I'm leaving Robots off because it's a special case, and because I'm waiting for a couple of gentlemen to settle a power issue related to how Robots interacts with the rest of the system.
As part of stepping through the CT corpus to make sure we have MT versions of the CT material, we now turn to Mercenary, High Guard, Scouts and Merchant Prince.
Here's the list as we come up with items:
Mercenary
Tac Missiles (defer to Striker?)
High Guard
Streamlining: Unstreamlined, Partial Streamlined, Streamlined, Airframe
Scouts
none identified yet
Merchant Prince
none identified yet
Robots
skipping for now...
As part of stepping through the CT corpus to make sure we have MT versions of the CT material, we now turn to Mercenary, High Guard, Scouts and Merchant Prince.
Here's the list as we come up with items:
Mercenary
Tac Missiles (defer to Striker?)
High Guard
Streamlining: Unstreamlined, Partial Streamlined, Streamlined, Airframe
Scouts
none identified yet
Merchant Prince
none identified yet
Robots
skipping for now...
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