BetterThanLife
SOC-14 1K
Nope. After I warn them about Multi-classing and how it never appears to work as well as people think it will and I give them my thoughts on how to best create successful characters (such as pick a handful of skills they want to be good at and specialize in those), if they want to go the multi-classing route, and scatter things all over the map, it is on them and I don't see the point of making allowances for it. I am leaving the rules for that alone, you get your +1 when the class gives you the +1 and when you get into a bar fight, you better hide under a table or hope the Marine in the party can clear the room before you get hurt. Besides it isn't just a matter of BAB, it is also how the skills fall.Originally posted by princelian:
Let's look at your level 10 character there. Academics have a BAB of +1/4 levels, so an 8th level Academic has a BAB of +2. Other classes with a +1/4 BAB progression are Diplomat, Engineer, Entertainer, Medic, Merchant, and Professional. The others all have at least a +1/2 BAB, so if this character has only 2 levels in ANY of the others, he'll have a +3 BAB. Therefore, the only possible character combination that, at 10th level, has a +2 BAB must be Academic/other_non_combatant_class.
However, the effect you're talking about comes from the early +0 in any class on the BAB progression. I recommend you do what I do, which is to add up all the fractional BAB's and then round off at the end.
Like I said it is a matter of choice and timing. It is funny that after playing a while, the multi-classing generally stops. I have only seen one character take levels in two different classes after mustering out. (The Scout/Ace Pilot.)