Patron Zero
SOC-13
I've always enjoyed 'pig in a poke' story element to add 'texture' ans substance to most any RPG campaigns.
(Created by Alvin Plummer using Fire, Fusion, and Steel (TNE))
TL C Orrimot-class Logistics Starship
Disp 2500 Hull Armour 10
Len 107m Volume 35,000
Price MCr 756.483 Target M
Config Slab SL TL C
Mass 26,564/15,929
Power plant 2 * 1250 Mw fusion (89 Mw/hit), 1 yr duration (174 Mw surplus)
Jump 3 (2333 kl fuel per parsec, 7000 kl total)
G-rating 1 (2000 Mw/g), CG lifters
G-turns 30.1 (51.2 w/jfuel, 77.5 w/jfuel, cargo fuel) 332.2 kl of
fuel each G-turn
Maintenance 1258
Computer 3 * st TL C (.4 Mw)
Commo 1000 AU MAser (.6 Mw), 1000 AU Laser (.3 Mw), 30,000 Radio (1 Mw)
Avionics TL A+
Sensors P-EMS (30,000, .3 Mw), A-EMS (3,000 km, 8 Mw)
Controls Bridge w/11 wstations, Engineering * 29
Armarment 5 * 120 Mj laser turrent (4: 1/9-27, 8:1/9-27, 16:1/6-9, 32:1/3-9)
(Loc: 10 Arc: all 3.3 Mw, 1 Crew ea.)
5 * sandcasters (Loc:11 Arc:All 1 Mw, 1 Crew ea. 30 Cann., 1D10*5)
Extended Life Support (4 Mw, [rounded])
Crew 53
Engineer. 29 Man. 2, Elect. 2, Maint. 3, Gunnery 10, Command 7
Accomo Sm. stateroom * 30
Facilities 2 hamster cages (600 kl each)
Airlocks 25
Cargo 8,728 kl. (Usually used for fuel). Two fuel bladders: each
holds 8720 kl. Folded, each takes up 436 kl. One's backup.
Sm Craft 10 docking rings, each with a 5-ton liferaft
Combat move 153/6
Travel move 3300/240
Surface Area
1 1-5 Radio Ant
6 1 Maser Ant
2 Laser
3-4 A-EMS
5 P-EMS
Damage Area
1-5 Hold (Cargo or fuel)
6-7 Hold (Fuel)
8-9 1-4 Hold (Fuel)
5-8 Hold (Liferaft)
9-12 Hold (Cargo/Fuel, fuel bladder 1)
13-16 Hold (Cargo/Fuel, fuel bladder 2)
17-20 Hold (Fuel)
10-11 1-2 Wpns (10: Laser, 11: Sandcaster)
3-14 Eng (fuel purifier)
15-18 Eng (CG lifter)
19-20 Hold (Fuel)
12-15 Hold (Fuel)
16-17 1-3 Elect
4-8 Quarters
9-20 Hold (Fuel)
18-19 1-7 Eng (power plant #1 in 18, #2 in 19)
8-20 Eng (jump drive)
20 1-2 Eng (HEPlaR)
3-20 Hold (Fuel)
System Damage
Elect
Maser, Laser, Radio, A-EMS P-EMS (1h) ant (1h)
Hold
Cargo 88H (if loaded with cargo, rather than fuel)
Quarters
Sm. Stateroom * 30 (2h) ea.
Life Support 15H
Emergency L.S. 7H
Engineering
Jump Drive 35H ea.
Power Plant * 2 7H
HEPlaR 2H
ContraGrav 8H
Fuel Processing 38H
Weapons
Laser * 5 1H ea.
Sandcasters * 5 1H ea.
Tons Component MCr Notes
------- ----------------------------------- ----- --------------------
2000 Streamlined Hull 122 S
10 Fins 5
0 AV=12. 1 Kinetic Plate 0
600 Jump Fuel (3 parsecs) 0 3 parsec jump, at 200t per parsec
60 Plant Fuel (one month) 0 one month
91 PowerPlant-3 (Q2) 91 P 3
155 Jump Drive-3 (Q2) 155 J 3
19 Maneuver Drive-1 (K) 38 1 G
3 AR Ext Communicator 2.5
9 DS Ext Radar 8.5
9 DS Ext Scope 8.5
9 DS Ext Neutrino Detector 8.5
5 5x Vd T3 Pulse Laser 6.5 #5
5 5x Vd T3 Sandcaster 5.5 #5
3 Computer Model/3 std 10.5
2 Life Support Long Term 2 40 person-months
1 Life Support Adaptable 1 10 sophonts
8 2x Gunner Barracks 0.4 #2 (5) R1 R1 R2 R2 R3
8.5 Cramped Bridge 1.8 4cc 7op 6ws
60 15x Crew Lounge 0 #15
40 40x Spacer Niche 4 #40 1 crew
40 20x Crew Stateroom 2 #20 1 crew
8 16x Crew Shared Fresher 8 #16 4 crew
90 2x Hamster Cage 2 #2
650 Cargo Hold Basic 0
20 10x Grapple Set Single 20 #10 up to 35t
50 10x Small Lifeboat 25 #10
In Traveller5, you'd have a cramped little bridge where the players are bumping into each other and/or bumping into sharp angles. There would be no central computer. You'd have the engineer programming the jump drive at its control panel, flicking toggle switches with a hydrospanner. And living space consists of two tons with three bunks each, probably fit into a pair of (otherwise empty) missile magazines.
Saw this thread and went looking on the internet. Give them an ornithopter inspired by Dune. Not sure how you'd stat it though.
Elsewhere at that URL the author disses the Y-Wing as ugly. I always liked it . . .
Elsewhere at that URL the author disses the Y-Wing as ugly. I always liked it . . .
An interesting point seen in the earliest of Joe Johnston's sketches of the Y-wing were the ship having a fully 'enclosed' and smooth body-airframe, his commentary stated with the needs of frequent maintenance and repair the panels were left off for convenience of such.
Aren't there shots of "new" Y-Wings with all of their bodywork still in place in either Episode III or one of the two Clone Wars serials? I think I even have a Titanium Edition.
Donosevs aren't really sexy either.
@OP
Why not do a Google Images search and find a pic of an ugly spacecraft that you like, then create it using Book 2?
You'll have something new, ugly, and nothing the players have ever seen before.
Aren't there shots of "new" Y-Wings with all of their bodywork still in place in either Episode III or one of the two Clone Wars serials? I think I even have a Titanium Edition.