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Most uncool starship?

Challenge Magazine, issue #28 -- the K'Kree Xeekr'kir 6000t merchant. Only requires a crew of 6 (pilot, medic and 4 engineers). Its a giant flying saucer that smells like a barn and looks like the K'Kree homeworld inside. I think they PCs will need to live in tents.

Is there a deckplan to that posted anywhere ?
 
Is there a deckplan to that posted anywhere ?

Why would you need one? Draw a circle. Keep in mind that the ceiling height is about 6m, and the underfloor for drives is about 1.5m, and possibly an overhead drives and fuel storage 1.5m tall, as well, if needed. an underfloor or overhead is 1 square = 0.25 Td.

also, K'Kree like at least 4.5 meter ceilings... 1 squares = 0.75Td. 6 is what they find comfortable; 1 squares = 1Td. Military crews probably can handle 3m ceilings...

For a 6000Td ship, the combinations:
CeilingMech Decksnon-hab Tdtotal squaresradius (1.5m sq.)
3.0munder2000800051sq
3.0mboth3000600044sq
4.5munder1500600044sq
4.5mboth2400480040sq
6.0munder1200480040sq
6.0mboth2000400036sq


The bridge, the staterooms, the cargo space, and up to half the drive tonnage is all on the main deck. And it's all one big open area. The "bridge" and "engineering room" may be cordoned off with hedges or trellises, or it might just be along the outside edges. When needed, they lift the floor or lower the ceiling to work on stuff. Everything else is in the under and/or overfloor areas.
 
If you want to go for a laugh, then I strongly recommend the ship from Flesh Gordon. (Search Google images at your own discretion!)

Oh my.

All this talk of "rooms" in a ship made me wonder: Why not have a ship that is one big box. No partitioning. Just an open plan space craft. Put the engine in the middle, just to make life awkward. You're a bit screwed if the hull leaks, that sort of thing.
 
Oh my.

All this talk of "rooms" in a ship made me wonder: Why not have a ship that is one big box. No partitioning. Just an open plan space craft. Put the engine in the middle, just to make life awkward. You're a bit screwed if the hull leaks, that sort of thing.

Almost the K'Kree school of ship design... except they do big internally open flying saucers...
 
Or MGT's Corsair, which is a ship inspired by a Fangtooth Fish or a Gulper Eel.

The ugliest Corsair is probably the one FASA did in High Passage. It makes the T4 Pirate-in-a-Box look pretty good.
 
It leads me to the conclusion that there is no single answer to the question regarding the origins of the Corsair. I have no problem believing that the T4, MGT, and FASA Corsairs are repurposed salvage and/or belter designs. It would explain their lack of streamlining. The CT/MT/T20 Corsairs (the Nishemani family) strike me as more Type R alts that got the Y-Wing treatment.
 
There are some hilariously ugly ships in the previous comments. (The Krolik is inspired!)

But...

What you need to do is give your players a Subsidized Liner. It should probably be a little shabby (like, maybe none of the staterooms are really rated for High Passage) but otherwise in working order.

No, they're not ugly, and they have decent performance characteristics, but they're among the worst "adventure class" starships around from an image and utility perspective.

See the old "Starhunter" TV series for inspiration.
 
The original Subsidized Liner (Type M) comes right out of the opening credits of the original Battlestar Galactica, though that one is a bit larger than 600 tons.

The T4 Type M is a bit dated and odd, too. The only other edition with a significant variant is T20, and it doesn't have a deckplan.
 
It leads me to the conclusion that there is no single answer to the question regarding the origins of the Corsair. I have no problem believing that the T4, MGT, and FASA Corsairs are repurposed salvage and/or belter designs. It would explain their lack of streamlining. The CT/MT/T20 Corsairs (the Nishemani family) strike me as more Type R alts that got the Y-Wing treatment.
The High Passage one was a Q-ship, wasn't it? Or maybe I'm confusing it with another Q-ship design. But it makes sense that Corsairs wouldn't be one task-specific design, however suitable that might be, unless operating in the sticks somewhere. A big maintenance base - let alone a construction yard - for identifiable Corsair ships would be an easy target for the Navy to locate or for merchants and trade routes to avoid. At all other times and places, the pirate ships would have to be a random selection that could pass for innocent vessels on planetfall (which may be required due to battle damage), or at least at transponder range so victims' sensors couldn't detect a discrepancy 'twixt transponder and image. Unless the Corsair is so fast it outruns all Naval interception - which to be fair, it should be!
 
Corsairs with variable transponders and chameleon features still need a legit population of hulls to hide in, so most examples of the hull(s) will be legitimate practitioners of whatever that hull does.
 
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