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on annother note, how far does a vehicle move on a grid in T20, it says how large a hex was but not what the stats translate to (asside from actually wipping out the physics and graphing calc.)
so a jeep (tl5 p287), starting stationary on a road spends a round accelerating (by it's accel rate) and is now travelling at 12 km/hr -> 1hex per turn (2 every 5 turns).
A couple of turns later, it accelerates to 25km/hr and is now moving 2.5 hexes per turn (ie 2 then 3 then 2 etc)
and so on.
Unless it was important, I would try and keep all speeds to a whole number of hexes per turn (you can't do this for slow things - but they are rare)