• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

movement in advanced vehicle combat...

on annother note, how far does a vehicle move on a grid in T20, it says how large a hex was but not what the stats translate to (asside from actually wipping out the physics and graphing calc.) ;)
 
Each hex is 75 meters accross - each round is 30 seconds

hexs/hour == k/hr * 13 1/3
hexs/30 sec == hexs/hr / 120
so
hexs/30 sec == k/hr /10

Thats close enough for government work -

so a jeep (tl5 p287), starting stationary on a road spends a round accelerating (by it's accel rate) and is now travelling at 12 km/hr -> 1hex per turn (2 every 5 turns).

A couple of turns later, it accelerates to 25km/hr and is now moving 2.5 hexes per turn (ie 2 then 3 then 2 etc)

and so on.

Unless it was important, I would try and keep all speeds to a whole number of hexes per turn (you can't do this for slow things - but they are rare)

At least that's my interpretation.
 
thanks a million, i wasn't sure if there was a straight forward answer to that or if i had to calculate it :eek: . thanks for the answer man.
 
Back
Top