Supplement Four
SOC-14 5K
I'm looking at movement rates in CT.
I use a multiple action rule in my game (because I know somebody can quick-aim and pull a trigger more than once in 15 seconds), and I'm looking at modifying movement.
There are two basic movement rates in CT: Walk and Run.
I want to keep these (Speed 1 and Speed 2). And, I typically map out areas using the standard 1.5m grid.
Question: How far can a person reasonably walk in 15 seconds? How far can he run?
Also, it seems that circumstance might play a part in this. In a combat situation, walking is much slower and careful, but just walking down the street, a person could travel much faster.
Maybe I'll have some quick and easy situational modifers to move rate to consider things like that.
And, what about Evasion? It seems that if you're running across a field, in a zig-zag fasion, then you won't move as far linearly.
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If you look at different versions of Traveller, you get different answers to the question above.
CT says a character can Walk 8 sqs. per combat round and run 16 sqs.
That's a Walk movement of 0.8 meters per second, and a Run movement of 1.6 meters per second.
Now, let's look at MT, since MT is basically CT on steroids.
MT allows a Walk movement of 10 sqs. per combat round (MT combat round is 6 seconds vs. CT's 15 seconds), and a Run movement of 20 sqs. per round.
So, MT allows a Walk movement of 2.5 meters per second and a Run movement of 5 meters per round.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Move Rate in Meters Per Second
---------------------
CT MT
Walk 0.8 2.5
Run 1.6 5</pre>[/QUOTE]MT allows movement at over 3 times faster than CT.
What are your thoughts on what a character can move in a single round (let's use a per second measurement)?
Do you think MT is closer to realistic? Or CT?
I use a multiple action rule in my game (because I know somebody can quick-aim and pull a trigger more than once in 15 seconds), and I'm looking at modifying movement.
There are two basic movement rates in CT: Walk and Run.
I want to keep these (Speed 1 and Speed 2). And, I typically map out areas using the standard 1.5m grid.
Question: How far can a person reasonably walk in 15 seconds? How far can he run?
Also, it seems that circumstance might play a part in this. In a combat situation, walking is much slower and careful, but just walking down the street, a person could travel much faster.
Maybe I'll have some quick and easy situational modifers to move rate to consider things like that.
And, what about Evasion? It seems that if you're running across a field, in a zig-zag fasion, then you won't move as far linearly.
==============
If you look at different versions of Traveller, you get different answers to the question above.
CT says a character can Walk 8 sqs. per combat round and run 16 sqs.
That's a Walk movement of 0.8 meters per second, and a Run movement of 1.6 meters per second.
Now, let's look at MT, since MT is basically CT on steroids.
MT allows a Walk movement of 10 sqs. per combat round (MT combat round is 6 seconds vs. CT's 15 seconds), and a Run movement of 20 sqs. per round.
So, MT allows a Walk movement of 2.5 meters per second and a Run movement of 5 meters per round.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Move Rate in Meters Per Second
---------------------
CT MT
Walk 0.8 2.5
Run 1.6 5</pre>[/QUOTE]MT allows movement at over 3 times faster than CT.
What are your thoughts on what a character can move in a single round (let's use a per second measurement)?
Do you think MT is closer to realistic? Or CT?