barges like these,
the Imperial Navy would swiftly grind to a halt.
First built in 138, these flying bricks perfectly reflect the big, bulky
and dour design philosophy of the Vilani. They also happen to be quite
capable in their work: after all, 1000 years later they still serve in
innumerable frontier fleets, as tankers and second-tier naval logstics
vessels.
(In a pinch they can support Marine contigments, but lack the
armour to serve in any more hostile environment than your typical
bushfire rebellion. They also lack sufficent on-board cargo shuttles,
and the Marines get to sleep in the cargo hold - hopefully modified to
house them, rather than sleeping on the bare floor.
The Orrimot DOES at least have CG lifters, unlike most dedicated space
tankers/freighters. So it can lift off, as well as land...)
These ships are rarely seen in civilian service: the two large hamster cages
used to mimic gravity is rather unpopular among merchants, and civilian
fuel stations have rendered tanker jumpships a poor economic gamble.
Also, most merchants find the additional cost to maintain the inefficent
dual fusion plants not worth the greater safety margin. And the 10
lifeboats are SO passe, and an unnecessary expense - although the crews
doesn't seem to mind.

[stats clipped]

...the Orrimot is just the oldest and the most primitive of the vast
(an I mean VAST) array of cargo/refuelers that has been built for the
Imperial Navy over the centuries. "Ugly, stinky, and full of odd grinding
noises" is the usual shorthand description. Cheap, also, for it's purpose:
discounts on the price may hit 80%, since the basic model's so well
known. Even it's base price is quite reasonable for a tanker of it's
type, as it lacks expensive artificial gravity. For the cash-strapped
colonial and planetary navies which need a handy jump-3 tanker/cargo
ship, this is the way to go.
I would feel that it's unpopularity would stem from the hard-to-find
part's and supplies it needs, as it was designed before most of
the modern Imperial Naval Part's spec's were set. Fortunately, the Orrimot
spec's are usually ancient ancestors to today's spec's, and the
relationship is close enough so that, even if you can't find exactly
what you're looking for, you can jury-rig something fairly easily.
Just don't expect to win any popularity contest with the Orrimot. Even
the crew of Morraine free traders - who's TL A design isn't exactly
cutting edge technology - enjoy sneering at the Orrimot's obvious hamster
cages
"Hamster cages? What museum did you rob? Don't tell me: you
Solomani/Humans/Imperials STILL don't get artigrav technology, don't
you?"
ample supply of liferafts
"Ten liferafts? Obviously, you don't QUITE trust your pilot - not that
I blame you, seeing the sorry excuse of a landing approach you made..."
and overall cheapness
"Yeah, just look for the Orrimot. You know, the building with
the stubby wings slapped on it's sides. Watch out though, the
crystaliron (giggleSNORT) hull's a bit rusty, chunks of it might lick
your head if you bang on it too hard..."
However, Vilani with a sense of history and tradition (ie: all Vilani) will
get a kick of crewing a Orrimot, extolling it's solid, no-nonsense
stability and falling in love with it's profoundly ancient control
interfaces
"Hey, don't you just LOVE these piloting gauges! I mean, they're
pratically ANALOG! And I bet the wiring hasn't been changed since the
Zhutastu Dynasty!"
"Well, I don't know about this software..."
"What? WRITTEN CODE?" Shoves doubtful captain aside, look over code
"Yes! Hold on a minute... maybe it's..." Praticaly explodes with joy on
the bridge "JUMP TAPES! Genuine JUMP TAPES, without any of those cheap
modern upgrades!"
Captain turns ashen. "You mean we have to buy blindingly expensive
jumptapes for *every* *single* *system* we want to visit?"
The Vilani engineer - with a delighted gleam in her eye - replies
"Absolutely! Just like in The Good Old Days!"
Captains' eyes roll into her head as she crumples to the floor.

[Bruce Johnson]
> Never underestimate what people will latch onto as useful transportation.
> If they're so unpopular, surplus ones are dirt cheap,
> probably cheaper than a free trader, maybe even cheaper than a scout,
> but I doubt it. This is what are turned into bannana boats, or copra
> freighters, or those freighters that ply the truly poor backwaters of
> the imperium.

[back to Alvin]
And when we say poor, we mean POOR.
Actually, until Norris upgraded so many systems, there were several areas
within the Spinward Marches where the Orrimot's technology and weaponry
was actually superiour to anything locally produced (speaking of civilian
ships, of course). Which goes to show why Marchmen were considered the
poor and violent hicks of the Third Imperium - any system that can be
dominated by an Orrimot is DEFINITELY out of the loop.
Overheard in a Gushemege bar, 1109:
"The Spinward Marches are so poor, you could conquer half the worlds
with nothing but a few Orrimot's and ten FGMP-15's."
"The Zho's seem to have a rough time of it..."
"No FGMP-15's."
 
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